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Index » Beatmaps » Pending Beatmaps » Ryushen - Certain Evidence (TV Size)

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ten10
22 posts
GB Flag

2 weeks ago bubble
This beatmap was submitted using in-game submission on 14 July 2025 at 12:29:41

Artist: Ryushen
Title: Certain Evidence (TV Size)
Source: ネクロノミ子のコズミックホラーショウ
Tags: necronomico and the cosmic horror show jpop j-pop pop japanese anime op opening nijisanji にじさんじ vtuber virtual youtuber
BPM: 198
Filesize: 17602kb
Play Time: 01:29
Difficulties Available:
  • Easy (1.56 stars, 88 notes)
  • Expert (5.77 stars, 395 notes)
  • Hard (3.52 stars, 265 notes)
  • Insane (4.97 stars, 362 notes)
  • Normal (2.28 stars, 168 notes)


Download: Ryushen - Certain Evidence (TV Size)
Download: Ryushen - Certain Evidence (TV Size) (no video)
Information: Scores/Beatmap Listing
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please dont ask me whats going on in this anime
arutama
562 posts
ID Flag

Earned 2 kudosu.

6 days ago
Hey, I would like to be 1st BAT on this, lemme know if you have another BAT, here are some mods for the entire set:

General

  • [!] Remove "ネクロノミ子のコズミックホラーショウ 緑仙 ryushen" from the tags, we already have these things on both the Source and Artist columns

[Expert]

  • 00:32:388 (4) - maybe move this circle a bit to x:212 y:88 to make a perfect blanket with an object at 00:31:933 (2) -



  • 01:02:691 (6) - move this a bit to x:192 y:364 to make it not being too close with 01:02:994 (8) -



[Insane]

  • 00:47:994 (3,4) - reduce the spacing between these objects, it seems pretty excessive compared to the rest of the kiai

[Hard]

  • 00:49:206 (3,4) - CTRL+G this maybe, would be great to make 00:49:358 - this an active rhythm to emphasize the vocal, like what u did on 00:58:903 (3,4) -

  • 00:56:479 (3,4) - would be better to make these objects spaced instead of stacked tbh, kinda feels undermapped while it is the intense part of the song

  • 01:06:176 - add 2 1/4 slider reverses on both 01:06:176 - and 01:06:479 - would be more impactful rather than having one slider reverse IMO

[Normal]

  • Would make this diff AR 5 I think

  • 00:20:721 (3) - extend sliderend to 00:21:024 - would be more impactful tbh

  • 00:21:782 (1) - remove NC

  • [!] 00:47:388 (1,2,3) - 00:57:085 (1,2,3) - these rhythms are so undermapped for a kiai section ngl, should buff the rhythm more IMO, would be cool to have these rhythms implemented for both parts on 00:47:388 - and 00:57:085 instead:



    using 1/2 rhythms really fit to emphasize vocals correctly tbh

  • 00:51:630 (5) - could replace this with a circle, and then add a slider on the red tick with the sliderend put on 00:52:085 -



    this emphasizes better with the vocal IMO

  • 01:00:721 (3) - replace this circle with a 1/2 slider

[Easy]

  • [!] 01:01:327 (4) - avoid slider overlapping like this, this patterning could easily misread the player by hitting the sliderend instead of the slider head. Could CTRL+H this object and make it like this


Last edited by arutama 6 days ago, edited 2 times in total.
ss farming
ten10
22 posts
GB Flag

6 days ago

arutama wrote:

Hey, I would like to be 1st BAT on this, lemme know if you have another BAT, here are some mods for the entire set:

General

  • [!] Remove "ネクロノミ子のコズミックホラーショウ 緑仙 ryushen" from the tags, we already have these things on both the Source and Artist columns

[Expert]

  • 00:32:388 (4) - maybe move this circle a bit to x:212 y:88 to make a perfect blanket with an object at 00:31:933 (2) -



  • 01:02:691 (6) - move this a bit to x:192 y:364 to make it not being too close with 01:02:994 (8) -



[Insane]

  • 00:47:994 (3,4) - reduce the spacing between these objects, it seems pretty excessive compared to the rest of the kiai

[Hard]

  • 00:49:206 (3,4) - CTRL+G this maybe, would be great to make 00:49:358 - this an active rhythm to emphasize the vocal, like what u did on 00:58:903 (3,4) -

  • 00:56:479 (3,4) - would be better to make these objects spaced instead of stacked tbh, kinda feels undermapped while it is the intense part of the song

