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Index » Beatmaps » Pending Beatmaps » Polysics - I My Me Mine

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TurfTuckTurkey
249 posts

3 weeks ago
This beatmap was submitted using in-game submission on December 15, 2024 at 3:31:07 AM

Artist: Polysics
Title: I My Me Mine
Tags: japanese english pop rock now-is-the-time
BPM: 166.95
Filesize: 4109kb
Play Time: 02:51
Difficulties Available:


Download: Polysics - I My Me Mine
Information: Scores/Beatmap Listing
—————
HAPPY LATE THANKSGIVIG

TESTERS;
MERU
OPOSH

COLLABORATORS;
ZANGOOSE

BATs:
OPOSH
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
TurfTuckTurkey
249 posts

3 weeks ago
happy late ((american)) thanksgiving xd
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
TurfTuckTurkey
249 posts

3 weeks ago
First of all. this reply is my 200th forum post!

Second of all, thank zangoose for his gracious support. the map has been update it to balance out the difficulty but buff playability

old turkeys can be found here

Thank you for playing!!!!
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
TurfTuckTurkey
249 posts

3 weeks ago
added some precious hitsounds
also another update: bluechinchompa is making an easy diff, thought i should announce that.
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
Meru

No kudosu yet.

3 weeks ago
Certified Turkey beatmap.
https://osu.titanic.sh/ss/548 - my first A rank on it lol
In current state it looks pretty decent, now most of my misses actually feel like a skill issue and not a jumpscare issue.
I like cute things.
TurfTuckTurkey
249 posts

3 weeks ago

Meru wrote:

Certified Turkey beatmap.
https://osu.titanic.sh/ss/548 - my first A rank on it lol
In current state it looks pretty decent, now most of my misses actually feel like a skill issue and not a jumpscare issue.


turkeys for life yessir

yeah kurboh helped keep the difficulty whilst having the patterns make sense
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
akatzen
8 posts

No kudosu yet.

3 weeks ago

Rotteen wrote:

turkeys for life yessir

yeah kurboh helped keep the difficulty whilst having the patterns make sense

way too turkey for my liking
“Interesting playstyle…” - Basil Chapman / Rotteen (if i spelt your name wrong im not fixing shit)

i click while using rx mod and i double tap using thumb and pinky finger
 
TurfTuckTurkey
249 posts

3 weeks ago
hey everyone!

small update, lowered the quality of the bg to not saturate ram and to fit within the rankable bandwith.

you may need to update your map, but its not required as there are no changes to object placements or timings, just a tiny background change.
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
Oposh
303 posts

Earned 2 kudosu.

2 weeks ago
Hi basil! :D

Okay, so I've checked your map and while there is massive improvement when it comes to mapping overall but they are places that need a rework or a little changes.


Before I'll move to details, I must warn that might be a lot of things pointed by me and others, so pls don't be discourage with the amount of things that can be improved. :)


Also a short explanaition:
"->" - indicates a change in Song Setup section value of one value to another
"-" - used to indicate <begin timelapse> and <ending timelapse> to include a whole pattern/part of a map


Overall problems:

When it comes to Overall difficulty, I assume you are going with Insane/Extra diff when it comes to difficulty right? So I would suggest to increase OD from OD (5) -> OD (7-8) in that case.


HP Drain Rate is too small for such a challenging map, that is 5*. It is required to set up HP at least from (3) -> (7-8, either the same value as OD or at least one higher value then OD).





Placement suggestions:

00:05:319 - would be better to place one lower (with grid snap)

00:06:037 - Same situation as before

(00:07:115 - 00:07:295) - The current position for those two objects (circle white tick, circle blue tick) is squishy. I would give some more space for a potential player, while staying with the pattern to move 00:07:115 (with grid snap) two down and two right. The circle 00:07:295 one down, one right. Something like this:



00:18:882 - Would move the circle (with grid snap) one right

(00:38:822 - 00:38:912, 00:39:091 - 00:39:181) - I think it might be better to move those object (with grid snap) 00:38:822: two up, 00:38:912: four up, 00:39:091 two up and lastly 00:39:181: four up.

(01:07:564 - 01:07:654, 01:07:924 - 01:08:013) - it might be better to move those object (with grid snap) 01:07:564: one left 01:07:654: two left, 01:07:924: two left and lastly 01:07:924: one left.


(01:47:804 - 01:47:894, 01:48:163 - 01:48:253) - Same situation with the same pattern before, it might be better to move those object (with grid snap) 01:47:804: two up, 01:47:894 four up, 01:48:073: four down and lastly 01:48:163: two down.

(02:10:798 - 02:10:888, 02:11:157 - 02:11:247) - Would move those circles to make pattern more fair (with grid snap of course) 02:10:798: one up, 02:10:888: two up, 02:11:157: one up and lastly 02:11:247: two up.




Combo suggestions:

01:32:983 - Would place here a new combo to make this part (01:32:983 - 01:33:163) more readible.

01:35:678 - Would be nice to place a new combo here, because the slider from before ended previous combo.

01:55:439 - Not needed so much, but could be better to start a new combo here.

02:01:367 - New combo here.

02:04:241 - The same as before.

02:07:474 - From here, could be started a new combo.

