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Index » Beatmaps » Work In Progress/Help Wanted » Amplified - Mr. Raindrop (TV Size)

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Cuddles
BAT Manager
1,206 posts
US Flag

1 week ago bubblepop
This beatmap was submitted using in-game submission on Wednesday, May 20, 2026 at 7:53:57 AM

Artist: Amplified
Title: Mr. Raindrop (TV Size)
Source: 銀魂
Tags: oldsu gintama ending season 1 anime ed 2 ed2 hong kong artist english
BPM: 131.7
Filesize: 14038kb
Play Time: 01:21
Difficulties Available:
  • Normal (3.24 stars, 104 notes)
  • Hard (4.8 stars, 170 notes)


Download: 銀魂 (Amplified) - Mr. Raindrop (TV Size)
Download: 銀魂 (Amplified) - Mr. Raindrop (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
First mapset mapped using the oldsu! client (b394 FlandreMod)
mapping on the 2008 client is super hard how do people do it
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,636 posts
US Flag

Earned 2 kudosu.

1 day ago
Your timing point at 49 seconds is snapped to hopes and dreams it’s not even fucking close brother. This whole map needs a timing intervention.

Normal:
00:16:775 (1,2) - These seem a bit too close, maybe shoot for 192 distance away.
00:32:774 (4) - I’d like if this could be rotated 90 degrees somehow to make it fit the flow better
00:44:774 (1,2) - I really don’t like this snapping on this diff, you don’t really do this elsewhere, hard to gauge. I’d rather see this be a slider if necessary, but I think this is caused more by sus timing than snapping.

Even though this was mapped on oldsu! you may want to consider timing on a client with waveforms this looks like a tough one to time.
Cuddles
BAT Manager
1,206 posts
US Flag

1 day ago

Digitalfear117 wrote:

Your timing point at 49 seconds is snapped to hopes and dreams it’s not even fucking close brother. This whole map needs a timing intervention.

Normal:
00:16:775 (1,2) - These seem a bit too close, maybe shoot for 192 distance away.
00:32:774 (4) - I’d like if this could be rotated 90 degrees somehow to make it fit the flow better
00:44:774 (1,2) - I really don’t like this snapping on this diff, you don’t really do this elsewhere, hard to gauge. I’d rather see this be a slider if necessary, but I think this is caused more by sus timing than snapping.

Even though this was mapped on oldsu! you may want to consider timing on a client with waveforms this looks like a tough one to time.


I think I resolved everything, I even timed the mapset myself. I might've overtimed the mp3 to absolute shit but whatever
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,636 posts
US Flag

Earned 1 kudosu.

1 day ago

Cuddles wrote:

I think I resolved everything, I even timed the mapset myself. I might've overtimed the mp3 to absolute shit but whatever

The new timing works for me.

General:
Your preview is unsnapped.
The mp3 is 320kbps.

Normal:
00:31:004 (2) - is unsnapped, here is the slider code to fix it. 256,160,31004,2,2,B|256:320,2,142.3823333333333
00:34:369 (1,2,3,4,5,1,2,3,1,1,2,3,4,5) - I disagree with following the vocals here, because your timing is to the drum beat, and the vocals don't land at the same time as the drums. I also think keeping things simpler for your normal makes more sense regardless.
01:11:013 (6) - NC
01:15:315 (2) - Why is this on the red tick lmao


Hard:
00:42:988 to 00:44:634 feels off. Why not just do circles at 00:43:287, 00:43:737, 00:44:186 (this one could be a slider) since you are following the vocals at 00:40:771 (1,2,3,4,5) -
01:06:412 (4) - feels like this should be a circle, then start the slider at 01:06:560
01:07:301 (1,2,3) - Why is this different than how it is on Normal at 01:07:449 (1,2,3)? I'd keep the double idea from the normal for 01:08:213 - on hard too
01:15:315 (2,3) - What are these notes even doing
Cuddles
BAT Manager
1,206 posts
US Flag

1 day ago

Digitalfear117 wrote:

The new timing works for me.

General:
Your preview is unsnapped. This is against the ranking criteria? good to know
The mp3 is 320kbps. I forgot to replace the old MP3 with the new one :sob: (fixed)

Normal:
00:31:004 (2) - is unsnapped, here is the slider code to fix it. 256,160,31004,2,2,B|256:320,2,142.3823333333333 yep
00:34:369 (1,2,3,4,5,1,2,3,1,1,2,3,4,5) - I disagree with following the vocals here, because your timing is to the drum beat, and the vocals don't land at the same time as the drums. I also think keeping things simpler for your normal makes more sense regardless. This was me not having any idea what to do here lmao, fixed
01:11:013 (6) - NC Yep, forgot to add that
01:15:315 (2) - Why is this on the red tick lmao idk

Hard:
00:42:988 to 00:44:634 feels off. Why not just do circles at 00:43:287, 00:43:737, 00:44:186 (this one could be a slider) since you are following the vocals at 00:40:771 (1,2,3,4,5) - idk if this is any better, but I think I've tried my best
01:06:412 (4) - feels like this should be a circle, then start the slider at 01:06:560 yep
01:07:301 (1,2,3) - Why is this different than how it is on Normal at 01:07:449 (1,2,3)? I'd keep the double idea from the normal for 01:08:213 - on hard too I have no idea why I did that, fixed
01:15:315 (2,3) - What are these notes even doing I don't think you like that pattern x_x. Hopefully this slider can fix this.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,636 posts
US Flag

Earned 1 kudosu.

