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Index » Beatmaps » Pending Beatmaps » Laugh & Peace - Roll Along [Taiko|Osu]

10 posts | Jump | 1
kingkurboh335

5 months ago
This beatmap was submitted using in-game submission on 10. rujna 2025. at 21:43:45

Artist: Laugh & Peace
Title: Roll Along
Source: Vib-Ribbon
Tags: 1999 rhythm video game j-pop jpop japanese ps1 sony playstation going on kurboh fluxie31
BPM: 139
Filesize: 4694kb
Play Time: 02:28
Difficulties Available:


Download: Laugh & Peace - Roll Along
Information: Scores/Beatmap Listing
—————
mapset 52
feeling loopy after this one @.@

Taiko by fluxie31

update 1: Digitalfear117 mod
update 2: kyooti mod
update 3: [Kagamine Rin] mod
update 4: [Kagamine Rin] mod again
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kyooti
368 posts
US Flag

Earned 2 kudosu.

1 month ago
genre is unspecified, set genre to Video Game :P
Last edited by kyooti 1 month ago, edited 2 times in total.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kingkurboh335

1 month ago

kyooti wrote:

genre is unspecified, set genre to Video Game :P


yep
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

Earned 2 kudosu.

3 weeks ago
Hard:
02:23:131 (1,2,3,4) - I like this idea, but I would create a pattern that requires less mechanic aiming for this kind of speed up. it's almost easier to cheese the one on insane compared to this shape which forces you to make the complete circle shape at that speed
kingkurboh335

3 weeks ago

Digitalfear117 wrote:

Hard:
02:23:131 (1,2,3,4) - I like this idea, but I would create a pattern that requires less mechanic aiming for this kind of speed up. it's almost easier to cheese the one on insane compared to this shape which forces you to make the complete circle shape at that speed

alright, it's an anticircle now, fixed xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kyooti
368 posts
US Flag

Earned 1 kudosu.

3 weeks ago
Insanity
00:15:606 (1,2,3) - 1/3 pattern snapped to 1/4? 00:15:806 (2) - follows practically nothing in the song
00:17:530 (4,5,6) - ^^
01:06:737 (1) - 1/3 note snapped to 1/4
01:56:002 (5) - snap sliderend to 1/3
02:07:906 (4) - ^^

really fun map
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
[Kagamine Rin]
104 posts
NL Flag

Earned 1 kudosu.

3 weeks ago
Mods insantiy

00:17:711 - should be on 00:17:772 - currently using the wrong snapping
01:31:032 (7) - same for this one it feels like
01:33:479 (8) -
01:39:692 (1) - assuming Spinner follows Vocal this should be on the 1/3 after it current snapping aswell!!!

00:35:309 (5) - Wouldnt it be better to put this to the slider end i think having 3 notes on 1 spot while having
the slider move upwards seems rather odd

01:44:674 (4) - Would split these into 2 notes since ur following the Holding instrument, this one sounds diffrent than the ones before!


kingkurboh335

3 weeks ago

kyooti wrote:

Insanity
O 00:15:606 (1,2,3) - 1/3 pattern snapped to 1/4? 00:15:806 (2) - follows practically nothing in the song
O 00:17:530 (4,5,6) - ^^
O 01:06:737 (1) - 1/3 note snapped to 1/4
O 01:56:002 (5) - snap sliderend to 1/3
O 02:07:906 (4) - ^^

really fun map

applied all these, thank you!

Kagamine Rin wrote:

Mods insantiy

O 00:17:711 - should be on 00:17:772 - currently using the wrong snapping
O 01:31:032 (7) - same for this one it feels like
O 01:33:479 (8) -
O 01:39:692 (1) - assuming Spinner follows Vocal this should be on the 1/3 after it current snapping aswell!!!

X 00:35:309 (5) - Wouldnt it be better to put this to the slider end i think having 3 notes on 1 spot while having, the slider move upwards seems rather odd - keeping this, feels more fun in terms of movement

X 01:44:674 (4) - Would split these into 2 notes since ur following the Holding instrument, this one sounds diffrent than the ones before! - don't wanna get rid of my pattern, it still works as it is


applied the rest, thank you!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
[Kagamine Rin]
104 posts
NL Flag

Earned 2 kudosu.

1 week ago
im satisfied with Top diff.

with hard diff seems like ur trying to follow both Rhythm+Vocals nd then ignore them again on many parts can write a big wall of stuff to point rhythm out but i think its best to Stick to something more Clear instead of having stuff mixed, Most Concerns from me are towards the intro.

Cause outside the mix between Vocal / beat the snapping is sorta wrong for most things aswell 00:08:329 (2) - for example Vocal ends on the 1/3

00:09:271 (3) - could be shorten to the 1/3 to catch vocal nd then add a note on the big whitetick for the strong beat + vocal

00:44:719 (1,2,3,4,1,2,3,4) - could be made way more intense compared to 00:35:771 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Would personally make 00:47:115 (1,2) - just shorten till the 1/3 before it nd have something similar as 01:29:212 (1,2,3,4) - having 00:48:205 (3,4) - like it is in its current state is fine cause bpm ramps up quite high at this

00:16:006 - missing note refer to 01:13:364 -

Just alot with rhythm in general seems rather inconsistent on the hard.
kingkurboh335

1 week ago

Kagamine Rin wrote:

im satisfied with Top diff.

with hard diff seems like ur trying to follow both Rhythm+Vocals nd then ignore them again on many parts can write a big wall of stuff to point rhythm out but i think its best to Stick to something more Clear instead of having stuff mixed, Most Concerns from me are towards the intro.

O Cause outside the mix between Vocal / beat the snapping is sorta wrong for most things aswell 00:08:329 (2) - for example Vocal ends on the 1/3 - sure, added something

O 00:09:271 (3) - could be shorten to the 1/3 to catch vocal nd then add a note on the big whitetick for the strong beat + vocal - sure

X 00:44:719 (1,2,3,4,1,2,3,4) - could be made way more intense compared to 00:35:771 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Would personally make 00:47:115 (1,2) - just shorten till the 1/3 before it nd have something similar as 01:29:212 (1,2,3,4) - having 00:48:205 (3,4) - like it is in its current state is fine cause bpm ramps up quite high at this - i like my pattern here, no thanks

O 00:16:006 - missing note refer to 01:13:364 - oki

Just alot with rhythm in general seems rather inconsistent on the hard. - i blame 6 month in between mapping the two halves of the diff
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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