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Index » Beatmaps » Pending Beatmaps » Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)

5 posts | Jump | 1
susFries
2 posts
TW Flag

2 days ago
This beatmap was submitted using in-game submission on 2025年7月16日 at 上午 06:46:50

Artist: Nishimori Yusa (CV: Uchida Maaya)
Title: Rakuen made (TV Size)
Source: Charlotte
Tags: シャーロット anime japanese pop j-pop jpop rock j-rock jrock ending ed
BPM: 152
Filesize: 4302kb
Play Time: 01:28
Difficulties Available:
  • Hard (3.52 stars, 301 notes)
  • Insane (3.96 stars, 370 notes)
  • Normal (1.92 stars, 170 notes)


Download: Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)
Information: Scores/Beatmap Listing
—————
From https://osu.ppy.sh/beatmapsets/2401432#osu/5209379
Übel
493 posts
PH Flag

Earned 1 kudosu.

23 hours ago
[General]
sir you gotta have to convert your perfect curves on all diffs into beziers

[Insane]
01:02:800 - Circle unsnapped by 2 ms gg

other than that, all diffs seems to be fine by me would nominate this if you ever found a second BAT
Digitalfear117

Earned 1 kudosu.

20 hours ago
I've converted the modern style perfect curve sliders to bezier's for you. We do this because older clients can't read the more modern slider curve types. The sliders will look nearly identical after conversion.

https://cdn.discordapp.com/attachments/1034419409801973901/1394567859836817428/Nishimori_Yusa_CV_Uchida_Maaya_-_Rakuen_made_TV_Size.osz?ex=68774807&is=6875f687&hm=fc391042e4cfe9f68dc6b82b603d7ca26f89509e10c48fcc8cc4030509750ad2&

if the link expires, just post it anywhere on discord and then you can download it. Or I can send it to you with a mediafire link instead.
Digitalfear117

Earned 1 kudosu.

20 hours ago
General:
Quite a few Charlotte maps use this background, I think it would be nice to find one that hasn't been ranked before on osu! :D

Normal:
00:03:687 (8,1,2) - Personally I think this flow is hard to read. I think you should change it so that the sliderhead is the next most obvious thing to click

00:25:792 (3,1,2) - Similar complaint here, if you move 00:26:582 (1,2) - slightly to the left it becomes easier to read

00:56:582 (3) - this reverse arrow moves the players aim down, but then the next object is actually above. I would change it so 1 is below

01:02:108 (1,2,3,4,1) - with placements like this, players may click the next slider of 1 before they click the circle of 4.
01:21:056 (5,6) - Moving these to the left would make it easier to read

Insane:
01:02:800 - Circle unsnapped by 2 ms.
Last edited by Digitalfear117 20 hours ago, edited 1 time in total.
susFries
2 posts
TW Flag

3 hours ago
All Fixed!
Last edited by susFries 3 hours ago, edited 1 time in total.

5 posts | Jump | 1