  • 01:06:176 - add 2 1/4 slider reverses on both 01:06:176 - and 01:06:479 - would be more impactful rather than having one slider reverse IMO

[Normal]

  • Would make this diff AR 5 I think

  • 00:20:721 (3) - extend sliderend to 00:21:024 - would be more impactful tbh

  • 00:21:782 (1) - remove NC

  • [!] 00:47:388 (1,2,3) - 00:57:085 (1,2,3) - these rhythms are so undermapped for a kiai section ngl, should buff the rhythm more IMO, would be cool to have these rhythms implemented for both parts on 00:47:388 - and 00:57:085 instead:



    using 1/2 rhythms really fit to emphasize vocals correctly tbh

  • 00:51:630 (5) - could replace this with a circle, and then add a slider on the red tick with the sliderend put on 00:52:085 -



    this emphasizes better with the vocal IMO

  • 01:00:721 (3) - replace this circle with a 1/2 slider

[Easy]

  • [!] 01:01:327 (4) - avoid slider overlapping like this, this patterning could easily misread the player by hitting the sliderend instead of the slider head. Could CTRL+H this object and make it like this




fixed tags

Expert - 00:32:388 (4) - changed
01:02:691 (6) - changed

Insane - 00:47:994 (3,4) - reduced spacing

Hard - 00:49:206 (3,4) - yep changed
00:56:479 (3,4) - changed
01:06:176 - changed these to 2 1/4 sliders and also changed 1:15:873 to the same thing for consistency and it follows vocals better nice idea!

Normal - changed to ar5
00:20:721 (3) - changed
00:21:782 (1) - changed
00:47:388 (1,2,3) - 00:57:085 (1,2,3) - changed rhythms of beginning kiai and flow to match
01:00:721 (3) - changed

Easy - 01:01:327 (4) - changed this

[Kagamine Rin]
90 posts
NL Flag

Earned 1 kudosu.

6 days ago
will be 2nd for this set

Mods:
Easy:

General mod for easy diff: Try and use more 1/1 sliders for playability nd to showcase diffrence in btween intensities Example: 00:24:358 - could be 1/1 followed by 1note into an 4/2 rhythm w reverse

AR > 3 OD > 3 cause of bpm atm its very low for its bpm + it would be a better step up from Easy to Normal

Also keep the SV 1.0 its weird using very low value svs for new players as its rather missreading as they dont know how to play sv its okay to use 0.8 to 1.2 but 0.5 is way too low, you probably did it cause of Base SV but even then i think 0.7 is more suitable than 0.5 for ur next set please consider changing Base SV instead of regular sv as it also helps with distant snap


00:47:388 (1,2,3,4,1) - would avoid pathings like this as it plays really difficult for new players + its too repetitive

Also try nd avoid awkward flow try and Blanket every note for Easy diffs so its clear for players on what to click nd follow

Diff specific mods:



00:15:873 - would be better to stop the spinner at 00:15:873 - to have an consistent start to the next section 00:17:085 -

00:20:721 - would suggest making this an 2/1 slider to avoid awkward breaks as ur main focus seems to be vocal

00:25:267 - make clickable for clear beat
00:32:539 -

00:34:055 - 2/1 rhythm works better here for holding vocal having sudden breaks in an easy diff is not recommended to do 00:36:479 - for this section it make sense cause of the density

01:15:267 - would either make 01:15:267 - an 1/1 slider or 01:14:964 - 1/1 with reverse ( 01:14:964 - suits better as 1/1 w reverse )

01:16:479 - make this an 2/1 also for holding vocal nd leave an 2/1 gap after for section reset as this is the first long nd only break thats long its a bit odd so its better to just make it an 2/1 slider

can use the same rhythm u did for 00:07:388 - in the outro 01:17:691 - for consistency

01:26:176 - can either make this one big slider or an spinner both work ( you made it an holding slider in Normal diff )


Normal:

01:00:115 (2,3,4,5) - make pathing more clear as this would be missread

01:09:661 (2,3,4,1) - would recommend something like this ( 3 circular shaped to make the visuals a bit better )
https://osu.ppy.sh/ss/19672063/80c4


Hard:

01:22:540 (1,1,1) - would make these an 1/1 as they are currently too active for an hard diff

Insane:

General mod:

Would make the rhythm way less active for these reasons:

Step up from Hard to Insane is 1.6*s (bancho client atleast)
and its too hard for an Insane in general would probably consider this an Light expert if any

If u wanna turn this more into an insane you could probably do these things:

More 1/1 rhythms
lesser the spacings and have more clear visuals


(probably wanna use HP5 for Insane HP4 for Hard aswell)

