3,320 users, 6 online now.
A total of 960,218 plays!

Index » Beatmaps » Pending Beatmaps » Kugimiya Rie - Hajimete <3 Shimasho! (TV Size) [Osu|CatchTheBeat]

7 posts | Jump | 1
Konoe
osu! BAT / osu!catch BAT
4 posts
JP Flag

6 days ago bubblepop
This beatmap was submitted using in-game submission on Tuesday, February 24, 2026 at 3:51:09 PM

Artist: Kugimiya Rie
Title: Hajimete <3 Shimasho! (TV Size)
Source: りぜるまいん
Tags: japanese pop anime rizelmaine rizelmine rizerumaine azunyan azu
BPM: 160
Filesize: 12943kb
Play Time: 01:27
Difficulties Available:


Download: Kugimiya Rie - Hajimete <3 Shimasho! (TV Size)
Download: Kugimiya Rie - Hajimete <3 Shimasho! (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
peak heisei
kingkurboh335
BAT Manager
2,738 posts
HR Flag

Earned 1 kudosu.

1 day ago
mod post cuz i felt like doing it weee

General

- add Azu as a guest mapper for [Azunyan's Hard] on the website. you can do this through the collaboration tab when selecting their difficulty on the website

Insane

- 00:09:913 (7) - would rotate this slider by -45° and stack it on top of 00:09:163 (5) - for a more pleasing look and to match what you did 00:06:351 (5,6) - here
- 00:48:351 (5) - feel like this would be better if the slider tail was pointed more upwards so players don't hit 00:49:101 (6) - too early

- 01:01:851 (1,2,3,4,5,6,7) - would suggest to NC (new combo) all of the objects so players know it's 1/3 rhythm, the hard diff does it too

Azunyan's Hard

- 00:50:038 (1,1,1,1) - feels a bit weird that we don't complete a triangle pattern here… would suggest either to horizontally flip everything between the 00:26:226 (1) - spinner and 00:50:413 (1) - this, or do it for everything after that

Normal

- 00:39:538 (2) - would move this circle to x:168 y:256 (or a similar position to it) so that the rhythm gap between 00:37:851 (1,2) - is more noticible and players don't hit the object too early
- 00:40:851 (1) - would move this slider to x:472 y:248 (or a similar position to it), i feel like this is too close to 00:41:413 (2) - and too far from 00:39:913 (3) - and players will get the rhythm wrong

that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Rei
osu! BAT
50 posts
JP Flag

No kudosu yet.

1 day ago
So much passion in the modding forums, im touched


他妈的大肥兔人生
Konoe
osu! BAT / osu!catch BAT
4 posts
JP Flag

1 day ago

kingkurboh335 wrote:

mod post cuz i felt like doing it weee

General

- add Azu as a guest mapper for [Azunyan's Hard] on the website. you can do this through the collaboration tab when selecting their difficulty on the website

Insane

- 00:09:913 (7) - would rotate this slider by -45° and stack it on top of 00:09:163 (5) - for a more pleasing look and to match what you did 00:06:351 (5,6) - here
- 00:48:351 (5) - feel like this would be better if the slider tail was pointed more upwards so players don't hit 00:49:101 (6) - too early i think there was a circle here i accidentally deleted

- 01:01:851 (1,2,3,4,5,6,7) - would suggest to NC (new combo) all of the objects so players know it's 1/3 rhythm, the hard diff does it too personally never liked it when maps do this, if anything it makes it harder to read since theres no longer follow points to help you read the rhythm

Normal

- 00:39:538 (2) - would move this circle to x:168 y:256 (or a similar position to it) so that the rhythm gap between 00:37:851 (1,2) - is more noticible and players don't hit the object too early
- 00:40:851 (1) - would move this slider to x:472 y:248 (or a similar position to it), i feel like this is too close to 00:41:413 (2) - and too far from 00:39:913 (3) - and players will get the rhythm wrong

that's all!


applied most, thank you!
Rei
osu! BAT
50 posts
JP Flag

No kudosu yet.

1 day ago
Konoe chan shooo kyute uwu


他妈的大肥兔人生
Konoe
osu! BAT / osu!catch BAT
4 posts
JP Flag

17 hours ago
futarikiri no toki dake shite ne rei kyun (>﹏<⸝⸝)
Rei
osu! BAT
50 posts
JP Flag

No kudosu yet.

17 hours ago
いいよ、このえちぇんー


他妈的大肥兔人生

7 posts | Jump | 1
Users browsing this forum: None