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Index » Beatmaps » Pending Beatmaps » NieN - Road Of Death

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Andrei
30 posts
RO Flag

2 weeks ago
This beatmap was submitted using in-game submission on Friday, September 05, 2025 at 1:02:59 PM

Artist: NieN
Title: Road Of Death
Tags: OST Video Game English Metal -_Sandy SpxderWeeb Andrai Ai_Haibara an3
BPM: 180
Filesize: 2536kb
Play Time: 02:20
Difficulties Available:
  • HD (3.26 stars, 266 notes)
  • MX (4.87 stars, 551 notes)
  • NM (2.12 stars, 86 notes)
  • SC (5.62 stars, 743 notes)


Download: NieN - Road Of Death
Information: Scores/Beatmap Listing
—————
bancho map link
uploaded around 26/10/2024

update 1 (05/09/2025)
- applied digitalfear's mods
- removed audio lead-in time
pimpG
92 posts
BR Flag

No kudosu yet.

1 week ago star
I think the source should be DJMAX

good stuff

I'll nominate this if another BAT also shows interest.
Digitalfear117

No kudosu yet.

1 week ago
This map doesn't need audio lead in time on any the difficulties, it should be removed.

Some custom combo colors would be nice, here's some suggestions based on the background

[Colours]
Combo1 : 121,85,115
Combo2 : 219,156,169
Combo3 : 110,28,69
Combo4 : 142,102,63

NM:
The spacing distance on this map feels really inconsistent, I think it should be tightened up across the board
00:51:373 (2,1) - I really dislike the spacing of these two notes
00:58:706 (3,4) - this jump is oddly large
01:14:706 (3,4) - why does the spacing get cut in half?
01:33:373 (3,1) - huge jump in spacing here
01:37:373 (1,1,1) - auto can't get 1000 on all of these spinners. Ninja spinners are not allowed in ranked, and I think ninja spinners on a normal is just not in good taste.
01:49:706 (3,4) - another random spacing jump
I'm not saying this difficulty has to be distance snapped, but I fail to see the logic behind any of the spacing changes, and I think it's far too much for what is basically a Normal difficulty. In a Hard this is okay, not a Normal.

Last 20 seconds just isn't mapped on this diff? Any reason why?

Right now I feel like this diff needs more work to be ranked.
Last edited by Digitalfear117 1 week ago, edited 1 time in total.
Andrei
30 posts
RO Flag

1 week ago
NM diff is completely int dw, i mapped this with maybe one or two braincells back then.
Imma apply ur stuff later and rework the diff a bit.

l also wanna keep this outro part unmapped because I’ve played some older mapsets with low diffs where they just didn’t map the outro and I felt like this fits in really well. Imma give some examples later (my Dum Tek Tek has a similar thing going on)
Andrei
30 posts
RO Flag

1 week ago
[General]
- removed audio lead-in time
- applied ur combo colors

[NM]
- moved 00:51:373 (2) further away
- fixed spacing on 00:58:706 (3,4), 01:15:706 (4,5)
- added a circle on 01:34:039 to compensate spacing between 01:33:373 (3,1)
- fixed spinners
tl;dr applied all ur stuff

also, as mentioned before, there were multiple easy/normal difficulty maps back then without any outro mapped, such as these ones:
https://osu.ppy.sh/beatmapsets/5774#osu/35781
https://osu.ppy.sh/beatmapsets/5697#osu/27388
https://osu.ppy.sh/beatmapsets/5408#osu/33567

so i'd be fire if the outro gets to be unmapped on that diff

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