Will mod Expert diff later tonight or tmr and for the ins i will after its been nerfed.
ten10
22 posts
GB Flag

6 days ago

Kagamine Rin wrote:

will be 2nd for this set

Mods:
Easy:

General mod for easy diff: Try and use more 1/1 sliders for playability nd to showcase diffrence in btween intensities Example: 00:24:358 - could be 1/1 followed by 1note into an 4/2 rhythm w reverse

AR > 3 OD > 3 cause of bpm atm its very low for its bpm + it would be a better step up from Easy to Normal

Also keep the SV 1.0 its weird using very low value svs for new players as its rather missreading as they dont know how to play sv its okay to use 0.8 to 1.2 but 0.5 is way too low, you probably did it cause of Base SV but even then i think 0.7 is more suitable than 0.5 for ur next set please consider changing Base SV instead of regular sv as it also helps with distant snap


00:47:388 (1,2,3,4,1) - would avoid pathings like this as it plays really difficult for new players + its too repetitive

Also try nd avoid awkward flow try and Blanket every note for Easy diffs so its clear for players on what to click nd follow

Diff specific mods:



00:15:873 - would be better to stop the spinner at 00:15:873 - to have an consistent start to the next section 00:17:085 -

00:20:721 - would suggest making this an 2/1 slider to avoid awkward breaks as ur main focus seems to be vocal

00:25:267 - make clickable for clear beat
00:32:539 -

00:34:055 - 2/1 rhythm works better here for holding vocal having sudden breaks in an easy diff is not recommended to do 00:36:479 - for this section it make sense cause of the density

01:15:267 - would either make 01:15:267 - an 1/1 slider or 01:14:964 - 1/1 with reverse ( 01:14:964 - suits better as 1/1 w reverse )

01:16:479 - make this an 2/1 also for holding vocal nd leave an 2/1 gap after for section reset as this is the first long nd only break thats long its a bit odd so its better to just make it an 2/1 slider

can use the same rhythm u did for 00:07:388 - in the outro 01:17:691 - for consistency

01:26:176 - can either make this one big slider or an spinner both work ( you made it an holding slider in Normal diff )


Normal:

01:00:115 (2,3,4,5) - make pathing more clear as this would be missread

01:09:661 (2,3,4,1) - would recommend something like this ( 3 circular shaped to make the visuals a bit better )
https://osu.ppy.sh/ss/19672063/80c4


Hard:

01:22:540 (1,1,1) - would make these an 1/1 as they are currently too active for an hard diff

Insane:

General mod:

Would make the rhythm way less active for these reasons:

Step up from Hard to Insane is 1.6*s (bancho client atleast)
and its too hard for an Insane in general would probably consider this an Light expert if any

If u wanna turn this more into an insane you could probably do these things:

More 1/1 rhythms
lesser the spacings and have more clear visuals


(probably wanna use HP5 for Insane HP4 for Hard aswell)

Will mod Expert diff later tonight or tmr and for the ins i will after its been nerfed.


Easy - changed ar, od and sv
applied mods

Normal - mods applied

Hard - 01:22:540 (1,1,1) - i disagree the rhythm and the pattern is present throughout the diff and is suitable for Hard.

Insane - While I disagree with this being too hard for an Insane, spacing has been reduced on numerous sections, rhythm will remain unchanged as the rhythms suit the difficulty, leaving them out and focusing on more 1/1 would feel counterintuitive towards making an insane diff imo

changed hp on hard and insane.
[Kagamine Rin]
90 posts
NL Flag

No kudosu yet.

3 days ago

ten10 wrote:

Easy - changed ar, od and sv
applied mods

Normal - mods applied

Hard - 01:22:540 (1,1,1) - i disagree the rhythm and the pattern is present throughout the diff and is suitable for Hard.

Insane - While I disagree with this being too hard for an Insane, spacing has been reduced on numerous sections, rhythm will remain unchanged as the rhythms suit the difficulty, leaving them out and focusing on more 1/1 would feel counterintuitive towards making an insane diff imo

changed hp on hard and insane.




I still think it would need an Nerfing to the rhythm for Insane as the step up in notes is too much the SR has been nerfed to an good amount but could be a bit more as its still too active unless u make the hard diff more active than the insane would be considered fine but as it is now i feel like its too much of an step up.

Hard diff : 265 notes
Insane: 362 notes
Expert: 395 notes

if you dont feel like changing it you might wanna see if there is another bat willing to take this on but as for me i find it crucial
arutama
562 posts
ID Flag

No kudosu yet.

