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Index » Beatmaps » Pending Beatmaps » Colorful Sounds Port - ETERNAL DRAIN

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Oposh
Combo Commander
464 posts
PL Flag

1 month ago
This beatmap was submitted using in-game submission on sobota, 28 lutego 2026 at 21:06:11

Artist: Colorful Sounds Port
Title: ETERNAL DRAIN
Source: Grand Rain (2016)
Tags: electronic anime j-pop 音ゲー戦士シグナリオン rhythm game warrior signarion japanese the bms of fighters 2011 -intersection of conflict-
BPM: 149
Filesize: 4286kb
Play Time: 03:44
Difficulties Available:


Download: Colorful Sounds Port - ETERNAL DRAIN
Information: Scores/Beatmap Listing
—————
meow
Changelog:

- Applied modding sugestions made by Archen
- Added preview point
- Added in a few places hitsounds that forgot to set up upon uploading
- fixed unsnapped sliderends (thank you Archen for pointing out! I totally forgot about this lmao)
- Added tags (at least for genre of music)
- Section (03:02:322 - 03:16:617) is now completed
- Changing beatmap status from "Works in Progress/Help" to "Pending Beatmaps"
- Made new changes to with which most worth mentioning is: custom color scheme, buff of CS, AR as well OD (CS4 -> CS6, AR7 ->8, OD3 -> OD7)
- Adding new tags (with suggestion made by Laurafied)
- Fixed unsnapped sliders (with suggestion made by Laurafied)
- Made one color much darker than it was before


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Archen
Rhythm Incarnate
588 posts
CA Flag

Earned 1 kudosu.

1 month ago
Hi! I'm Archen~!

Long drain

Throughout the difficulty there are unsnapped sliderends (view via AiMod!) Please resnap these!

00:18:832 (7,8,9,10,11,12) - feels pretty unsymmetrical to the previous pattern at 00:18:027 (1,2,3,4,5,6) - , when the pattern before these two ( 00:16:416 (1,2,3) - ) was. heres a screenshot to show how it could be done! (doesn't have to be exactly how I did it here.)
01:18:228 (2,3,4,5,6) - This visibly looks off, these appear to be a stack but it isn't aligned correctly, enable stacks in the editor and restack these or move all objects on this to the same point. which appears to be x53 y287 you should also spread these out cause 2,3,4 are on a 1/4th whilst 5,6 are on 1/2 maybe move 5,6 ( 01:18:631 (5,6) - short cut.) to y32 x208
01:24:469 (4,5,6) - is also unsymetrical in what appears to be an attempt at making a symetrical pattern in correlation with 01:24:067 (1,2,3) - . move 01:24:469 (4,5,6) - below 01:24:067 (1,2,3) - (x240 y61)
01:40:174 (1,2,3,4,5,6,7,8) - I feel as if this stream is missing some hitsounds to emphisize it within the music, what i suggest here is having every white tick utilize a Whistle hit sound to nicely have this stream be hitsounded into the spinner.
01:57:087 (1,2,3) - This feels as if there is completely different spacing to the next burst afterwards ( 01:57:490 (4,5,6) - ) I would recommend spacing out this first burst similarly to this screenshot.
02:27:490 (7,8,9,10,11) - This stack is a ditto of 01:18:228 (2,3,4,5,6)
02:30:912 (1,2,3,4) - this pattern appears to be misaligned the alignment could be adjusted similarly to this screenshot.

02:51:047 (1) - This circle feels unsatisfying for the player without a hit sound before the break, you should probably put on a Finish hit sound to emphasize that this section is over and the break is on.
03:42:590 (1,2,3) - feels unsymmetrical to the following burst: 03:42:993 (1,2,3) - you should adjust it to x400 y112 to make it look more symetrical!


cool map broski

Thank you for modding with Archen! How was your experience today? please let me know by dm'ing or pinging me!
Hi! I’m Archen!
Oposh
Combo Commander
464 posts
PL Flag

1 month ago

Archen wrote:

Hi! I'm Archen~!
cool map broski


Archen wrote:

Throughout the difficulty there are unsnapped sliderends (view via AiMod!) Please resnap these!/quote]

Applied change.