02:32:265 - Not needed but from here could be started a new combo to look a little better :3

Mapping problems:

00:07:385 - I think It's better when there isn't any object on blue tick
(00:09:989 - 00:10:349) - If you want to go with that pattern It's better to move circles (00:10:169 & 00:10:259) one tick like this:


Also with moved objects on a timelapse, there's a need to move objects itself (with grid snap), so 00:10:079: two left and 00:10:169: one up, two left.

00:13:133 - Sounds better without the circle on blue tick (00:13:133)



And I think that's all I wanted to point out :P
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
TurfTuckTurkey
249 posts

2 weeks ago

Oposh wrote:

Hi basil! :D

Okay, so I've checked your map and while there is massive improvement when it comes to mapping overall but they are places that need a rework or a little changes.


Before I'll move to details, I must warn that might be a lot of things pointed by me and others, so pls don't be discourage with the amount of things that can be improved. :)


Also a short explanaition:
"->" - indicates a change in Song Setup section value of one value to another
"-" - used to indicate <begin timelapse> and <ending timelapse> to include a whole pattern/part of a map


Overall problems:

When it comes to Overall difficulty, I assume you are going with Insane/Extra diff when it comes to difficulty right? So I would suggest to increase OD from OD (5) -> OD (7-8) in that case.


HP Drain Rate is too small for such a challenging map, that is 5*. It is required to set up HP at least from (3) -> (7-8, either the same value as OD or at least one higher value then OD).





Placement suggestions:

00:05:319 - would be better to place one lower (with grid snap)

00:06:037 - Same situation as before

(00:07:115 - 00:07:295) - The current position for those two objects (circle white tick, circle blue tick) is squishy. I would give some more space for a potential player, while staying with the pattern to move 00:07:115 (with grid snap) two down and two right. The circle 00:07:295 one down, one right. Something like this:



00:18:882 - Would move the circle (with grid snap) one right

(00:38:822 - 00:38:912, 00:39:091 - 00:39:181) - I think it might be better to move those object (with grid snap) 00:38:822: two up, 00:38:912: four up, 00:39:091 two up and lastly 00:39:181: four up.

(01:07:564 - 01:07:654, 01:07:924 - 01:08:013) - it might be better to move those object (with grid snap) 01:07:564: one left 01:07:654: two left, 01:07:924: two left and lastly 01:07:924: one left.


(01:47:804 - 01:47:894, 01:48:163 - 01:48:253) - Same situation with the same pattern before, it might be better to move those object (with grid snap) 01:47:804: two up, 01:47:894 four up, 01:48:073: four down and lastly 01:48:163: two down.

(02:10:798 - 02:10:888, 02:11:157 - 02:11:247) - Would move those circles to make pattern more fair (with grid snap of course) 02:10:798: one up, 02:10:888: two up, 02:11:157: one up and lastly 02:11:247: two up.




Combo suggestions:

01:32:983 - Would place here a new combo to make this part (01:32:983 - 01:33:163) more readible.

01:35:678 - Would be nice to place a new combo here, because the slider from before ended previous combo.

01:55:439 - Not needed so much, but could be better to start a new combo here.

02:01:367 - New combo here.

02:04:241 - The same as before.

02:07:474 - From here, could be started a new combo.

02:32:265 - Not needed but from here could be started a new combo to look a little better :3

Mapping problems:

00:07:385 - I think It's better when there isn't any object on blue tick
(00:09:989 - 00:10:349) - If you want to go with that pattern It's better to move circles (00:10:169 & 00:10:259) one tick like this:


Also with moved objects on a timelapse, there's a need to move objects itself (with grid snap), so 00:10:079: two left and 00:10:169: one up, two left.

00:13:133 - Sounds better without the circle on blue tick (00:13:133)



And I think that's all I wanted to point out :P



i have applied the changes.
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
kanocchi
11 posts

Earned 1 kudosu.

1 week ago
hello! source isn't really designed for having the album where the song comes from but rather any media that is featured on , so you should remove the source and keep it blank
Last edited by kanocchi 1 week ago, edited 1 time in total.
TurfTuckTurkey
249 posts

1 week ago

kanocchi wrote:

hello! source isn't really designed for having the album where the song comes from but rather any media that is featured on , so you should remove the source and keep it blank



updated. although i did obtain the song via a CD.
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
Digitalfear117

No kudosu yet.

1 week ago
This map is mistimed, it’s most noticeable in the latter half of the map. I don’t really have the time to fix the timing on this, but this can’t be ranked till that is fixed. If you want to try fixing it yourself I recommend trying to time it in Lazer.
TurfTuckTurkey
249 posts

1 week ago
added 2 extra timing points in an attempt to fix timing
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi
TurfTuckTurkey
249 posts

1 week ago

Digitalfear117 wrote:

This map is mistimed, it’s most noticeable in the latter half of the map. I don’t really have the time to fix the timing on this, but this can’t be ranked till that is fixed. If you want to try fixing it yourself I recommend trying to time it in Lazer.


reverting changes later. as changing the timing has corrupted the map.
Dear Levi, can you kindly change my username to "Rotteen"?? thank u g

will think about it
- Levi

19 posts | Jump | 1 2