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Index » Beatmaps » Pending Beatmaps » Kugimiya Rie - Hajimete <3 Shimasho! (TV Size) [Osu|CatchTheBeat]

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Konoe
osu! BAT / osu!catch BAT
6 posts
JP Flag

1 week ago
This beatmap was submitted using in-game submission on Saturday, February 28, 2026 at 3:16:06 AM

Artist: Kugimiya Rie
Title: Hajimete <3 Shimasho! (TV Size)
Source: りぜるまいん
Tags: japanese pop anime rizelmaine rizelmine rizerumaine azunyan azu
BPM: 160
Filesize: 12943kb
Play Time: 01:27
Difficulties Available:


Download: Kugimiya Rie - Hajimete <3 Shimasho! (TV Size)
Download: Kugimiya Rie - Hajimete <3 Shimasho! (TV Size) (no video)
Information: Scores/Beatmap Listing
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peak heisei
kingkurboh335
BAT Manager
2,756 posts
HR Flag

Earned 1 kudosu.

5 days ago
mod post cuz i felt like doing it weee

General

- add Azu as a guest mapper for [Azunyan's Hard] on the website. you can do this through the collaboration tab when selecting their difficulty on the website

Insane

- 00:09:913 (7) - would rotate this slider by -45° and stack it on top of 00:09:163 (5) - for a more pleasing look and to match what you did 00:06:351 (5,6) - here
- 00:48:351 (5) - feel like this would be better if the slider tail was pointed more upwards so players don't hit 00:49:101 (6) - too early

- 01:01:851 (1,2,3,4,5,6,7) - would suggest to NC (new combo) all of the objects so players know it's 1/3 rhythm, the hard diff does it too

Azunyan's Hard

- 00:50:038 (1,1,1,1) - feels a bit weird that we don't complete a triangle pattern here… would suggest either to horizontally flip everything between the 00:26:226 (1) - spinner and 00:50:413 (1) - this, or do it for everything after that

Normal

- 00:39:538 (2) - would move this circle to x:168 y:256 (or a similar position to it) so that the rhythm gap between 00:37:851 (1,2) - is more noticible and players don't hit the object too early
- 00:40:851 (1) - would move this slider to x:472 y:248 (or a similar position to it), i feel like this is too close to 00:41:413 (2) - and too far from 00:39:913 (3) - and players will get the rhythm wrong

that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Rei
osu! BAT
55 posts
JP Flag

No kudosu yet.

5 days ago
So much passion in the modding forums, im touched
他妈的大肥兔人生

Konoe
osu! BAT / osu!catch BAT
6 posts
JP Flag

5 days ago

kingkurboh335 wrote:

mod post cuz i felt like doing it weee

General

- add Azu as a guest mapper for [Azunyan's Hard] on the website. you can do this through the collaboration tab when selecting their difficulty on the website

Insane

- 00:09:913 (7) - would rotate this slider by -45° and stack it on top of 00:09:163 (5) - for a more pleasing look and to match what you did 00:06:351 (5,6) - here
- 00:48:351 (5) - feel like this would be better if the slider tail was pointed more upwards so players don't hit 00:49:101 (6) - too early i think there was a circle here i accidentally deleted

- 01:01:851 (1,2,3,4,5,6,7) - would suggest to NC (new combo) all of the objects so players know it's 1/3 rhythm, the hard diff does it too personally never liked it when maps do this, if anything it makes it harder to read since theres no longer follow points to help you read the rhythm

Normal

- 00:39:538 (2) - would move this circle to x:168 y:256 (or a similar position to it) so that the rhythm gap between 00:37:851 (1,2) - is more noticible and players don't hit the object too early
- 00:40:851 (1) - would move this slider to x:472 y:248 (or a similar position to it), i feel like this is too close to 00:41:413 (2) - and too far from 00:39:913 (3) - and players will get the rhythm wrong

that's all!


applied most, thank you!
Rei
osu! BAT
55 posts
JP Flag

No kudosu yet.

