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Index » Beatmaps » Pending Beatmaps » The Chalkeaters - Furrymon: Gotta Smash 'Em All! (feat. Black Gryph0n & PiNKII)

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scug
osu! BAT
530 posts
US Flag

6 days ago star
This beatmap was submitted using in-game submission on Saturday, January 17, 2026 at 8:07:04 AM

Artist: The Chalkeaters
Title: Furrymon: Gotta Smash 'Em All! (feat. Black Gryph0n & PiNKII)
Tags: novelty pop rap nintendo anime pokémon furry vocal pocket monsters english hip hop disco funk comedy pokemon pocket monster
BPM: 138
Filesize: 5174kb
Play Time: 03:28
Difficulties Available:


Download: The Chalkeaters - Furrymon: Gotta Smash 'Em All! (feat. Black Gryph0n & PiNKII)
Information: Scores/Beatmap Listing
—————
WARNING: This song is INAPPROPRIATE and should not be heard by ANYONE! Please be aware of this if you are intending to download this beatmap.


for loved
furry
Avril
Rhythm Incarnate
719 posts
PH Flag

No kudosu yet.

6 days ago
why you yeeting my backgrounds
Cloudpaw
Spinner Sage
171 posts
US Flag

No kudosu yet.

6 days ago
Okay! I'll smash 'em all!
scug
osu! BAT
530 posts
US Flag

5 days ago
pending
furry
scug
osu! BAT
530 posts
US Flag

5 days ago
fixed misnaped notes n converted sliders
furry
Cloudpaw
Spinner Sage
171 posts
US Flag

Earned 1 kudosu.

5 days ago
Overload

Metadata


Missing tag: hiphop
maybe add "kyooti"? do you still go by that

Rhythm

01:46:113 (1,1) - the close spacing implies that it's similar to 01:45:895 (1,1) - in rhythm but it's actually 1/8 later than expected. also [!] 01:46:384 (1) - is actually on the red tick anyway.
instead, maybe try this rhythm. the simplification is easier to read

00:47:417 - it makes more sense to map this actively with a circle for the transition into musical break (also the HS is a finish, those generally should be active)
[!] 01:03:613 (3) - random overmapped circle, there's nothing in the song to back this up and the spacing to 01:03:721 (4,5) -
00:13:286 (2,3) - slider is better for the vocal rhythm with "of"
00:08:504 (3) - two circles instead for active rhythm and contrast?
00:32:091 (1,2,3) - i don't really like the 1/8 triple here, i think it's the only one in the entire map
02:42:417 (1,2) - replace with 1/4 slider?


Composition

[!] 00:33:395 (2,1) - this spacing is REALLY extreme for the rest of the difficulty, it's a 276bpm jump
00:52:417 (1,1,1) - try this, it's symmetrical and puts some emphasis into 00:53:286 -
00:09:808 (2,3) - blanket instead? it doesn't really make sense for the spacing to be low for 3 like 00:11:330 (5) - because 3 has an active vocal
02:56:982 (1,2) - the overlap looks weird, move 2 a little bit away from the slider body of 1
[!] 03:26:113 (2,3,4) - extremely awkward transition into a massive jump, i suggest just evenly spacing 2-3-4 from each other
03:28:613 (1,2,3,1) - the jump is REALLY extreme but you could do something like this instead for W star pattern with the wave slider completing it
02:43:069 (1,2,3,4) - the way 4 overlaps with 1,2 and the slider end is really awkward visually tbh, maybe try putting 02:43:613 (4) - where 02:42:960 (2) - is for the overlap, then you could do a little blanket with 02:43:721 (1) - like this


New combos

they are really all over the place so I'll make a list of all the new combos I made in this .osu #freelabor
broadstrokes: using new combos to primarily separate vocal phrases, removing new combos for pattern clarity

Link to the .osu with all new combo changes
Changes

00:07:417 (1) - removed
00:08:504 (1) - added
00:30:678 (3) - removed
00:31:547 (5) - removed
00:32:634 (1) - removed
00:33:939 (2) - removed
00:41:330 (1) - added
01:00:026 (3) - removed
01:00:460 (2) - removed
01:00:678 (3) - removed
01:00:895 (4) - removed
01:02:852 (1) - added
01:03:721 (5) - added
01:03:939 (3) - removed
01:06:330 (5) - added
01:06:656 (2) - removed
01:12:960 (2) - removed
01:13:286 (3) - removed
01:45:895 (1,2,3,4) - removed (but also check above mods)
01:46:982 (2) - removed
01:49:591 (5) - removed
01:50:026 (1) - added
01:50:460 (2) - removed
02:07:852 (2) - removed
02:27:743 (2) - removed
02:29:156 (2,3,4) - removed
02:32:417 (1) - added
02:32:634 (5) - removed
02:41:656 (2) - removed
02:41:982 (3) - removed
02:43:721 (1) - removed
03:28:613 (2) - removed