2 days ago

Kagamine Rin wrote:

Insane:

General mod:

Would make the rhythm way less active for these reasons:

Step up from Hard to Insane is 1.6*s (bancho client atleast)
and its too hard for an Insane in general would probably consider this an Light expert if any

If u wanna turn this more into an insane you could probably do these things:

More 1/1 rhythms
lesser the spacings and have more clear visuals

> i pretty much disagree on nerfing the insane, it's pretty common to have a dense and lesser spacing visually for a 190 bpm insane diff, unless you want to provide details about which part that should have more clear visuals and lesser the spacings, would be great to point it out, i would keep hard and insane as they are
Last edited by arutama 2 days ago, edited 1 time in total.
ss farming
arutama
562 posts
ID Flag

Earned 1 kudosu.

2 days ago
Second mod from me, technically a wallmod :sob:

[Hard]

  • [!] 00:49:206 (3,4) - what I meant by CTRL+G these objects aren't to make 00:49:206 (3) - this slider-head mirrored into slider-end like that, they're supposed to be like this:

    from these,



    to these.



    and then, make the visual for the objects like these:



  • Should really make the SV multipliers more neater imo, like you should know which parts u should put these SV multipliers and that SV multipliers on the correct timestamps, me personally will do some different SV multipliers to differentiate less intense and more intense parts, here is what you should do:

    - 00:09:812 - 00:12:236 - should've removed these x0.95 multipliers, it is nice to make it a consistent x0.90

    - 00:17:085 - add a x0.80 SV multiplier here since we are on the less intense part here, remove 00:20:721 - 00:21:933 - and 00:23:146 - SV multipliers

    - 00:26:782 - add a x0.90 SV multiplier here, there's a small buildup here from the previous section of the timestamp, remove 00:27:994 - this SV multiplier

    - 00:36:479 - add a x0.80 SV multiplier here, another less intense part

    - 00:54:661 - remove x1.05 SV multiplier, x1.10 is enough without significance SV multiplier change

    - 01:17:691 - make this SV multiplier into x0.90 instead of x0.85, make sure to make these 01:18:903 - 01:21:327 - 01:22:540 - 01:26:176 - also x0.90 too

    To remind you that with these SV multiplier changes, you should also be aware of the unsnapped sliderends because if you change them, you should adjust the sliderends manually to make sure they're snapped correctly

[Normal]

  • [!] 01:00:115 (2,3,4,5) - as what [Kagamine Rin] suggested, you should make these objects' patterning visually clearer to avoid players from misreading these patterns. Here are my suggestions for the patterning:



    make sure you also have Distance Snapping enabled, so all these objects have the same consistent 1.0x DS setting

  • 01:18:752 - add a circle here, there's an audible drum sound here that is worth emphasizing

  • 01:19:206 (4) - replace this circle with a 1/2 slider



  • 01:21:176 - 01:21:782 - add circles on these timestamps too to emphasize drum sound there

[Easy]

I will breakdown some of [Kagamine Rin] mods more detailed, here they are:

  • 00:17:085 - sounds pretty empty here IMO, could add some objects here, should've added a 3/4 slider reverse on 00:17:085 -



    and if you apply this mod, consider remove New Combo for 00:18:297 (1) - this object, so it appears like this:



  • 00:20:721 - maybe make the rhythm choice like this instead:



    the reasons why, making the sliderend on 00:21:176 - could emphasize both prominent drum and vocal sounds there, and making the circle at 00:21:479 - also do emphasize the same thing like the previous timestamp

  • 00:25:570 (3) - could put the sliderend on 00:25:873 - and add a circle on 00:26:176 -



  • 00:34:055 - could've extend this sliderend into 00:34:661 - and then remove 00:34:661 (2) - this slider, then add a circle on 00:34:964 -



    IMO these rhythm choices are pretty much intended to avoid too much 1/1 rhythm chains on non-kiai part which kinda too dense for 190 bpm Easy diff

  • [!] 00:47:388 - this part feels undermapped for a kiai part IMO, you should make the rhythm more denser than only using a 2/1 slider reverse like this, could make the rhythm like this:



    could also the same thing for 00:57:085 - this part too

  • 00:51:327 - could add a circle here, and then replace 00:51:630 (6) - this object into a 1/2 slider



  • 00:53:146 - add a circle here too

  • 00:55:873 (5) - replace this circle with a 1/2 slider

  • 01:01:024 - add a circle, and then replace 01:01:327 (4) - this object into a 1/2 slider
ss farming
ten10
22 posts
GB Flag

1 day ago

arutama wrote:

