modding… i feel like i did it before… anyways:
Easy:
- 01:02:343 (2,4) - i'd remove these two objects cuz they're only really additive and not mapped to a major sound
Hard:
- 00:19:687 (2) - would move this to x:256 y:128 so distance between previous and next object is the same
- 00:22:030 (5) - would reverse this slider (CTRL+G) and move it to so the sliderhead is at x:256 y:272 for less jaring spacing, and if you do this, move 00:23:437 (2) - so it overlaps perfectly with 00:22:030 (5) - the slider
- 00:27:890 (5,6,1,2,3,4) - would either move this entire pattern so 00:29:062 (4) - perfectly overlaps with 00:27:421 (4) - the slidertail, or the opposite, moving the 00:27:421 (4) - the slider so it perfectly overlaps with 00:29:062 (4) - the circle, as atm, it looks kinda messy…
- 00:41:952 (1,2,3,5) - raise these objects up so 00:41:952 (1,2,3,4,5) - the pentagon has even spacing across it's entirety (so by around 4 small grid spaces upwards
- 00:52:265 (6) - raise this by two small grid spaces upwards (x:160 y:48) so it follows the spacing of 00:51:093 (1,2,3,4,5) - this pattern
- 00:58:827 (5) - currently, this slider is reaaaally close to 00:57:890 (4) - and a player will likely press on the slider too early, so either add a circle on 00:58:827 - for additive rhythm (and don't add it too close to the sliders) or move 00:58:827 (5) - somewhere further
- 01:03:984 (9) - and this is way too spaced, so move it somewhere closer (maybe x:256 y:360)
Insane:
- 00:39:843 (9,10,11) - this is inconsistently spaced :p
- 01:03:046 (1,2,3,4,5) - ^
modding done