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Index » Beatmaps » Ranked/Approved Beatmaps » IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita

10 posts | Jump | 1
Satori
1726 posts

2 months ago heart
This beatmap was submitted using in-game submission on 11. studeni 2024. at 23:40:02

Artist: IOSYS
Title: Marisa wa Taihen na Mono wo Nusunde Ikimashita
Tags: stole the precious thing アリス・マーガトロイド japanese video game pop touhou team shanghai alice margatroid zun 東方project 東方妖々夢 ~ perfect cherry blossom. pcb ghostly dream 人形裁判 ~ 人の形弄びし少女 doll judgement th7 東方怪綺談 ~ mystic square ms kaikidan bizarre romantic children story th5 東方乙女囃子 otome bayashi comiket 70 c70 miko 霧雨 魔理沙 best toho grimoire of kirisame 東方 best album vol.1 meigetsusai 2 arm with "loving" youno 藤咲かりん
BPM: 170
Filesize: 4433kb
Play Time: 03:47
Difficulties Available:


Download: IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Information: Scores/Beatmap Listing
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beatmap 26

i deleted two mapset so i can upload this one xd

update 1: Nikku mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

1 month ago
I really wish this slider ended on the red tick 01:10:612 (3) - this way you could make that white tick active with a circle like you do at 01:20:494 (1,2) - this would require changing some other ones too for consistency.

This is 100% subjective, but i feel like this looks a little cluttered 02:19:788 (1,2,3) -

Changing this slider to one with half the length and a reverse allow would allow you to catch the vocal at 03:06:614. I think catching this rhythm is more important than trying to keep the symmetry with 03:02:141 (1) -

Map seems fine otherwise.
Satori
1726 posts

1 month ago

Digitalfear117 wrote:

I really wish this slider ended on the red tick 01:10:612 (3) - this way you could make that white tick active with a circle like you do at 01:20:494 (1,2) - this would require changing some other ones too for consistency.

This is 100% subjective, but i feel like this looks a little cluttered 02:19:788 (1,2,3) -

Changing this slider to one with half the length and a reverse allow would allow you to catch the vocal at 03:06:614. I think catching this rhythm is more important than trying to keep the symmetry with 03:02:141 (1) -

Map seems fine otherwise.


checked your mods, seems mostly subjective and i like how things are now, so won't change
Last edited by Satori 1 month ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

1 month ago

Satori wrote:

checked your mods, seems mostly subjective and i like how things are now, so won't change


Idk what the fuck I was smoking when I made that mod on the slider. the time stamp is 03:04:259 (3) (and also01:53:671 (3)) not 03:06:614
Last edited by Digitalfear117 1 month ago, edited 2 times in total.
Satori
1726 posts

1 month ago

Digitalfear117 wrote:

Idk what the fuck I was smoking when I made that mod on the slider. the time stamp is 03:04:612 not 03:06:614


still not changing xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

Nikku

Earned 1 kudosu.

1 month ago bubblepop
apologies but ima pop this, one section in it's current state i'm not fine with

03:10:612 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - invert distances so it's not a SPIKE of difficulty before the warranted spike for the kiai/spam section

in example the MV graphs




other than that i'm fine with nomming this
Satori
1726 posts

1 month ago

Nikku wrote:

apologies but ima pop this, one section in it's current state i'm not fine with

03:10:612 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - invert distances so it's not a SPIKE of difficulty before the warranted spike for the kiai/spam section

in example the MV graphs




other than that i'm fine with nomming this


okay, it's no longer gonna kill you
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Nikku

Digitalfear117


10 posts | Jump | 1