Second mod from me, technically a wallmod :sob:

[Hard]

  • [!] 00:49:206 (3,4) - what I meant by CTRL+G these objects aren't to make 00:49:206 (3) - this slider-head mirrored into slider-end like that, they're supposed to be like this:

    from these,



    to these.



    and then, make the visual for the objects like these:



  • Should really make the SV multipliers more neater imo, like you should know which parts u should put these SV multipliers and that SV multipliers on the correct timestamps, me personally will do some different SV multipliers to differentiate less intense and more intense parts, here is what you should do:

    - 00:09:812 - 00:12:236 - should've removed these x0.95 multipliers, it is nice to make it a consistent x0.90

    - 00:17:085 - add a x0.80 SV multiplier here since we are on the less intense part here, remove 00:20:721 - 00:21:933 - and 00:23:146 - SV multipliers

    - 00:26:782 - add a x0.90 SV multiplier here, there's a small buildup here from the previous section of the timestamp, remove 00:27:994 - this SV multiplier

    - 00:36:479 - add a x0.80 SV multiplier here, another less intense part

    - 00:54:661 - remove x1.05 SV multiplier, x1.10 is enough without significance SV multiplier change

    - 01:17:691 - make this SV multiplier into x0.90 instead of x0.85, make sure to make these 01:18:903 - 01:21:327 - 01:22:540 - 01:26:176 - also x0.90 too

    To remind you that with these SV multiplier changes, you should also be aware of the unsnapped sliderends because if you change them, you should adjust the sliderends manually to make sure they're snapped correctly

[Normal]

  • [!] 01:00:115 (2,3,4,5) - as what [Kagamine Rin] suggested, you should make these objects' patterning visually clearer to avoid players from misreading these patterns. Here are my suggestions for the patterning:



    make sure you also have Distance Snapping enabled, so all these objects have the same consistent 1.0x DS setting

  • 01:18:752 - add a circle here, there's an audible drum sound here that is worth emphasizing

  • 01:19:206 (4) - replace this circle with a 1/2 slider



  • 01:21:176 - 01:21:782 - add circles on these timestamps too to emphasize drum sound there

[Easy]

I will breakdown some of [Kagamine Rin] mods more detailed, here they are:

  • 00:17:085 - sounds pretty empty here IMO, could add some objects here, should've added a 3/4 slider reverse on 00:17:085 -



    and if you apply this mod, consider remove New Combo for 00:18:297 (1) - this object, so it appears like this:



  • 00:20:721 - maybe make the rhythm choice like this instead:



    the reasons why, making the sliderend on 00:21:176 - could emphasize both prominent drum and vocal sounds there, and making the circle at 00:21:479 - also do emphasize the same thing like the previous timestamp

  • 00:25:570 (3) - could put the sliderend on 00:25:873 - and add a circle on 00:26:176 -



  • 00:34:055 - could've extend this sliderend into 00:34:661 - and then remove 00:34:661 (2) - this slider, then add a circle on 00:34:964 -



    IMO these rhythm choices are pretty much intended to avoid too much 1/1 rhythm chains on non-kiai part which kinda too dense for 190 bpm Easy diff

  • [!] 00:47:388 - this part feels undermapped for a kiai part IMO, you should make the rhythm more denser than only using a 2/1 slider reverse like this, could make the rhythm like this:



    could also the same thing for 00:57:085 - this part too

  • 00:51:327 - could add a circle here, and then replace 00:51:630 (6) - this object into a 1/2 slider



  • 00:53:146 - add a circle here too

  • 00:55:873 (5) - replace this circle with a 1/2 slider

  • 01:01:024 - add a circle, and then replace 01:01:327 (4) - this object into a 1/2 slider


Hard - 00:49:206 (3,4) - changed this
changed SV multipliers

Normal - 01:00:115 (2,3,4,5) - fixed this
01:18:752 - added circle
01:19:206 (4) - disagree with this but went with the idea, i liked the 1/2 slider on 1:18:903 more than the suggested
01:21:176 - 01:21:782 - added circles

Easy - 00:17:085 - added
00:20:721 - changed
00:25:570 (3) - changed
00:34:055 - added this
00:47:388 - remapped start of kiai to use more rhythm, i am conscious it may be too dense for an easy especially when compared to the rest of kiai however if the entire of kiai was to be mapped at the same intensity i think it'd just become a normal. might be too much of a diffspike, would appreciate an opinion on this more than anything really.



arutama
562 posts
ID Flag

23 hours ago bubble
personally satisfied with the result, bubbled
ss farming

10 posts | Jump | 1