1 day ago
Few more unsnaps, all circles.


Hard diff has an uninherited line at 00:33:650 which is not present on normal.

Hitsound check:

Normal:
00:05:208 - is missing (Whistle) which exists in Hard
00:44:783 - is missing (Whistle) which exists in Hard
00:49:685 - is missing (Whistle) which exists in Hard
01:04:646 - is missing (Whistle) which exists in Hard
01:17:270 - is missing (Finish) which exists in Hard
01:17:692 - is missing (Finish) which exists in Hard

Hard:
00:37:646 - is missing (Whistle) which exists in Normal
00:49:685 - is missing (Finish) which exists in Normal
01:17:270 - is missing (Whistle) which exists in Normal
01:17:692 - is missing (Whistle) which exists in Normal
01:18:133 - is missing (Finish) which exists in Normal
Cuddles
BAT Manager
1,206 posts
US Flag

1 day ago

Digitalfear117 wrote:

Few more unsnaps, all circles.

Hard diff has an uninherited line at 00:33:650 which is not present on normal.

Hitsound check:

Normal:
00:05:208 - is missing (Whistle) which exists in Hard
00:44:783 - is missing (Whistle) which exists in Hard
00:49:685 - is missing (Whistle) which exists in Hard
01:04:646 - is missing (Whistle) which exists in Hard
01:17:270 - is missing (Finish) which exists in Hard
01:17:692 - is missing (Finish) which exists in Hard

Hard:
00:37:646 - is missing (Whistle) which exists in Normal
00:49:685 - is missing (Finish) which exists in Normal
01:17:270 - is missing (Whistle) which exists in Normal
01:17:692 - is missing (Whistle) which exists in Normal
01:18:133 - is missing (Finish) which exists in Normal


Applied everything
scug
osu! BAT
830 posts
US Flag

Earned 1 kudosu.

1 day ago
hi i can go 2nd on this ^ ^


General
unicode title and artist don't match


Normal
00:31:443 - MV says this slider reverse is misnapped
00:32:778 (4) - i feel like newer players are have a hard time on this slider
01:03:053 (4) - why is this so far to the right lol?

Hard
No complaints from me.
Last edited by scug 1 day ago, edited 1 time in total.
furry
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,636 posts
US Flag

No kudosu yet.

1 day ago

scug wrote:

General
unicode title and artist don't match

Non issue, since .osu v5 doesn’t have Unicode fields. Only an issue on .osu v10 or later.
scug
osu! BAT
830 posts
US Flag

Lost 1 kudosu.

1 day ago

Digitalfear117 wrote:

scug wrote:

General
unicode title and artist don't match

Non issue, since .osu v5 doesn’t have Unicode fields. Only an issue on .osu v10 or later.

ah mb i did not know that
furry
Cuddles
BAT Manager
1,206 posts
US Flag

1 day ago

scug wrote:

Normal
00:31:443 - MV says this slider reverse is misnapped fixed, hopefully MV won't be whining about it anymore
00:32:778 (4) - i feel like newer players are have a hard time on this slider it's a hold slider, I think they'll be fine
01:03:053 (4) - why is this so far to the right lol? idk, fixed


I gave kudosu to the wrong post I look fucking stupid
Last edited by Cuddles 1 day ago, edited 1 time in total.
scug
osu! BAT
830 posts
US Flag

12 hours ago bubble
looks good to me
furry
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,636 posts
US Flag

Earned 1 kudosu.

12 hours ago
There is no way to snap 00:31:443 where both the reverse arrow and the slider end are snapped with the current timing, which is why I suggested the previous slider code (it snapped the end, which is more important). The better solution is to not have a timing point at 00:31:444

Instead do this:
31004: 136.400bpm
31882: 134.000bpm

Then your slider code is: 256,160,31004,2,2,B|256:324,2,140

Now the tail, and the reverse arrow are snapped correctly

Cuddles
BAT Manager
1,206 posts
US Flag

7 hours ago

Digitalfear117 wrote:

There is no way to snap 00:31:443 where both the reverse arrow and the slider end are snapped with the current timing, which is why I suggested the previous slider code (it snapped the end, which is more important). The better solution is to not have a timing point at 00:31:444

Instead do this:
31004: 136.400bpm
31882: 134.000bpm

Then your slider code is: 256,160,31004,2,2,B|256:324,2,140

Now the tail, and the reverse arrow are snapped correctly


Fixed, you ain't beating the kudosu farming allegations anytime soon :tf:
Cloudpaw
Combo Commander
418 posts
US Flag

No kudosu yet.

2 hours ago

Cuddles wrote:

Fixed, you ain't beating the kudosu farming allegations anytime soon :tf:

well… you're only supposed to be able to get one kudosu grant per set you mod, and any more are supposed to be denied. this is how it worked back in the day
it/its only

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