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Index » Beatmaps » Pending Beatmaps » B0UNC3 - The Final Fantasy

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scug
osu! BAT
494 posts
US Flag

6 days ago
This beatmap was submitted using in-game submission on Wednesday, January 14, 2026 at 5:49:08 PM

Artist: B0UNC3
Title: The Final Fantasy
Tags: instrumental electronic trance techno dance house edm bounce bounc3 kyooti kurboh kingkurboh335 satori arutama
BPM: 156
Filesize: 2732kb
Play Time: 01:41
Difficulties Available:


Download: B0UNC3 - The Final Fantasy
Information: Scores/Beatmap Listing
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weeeeee

Insane - Done
Kurboh's Hard - Done
arutama's Normal - Done
furry
Archen
Combo Commander
474 posts
CA Flag

Earned 1 kudosu.

1 day ago
Hi! I'm Archen~!

arutama's Normal
00:27:498 (6) - nc this and remove nc on 00:27:690 (1) - to coincide cause currently this doesnt look pleasant.
00:32:113 (5,1) - same above
01:00:767 (1) - I do not hear anything that justifys the swing rhythm slider, maybe have a straight slider or 2 circles on 1/2 instead
01:27:882 (4) - missing hitsounds on the slider end, (clap!! c:)
01:28:459 (5) - same thing as above.

Kurboh's Hard
00:59:229 (2) - moving this to x384 y160 seems okay.
01:09:613 (1,2,3,4,5,6) - this seems pretty difficult for a hard diff, leaving this to discussion.
01:33:075 (3,4,5,6) - shift this entire pattern to the right by 1 using grid size 2. cause right now it feels overspaced

Insane
00:27:498 (11,12,1) - delete 11, remove new combo on 1 and set 00:28:075 (2) - as a new combo point. currently i dont hear any sound that justifies 11 being there. (organize the circles how you like.)
00:29:036 (5) - same as 11 above.
01:29:998 (3) - move to x256 y336, looks nicer.


yeah thats all i can say, just minor ways to clean up the map a bit cuz this set is rlly nice

Thank you for modding with Archen! How was your experience today? please let me know by dm'ing or pinging me!
Hi! I’m Archen!
kingkurboh335
BAT Manager
2,652 posts
HR Flag

No kudosu yet.

1 day ago

Archen wrote:


Kurboh's Hard
O 00:59:229 (2) - moving this to x384 y160 seems okay. - sure
X 01:09:613 (1,2,3,4,5,6) - this seems pretty difficult for a hard diff, leaving this to discussion. - have done patterns like these before on other maps, i think it's fine
X 01:33:075 (3,4,5,6) - shift this entire pattern to the right by 1 using grid size 2. cause right now it feels overspaced - it's equally distanced atm, and moving it to the right would make it even more spaced

thanks for mods c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
scug
osu! BAT
494 posts
US Flag

14 hours ago

Archen wrote:

Hi! I'm Archen~! - hiiiiiiiiiiiiiiiiiihihihihihi

Insane
00:27:498 (11,12,1) - delete 11, remove new combo on 1 and set 00:28:075 (2) - as a new combo point. currently i dont hear any sound that justifies 11 being there. (organize the circles how you like.) X?) - listen closer i promise you that 11 is representing something, also without it the rhythm just feels wrong (i will apply tha combo color stuff tho)
00:29:036 (5) - same as 11 above. X?) - ditto
01:29:998 (3) - move to x256 y336, looks nicer. X) - subjective no change :trol: (i think it looks better as is)


yeah thats all i can say, just minor ways to clean up the map a bit cuz this set is rlly nice

Thank you for modding with Archen! How was your experience today? please let me know by dm'ing or pinging me! - thank you my silly duck creature!!!
furry

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