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Index » Beatmaps » Pending Beatmaps » CLIMAX of MAXX 360 - PARANOiA Revolution

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Cloudpaw
Combo Commander
418 posts
US Flag

10 months ago
This beatmap was submitted using in-game submission on Tuesday, May 19, 2026 at 5:53:15 PM

Artist: CLIMAX of MAXX 360
Title: PARANOiA Revolution
Source: DanceDanceRevolution X3 VS 2ndMIX
Tags: DDR TAG remix bemani ferret irl electronic instrumental vgm video game
BPM: 180
Filesize: 9746kb
Play Time: 01:46
Difficulties Available:


Download: CLIMAX of MAXX 360 - PARANOiA Revolution
Information: Scores/Beatmap Listing
—————
REDL FOR HS 2026-05-18

for rank
SCAG / scug
it/its only
scug
osu! BAT
830 posts
US Flag

Earned 2 kudosu.

3 days ago
hiya mod time

i don't really have any complaints with the set, but a lot of the overlaps in this map are pretty weird, it feels like as if you had hit animations on and put little thought into your playfield usage.

some examples

00:21:294 (7,8,9,1,2,3) -


00:26:460 (3,4,1) -


00:39:794 (3,3) - this one i think this one's weird but you could leave stuff like this in and i wouldn't mind


00:42:545 (6,7,8) -


there's a few more but yk
furry
Cloudpaw
Combo Commander
418 posts
US Flag

3 days ago

scug wrote:

hiya mod time

i don't really have any complaints with the set, but a lot of the overlaps in this map are pretty weird, it feels like as if you had hit animations on and put little thought into your playfield usage.

some examples

00:21:294 (7,8,9,1,2,3) -

00:26:460 (3,4,1) -

00:39:794 (3,3) - this one i think this one's weird but you could leave stuff like this in and i wouldn't mind agree

00:42:545 (6,7,8) -

there's a few more but yk


i do not think the other overlaps are problematic so no change except for the one i agreed to
it/its only
scug
osu! BAT
830 posts
US Flag

No kudosu yet.

3 days ago
lmk when u find a 2nd and they mod <3
furry
hotgayfurryfeet
Whistle Blower
21 posts
NZ Flag

Earned 1 kudosu.

2 days ago
hewwooo

challenge


00:33:294 (2) - 01:15:961 (2) - are the normal samplesets here intentional? these seems like the only place you used it and i don't see why (you already used a custom normal-hitwhistle to emphasize a cool sound here)

01:17:961 (1,2,3,5) - feel like you could avoid this overlap by doing sth like this

01:03:545 (2) - missing clap?

01:14:128 (1) - ^



it's so hard modding this cuz there's barely any mistakes i can find ;-;
Cloudpaw
Combo Commander
418 posts
US Flag

2 days ago

hotgayfurryfeet wrote:

hewwooo

challenge


00:33:294 (2) - 01:15:961 (2) - are the normal samplesets here intentional? these seems like the only place you used it and i don't see why (you already used a custom normal-hitwhistle to emphasize a cool sound here) it was a mapping tools bug, thanks

01:17:961 (1,2,3,5) - feel like you could avoid this overlap by doing sth like this i moved the triple stack instead

01:03:545 (2) - missing clap? i don't hear what you're referring to

01:14:128 (1) - ^ yes i have to look at hs



it's so hard modding this cuz there's barely any mistakes i can find ;-;

ty for mod
it/its only
SCAG
osu! BAT
229 posts
US Flag

Earned 1 kudosu.

1 day ago
ouaurghhghfuck
apologies if this feels too nitpicky !!!!i have no real issues w/ the set but i have suggestions that i think could improve it ^_^

00:36:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i think this stream would work better if it were more linear and/or jagged, given the sound it's representing


honestly you could generally just make 00:43:461 - to 00:54:128 - weirder. i think there's a lot of potential in this section for some oddball SV changes + more "unconventional" aim given that it's such a contrast from the rest of the song; the way it is now doesn't necessarily feel bad but it's kinda boring imo. some examples:

00:44:294 (5,7) - it's a bit strange having these two sliders be different shapes given they're both supposed to represent the same sound imo . i'd personally recommend making them linear and v-shaped but its entirely up to you

00:48:128 (1,2) - could maybe ctrl+g these individually? i like the awkwardness of how they play when reversed

00:50:628 (7) - could make this slider faster and longer, how you'd want to do that is entirely up to you


01:06:294 (1,2,3,4,5) - feels a bit strange going into this from 01:05:961 (2) - tbh. you could flip it horizontally, ctrl+g it, and then move it back to its original position; i feel like it's a lot nicer that way

01:15:128 (13) - entirely subjective but i can see there being more emphasis on this object than there is now. maybe a super slow (e.g. 0.25x or something of the sort) 1/2 slider could work?

01:44:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - i dont have anything to mod abt this pattern but it's evil and i love you for that /p


CERTIFIED WORST MODDER
Cloudpaw
Combo Commander
418 posts
US Flag

20 hours ago

SCAG wrote:

ouaurghhghfuck
apologies if this feels too nitpicky !!!!i have no real issues w/ the set but i have suggestions that i think could improve it ^_^

00:36:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i think this stream would work better if it were more linear and/or jagged, given the sound it's representing i feel like it would be out of place. i'll think about it but leaning to probably not


honestly you could generally just make 00:43:461 - to 00:54:128 - weirder. i think there's a lot of potential in this section for some oddball SV changes + more "unconventional" aim given that it's such a contrast from the rest of the song; the way it is now doesn't necessarily feel bad but it's kinda boring imo. some examples:

00:44:294 (5,7) - it's a bit strange having these two sliders be different shapes given they're both supposed to represent the same sound imo . i'd personally recommend making them linear and v-shaped but its entirely up to you

00:48:128 (1,2) - could maybe ctrl+g these individually? i like the awkwardness of how they play when reversed

00:50:628 (7) - could make this slider faster and longer, how you'd want to do that is entirely up to you

did some stuff


01:06:294 (1,2,3,4,5) - feels a bit strange going into this from 01:05:961 (2) - tbh. you could flip it hor izontally, ctrl+g it, and then move it back to its original position; i feel like it's a lot nicer that way yup

01:15:128 (13) - entirely subjective but i can see there being more emphasis on this object than there is now. maybe a super slow (e.g. 0.25x or something of the sort) 1/2 slider could work? i'm not really a fan of doing big sv changes in this map in particular

01:44:794 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - i dont have anything to mod abt this pattern but it's evil and i love you for that /p


thx for mod
it/its only

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