02:13:649 (1,1,1) - i would remove this for pattern clarity with the followpoints, otherwise it's confusing to read for the first time

this is a pretty fun map ^_^ i do have some more concerns about how some patterns are structured for visual clarity and play feel, but i don't want to overwhelm you with a million things at once
Last edited by Cloudpaw 5 days ago, edited 2 times in total.
laurafied
osu! BAT
94 posts
AU Flag

5 days ago bubble
sure, im happy~

i assume loved maps dont need modding and technical looks fine, just do all the stuff mentioned above!
Last edited by laurafied 5 days ago, edited 1 time in total.
uuuuuuhh
what do i put here
(╥﹏╥)
scug
osu! BAT
530 posts
US Flag

5 days ago star

laurafied wrote:

sure, im happy~

i assume loved maps dont need modding and technical looks fine, just do all the stuff mentioned above!

yea im mostly pushing for loved since the map's probably too modern for titanic

also uhh ima change this to a star since no one's bubbled yet
furry
scug
osu! BAT
530 posts
US Flag

5 days ago

Cloudpaw wrote:

Overload

Metadata


Missing tag: hiphop
maybe add "kyooti"? do you still go by that yesyes applied both of these

Rhythm

01:46:113 (1,1) - the close spacing implies that it's similar to 01:45:895 (1,1) - in rhythm but it's actually 1/8 later than expected. also [!] 01:46:384 (1) - is actually on the red tick anyway.
instead, maybe try this rhythm. the simplification is easier to read did something a little different that i think works well too

00:47:417 - it makes more sense to map this actively with a circle for the transition into musical break (also the HS is a finish, those generally should be active) yea
[!] 01:03:613 (3) - random overmapped circle, there's nothing in the song to back this up and the spacing to 01:03:721 (4,5) - i guess
00:13:286 (2,3) - slider is better for the vocal rhythm with "of" yea
00:08:504 (3) - two circles instead for active rhythm and contrast? yea
00:32:091 (1,2,3) - i don't really like the 1/8 triple here, i think it's the only one in the entire map yea
02:42:417 (1,2) - replace with 1/4 slider? yea


Composition

[!] 00:33:395 (2,1) - this spacing is REALLY extreme for the rest of the difficulty, it's a 276bpm jump
00:52:417 (1,1,1) - try this, it's symmetrical and puts some emphasis into 00:53:286 - oops

00:09:808 (2,3) - blanket instead? it doesn't really make sense for the spacing to be low for 3 like 00:11:330 (5) - because 3 has an active vocal yea
02:56:982 (1,2) - the overlap looks weird, move 2 a little bit away from the slider body of 1 yea
[!] 03:26:113 (2,3,4) - extremely awkward transition into a massive jump, i suggest just evenly spacing 2-3-4 from each other yea
03:28:613 (1,2,3,1) - the jump is REALLY extreme but you could do something like this instead for W star pattern with the wave slider completing it did this + swapped around 3+4 since it felt awkward to play
02:43:069 (1,2,3,4) - the way 4 overlaps with 1,2 and the slider end is really awkward visually tbh, maybe try putting 02:43:613 (4) - where 02:42:960 (2) - is for the overlap, then you could do a little blanket with 02:43:721 (1) - like this ye n rotated 02:43:286 (3) - a little bit for flow


New combos

they are really all over the place so I'll make a list of all the new combos I made in this .osu #freelabor
broadstrokes: using new combos to primarily separate vocal phrases, removing new combos for pattern clarity - omg thank u a lot for this

Link to the .osu with all new combo changes
Changes

00:07:417 (1) - removed
00:08:504 (1) - added
00:30:678 (3) - removed
00:31:547 (5) - removed
00:32:634 (1) - removed
00:33:939 (2) - removed
00:41:330 (1) - added
01:00:026 (3) - removed
01:00:460 (2) - removed
01:00:678 (3) - removed
01:00:895 (4) - removed
01:02:852 (1) - added
01:03:721 (5) - added
01:03:939 (3) - removed
01:06:330 (5) - added
01:06:656 (2) - removed
01:12:960 (2) - removed
01:13:286 (3) - removed
01:45:895 (1,2,3,4) - removed (but also check above mods)
01:46:982 (2) - removed
01:49:591 (5) - removed
01:50:026 (1) - added
01:50:460 (2) - removed
02:07:852 (2) - removed
02:27:743 (2) - removed
02:29:156 (2,3,4) - removed
02:32:417 (1) - added
02:32:634 (5) - removed
02:41:656 (2) - removed
02:41:982 (3) - removed
02:43:721 (1) - removed
03:28:613 (2) - removed

02:13:649 (1,1,1) - i would remove this for pattern clarity with the followpoints, otherwise it's confusing to read for the first time yea

this is a pretty fun map ^_^ i do have some more concerns about how some patterns are structured for visual clarity and play feel, but i don't want to overwhelm you with a million things at once
thx for modding!!! i really appreciate you putting the time to fix the nc's for me <3
furry

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