Archen wrote:

00:18:832 (7,8,9,10,11,12) - feels pretty unsymmetrical to the previous pattern at 00:18:027 (1,2,3,4,5,6) - , when the pattern before these two ( 00:16:416 (1,2,3) - ) was. heres a screenshot to show how it could be done! (doesn't have to be exactly how I did it here.)


Applied change.

Archen wrote:

01:24:469 (4,5,6) - is also unsymetrical in what appears to be an attempt at making a symetrical pattern in correlation with 01:24:067 (1,2,3) - . move 01:24:469 (4,5,6) - below 01:24:067 (1,2,3) - (x240 y61)


Archen wrote:

01:40:174 (1,2,3,4,5,6,7,8) - I feel as if this stream is missing some hitsounds to emphisize it within the music, what i suggest here is having every white tick utilize a Whistle hit sound to nicely have this stream be hitsounded into the spinner.


Applied change.

Archen wrote:

01:57:087 (1,2,3) - This feels as if there is completely different spacing to the next burst afterwards ( 01:57:490 (4,5,6) - ) I would recommend spacing out this first burst similarly to this screenshot.


Applied change.

Archen wrote:

02:27:490 (7,8,9,10,11) - This stack is a ditto of 01:18:228 (2,3,4,5,6)


Applied change to both of them.

Archen wrote:

02:30:912 (1,2,3,4) - this pattern appears to be misaligned the alignment could be adjusted similarly to this screenshot.


Applied change.

Archen wrote:

02:51:047 (1) - This circle feels unsatisfying for the player without a hit sound before the break, you should probably put on a Finish hit sound to emphasize that this section is over and the break is on.


Applied change.

Archen wrote:

03:42:590 (1,2,3) - feels unsymmetrical to the following burst: 03:42:993 (1,2,3) - you should adjust it to x400 y112 to make it look more symetrical!


Applied change.


Thank you Archen for modding suggestions :)


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Oposh
Combo Commander
464 posts
PL Flag

1 month ago
Also update to the beatmap #1:

- Added preview point
- Added in a few places hitsounds that forgot to set up upon uploading
- fixed unsnapped sliderends (thank you Archen for pointing out! I totally forgot about this lmao)


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Oposh
Combo Commander
464 posts
PL Flag

1 month ago
Update #2 (really small one):

Just added tags for genre, because deadass don't know what to type more :skull:
Plz help, I'll appreciate :pray:


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Oposh
Combo Commander
464 posts
PL Flag

1 month ago
Update #3:

Finally finished that one section where did not had any idea what to do with it and changed/added some hitsounds here and there for more feedback and make it in places less weird sounding.
Last edited by Oposh 1 month ago, edited 1 time in total.


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laurafied
osu! BAT
128 posts
AU Flag

Earned 1 kudosu.

4 weeks ago
hmmmmmmmmmm

some mods
- add japanese to tags for language
- pls pls pls go thru aimod and fix all the unsnaps / wrong snaps its a little bit doomed >_0
as for map itself
-
˚ RAVE!!!!! ˚
Oposh
Combo Commander
464 posts
PL Flag

3 weeks ago
Update #4:

Changed in few places hitsounds that sounded odd, slightly changed in few places position on some patterns.

Propably last update to this, because I just don't care anymore to mod this anymore.
Last edited by Oposh 3 weeks ago, edited 1 time in total.


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Oposh
Combo Commander
464 posts
PL Flag

2 days ago
Update #5:

Wasn't thinking back then I'll update this map again but guess I did it anyway…

Anyways, overall just increased beatmap values and set up custom color scheme for combos as well rearrange here and there to make it more fit in with smaller objects.

EDIT: Forgot to mention that also included more tags
Last edited by Oposh 2 days ago, edited 1 time in total.


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Oposh
Combo Commander
464 posts
PL Flag

2 days ago

laurafied wrote:

hmmmmmmmmmm

some mods
- add japanese to tags for language
- pls pls pls go thru aimod and fix all the unsnaps / wrong snaps its a little bit doomed >_0
as for map itself
-


Hi!
Sorry that I didn't answered back then, but seriously didn't noticed your post unintentionally.
All of things are added as well fixed problem with unsnapped sliders :)


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