why does top diff have lower HP than insane? and then why is the AR and OD the same on Hard and Insane?
I would use HP 5 on Finale, and AR/OD 8 on Hard
The bitrate of this mp3 is below the rankable amount of 128kbps
Easy:
01:12:015 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1) - I understand wanting to increase the difficulty on the second kiai in order to have progression, but you have represented the exact same sounds in a much harder way compared to the first kiai, which I think is unacceptable even from a progression standpoint. This feels like difficulty creep to me, and the map suddenly turns into a Normal. I really do not like this.
Normal:
00:09:015 (1,2) - these collide with the hp bar
00:16:515 (4,5) - ^
00:33:015 (1) - ^
00:40:515 (5) - I feel like sliders with this many reverses is confusing for new players, especially since sliders is what new players find the most difficult. I would end the slider at 00:41:077 (meaning it only has two reverses) and then place a new circle at 00:41:265 (6) - and 00:41:640 (7) - to break this up a little
00:44:827 (1,2) - ^
01:12:015 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same exact issue as the Easy, it suddenly turns into an Advanced in the back half with it's rhythms. This especially doesn't make sense that the two lower diffs do this, when the Hard/Insane diff does not exhibit this issue. So you can't even say it's just the gimmick imo.
Insane:
00:29:077 (4,5,6,7,8,9) - This feels really sloppy to play, as each note is following a completely different sound, especially when you then choose to ignore 00:29:827, same with 00:59:077 (1,2,3,4,5,6) -
Finale: this diff has major progression issues compared to the insane in terms of active rhythms
00:06:015 (1,2,3,4) - this is simplified compared to the insane which is more active with 00:06:015 (1,2,3,4,5) - I would swap these
00:09:577 (4,5,6,1,2,3) - simplified compared to insane 00:09:671 (3,4,5,1,2,3) -
00:11:077 (4,1) - simplified compared to insane 00:11:077 (5,6,7,1,2) -
00:22:983 (6,7,8) - simplified compared to insane 00:22:983 00:22:983 (6,7,8,9) -
00:47:077 (4) - simplified compared to insane 00:47:077 (5,6,7) -
00:55:702 (2,3) - simplified compared to insane 00:55:702 (2,3,4) -
00:59:265 (5,6,7,8,9,1) - simplified compared to insane 00:59:077 (1,2,3,4,5,6) -
01:01:702 (2,3) - simplified compared to insane 01:01:702 (2,3,4) -
01:17:921 (4,1,2,3,4) - simplified compared to insane 01:17:921 (5,1,2,3,4,5,6,7,8) -
01:21:015 (1,2,3,4) - simplified compared to insane 01:21:015 (1,2,3,4,5,6,7,8) -
A higher diff should be a progression of both aim and tapping, and finale suffers from the fact it does have increased aim requirements, but a significant reduction in tapping difficulty in many parts. Until this is more balanced I don't think these two can be ranked. This will require some reworking. As the "finale" and the top diff you can afford to scale both aim and rhythm complexity. This is the ceiling, don't skimp on a skillset.