5 days ago
Konoe chan shooo kyute uwu
他妈的大肥兔人生

Konoe
osu! BAT / osu!catch BAT
6 posts
JP Flag

4 days ago
futarikiri no toki dake shite ne rei kyun (>﹏<⸝⸝)
Rei
osu! BAT
55 posts
JP Flag

No kudosu yet.

4 days ago
いいよ、このえちぇんー
他妈的大肥兔人生

SCAG
osu! BAT
178 posts
US Flag

No kudosu yet.

3 days ago
PLEASE remind me to recheck this, so sorry for never following up when i said i was gonna mod ;;

CERTIFIED WORST MODDER
Dark
osu!catch BAT
39 posts
US Flag

No kudosu yet.

2 days ago
Catch looks good to me! Could do the press of the button once scag does recheck :3
Last edited by Dark 2 days ago, edited 1 time in total.
SCAG
osu! BAT
178 posts
US Flag

Earned 1 kudosu.

2 days ago
did a recheck! kurboh nabbed some of the things i'd mentioned in my post which is chill

i like this set a lot! i'm usually not one for anime sets but this song is pretty endearing, and i like the set overall ^_^ just a few mods for cleaning things up, sorry if i come across as brash

Normal


no issues! :-)

Azunyan's Hard


00:22:856 (1,2,3,1,2,3,1,2,3,1,2,3,4) - i'm not totally sure how to feel about such a varied pattern in a hard diff but at the same time i don't know if it's actually an issue. i'm only mentioning it in case others want to weigh in on it

01:01:856 (1,1,1,1,1,1) - could make this a pentagonal pattern, so that it's easier to read. extremely rough mockup –

01:26:793 (2) - very minor adjustment, but making this a NC would make it easier for players to recognise that this last section is separate from the circle beforehand

Insane


00:36:918 (5,6) - is there a reason these are spaced out so much further away from 00:36:356 (4) - than the rest of the combo? i'd recommend moving (5,6) up and a bit to the left so that the spacing is equal, it doesn't seem like it's very representative of anything

01:09:918 (7) - very minor adjustment but could you stack this on the tail of 01:08:606 (3) - maybe? it just looks nicer

CERTIFIED WORST MODDER
Konoe
osu! BAT / osu!catch BAT
6 posts
JP Flag

2 days ago
applied all for me, we wait for azu now
Rei
osu! BAT
55 posts
JP Flag

No kudosu yet.

2 days ago
Wtf konoe chan didnt req me…?
他妈的大肥兔人生

Konoe
osu! BAT / osu!catch BAT
6 posts
JP Flag

1 day ago
people want me what i can i say
Rei
osu! BAT
55 posts
JP Flag

No kudosu yet.

1 day ago
@everyone Hands off my konoe chan….
他妈的大肥兔人生

Azu
osu! BAT
4 posts
JP Flag

No kudosu yet.

1 day ago

kingkurboh335 wrote:

mod post cuz i felt like doing it weee
Azunyan's Hard

- 00:50:038 (1,1,1,1) - feels a bit weird that we don't complete a triangle pattern here… would suggest either to horizontally flip everything between the 00:26:226 (1) - spinner and 00:50:413 (1) - this, or do it for everything after that This pattern feels fine to me so no change


SCAG wrote:


Azunyan's Hard


00:22:856 (1,2,3,1,2,3,1,2,3,1,2,3,4) - i'm not totally sure how to feel about such a varied pattern in a hard diff but at the same time i don't know if it's actually an issue. i'm only mentioning it in case others want to weigh in on it Nerfed the spacing just in case

01:01:856 (1,1,1,1,1,1) - could make this a pentagonal pattern, so that it's easier to read. extremely rough mockup – I prefer it to be a bit trickier to read here

01:26:793 (2) - very minor adjustment, but making this a NC would make it easier for players to recognise that this last section is separate from the circle beforehand Done

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