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Index » Beatmaps » Ranked/Approved Beatmaps » Bobby Cole - Trance Music for Racing Game (Cut Ver.)

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arutama
osu! BAT / Completionist
626 posts
ID Flag

10 months ago heart
This beatmap was submitted using in-game submission on Saturday, January 25, 2025 at 7:00:25

Artist: Bobby Cole
Title: Trance Music for Racing Game (Cut Ver.)
Tags: electronic instrumental novelty meme Harumi-chan Harumiii Dream Manhunt Song Speedrun The Sound of Rugby
BPM: 169
Filesize: 3405kb
Play Time: 01:53
Difficulties Available:


Download: Bobby Cole - Trance Music for Racing Game (Cut Ver.)
Information: Scores/Beatmap Listing
—————
#21 ⮞ | speedrun music
BATs: iSlodinx / Satori

Normal by Harumi-chan
Hard & Running Quest by me
ss farming
kingkurboh335
BAT Manager
2,535 posts
HR Flag

Earned 1 kudosu.

10 months ago
speedrun mod, let's see how quickly i can mod it, starting now!

General:
- Harumi-chan missing in tags, Harumiii isn't enough
- 00:20:562 - 00:21:982 - lower the hitsound volume here for all diffs (to around 25 or 30%), song goes quiet, yet you put Normal hitsounds which are loud for no reason, that way, the build up will sound much better too
- 00:43:817 - 00:45:059 - ^
- 01:06:538 - 01:07:781 - ^
- i guess what i'm trying to say is, make the build up sound satisfying, don't destroy someone's ears before we reach the peak xd

Normal:
- 00:21:095 (3,4) - i feel like these are kinda unnecessary (especailly 00:21:627 (4)) - as they follow really subtle sounds that you can't hear from loud hitsounds, don't be afraid to leave empty parts in maps (either that or lower the hitsound volume)
- 00:42:573 (7) - "Object's end is slightly unsnapped! Off by -2ms." - AIMod

Hard:
- 00:33:254 (6) - consider making it so the circle and 00:33:343 (1) - slider aren't on the same y axis as it doesn't look nice that way, imo at least
- 01:52:781 (5) - same here, but for x axis

Running Quest:
- 00:12:396 (2) - would conisder raising the circle a lot higher so it doesn't overlap with 00:11:686 (3) - and if you do, maybe overlap it with 00:13:284 (5) -
- 00:53:935 (3) - is the placement intentional? it's stacked on slider sooo

that's all, this took 25 mins c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
osu! BAT / Completionist
626 posts
ID Flag

10 months ago

Satori wrote:

speedrun mod, let's see how quickly i can mod it, starting now!

General:
- Harumi-chan missing in tags, Harumiii isn't enough
- 00:20:562 - 00:21:982 - lower the hitsound volume here for all diffs (to around 25 or 30%), song goes quiet, yet you put Normal hitsounds which are loud for no reason, that way, the build up will sound much better too
- 00:43:817 - 00:45:059 - ^
- 01:06:538 - 01:07:781 - ^
- i guess what i'm trying to say is, make the build up sound satisfying, don't destroy someone's ears before we reach the peak xd

Normal:
- 00:21:095 (3,4) - i feel like these are kinda unnecessary (especailly 00:21:627 (4)) - as they follow really subtle sounds that you can't hear from loud hitsounds, don't be afraid to leave empty parts in maps (either that or lower the hitsound volume)
- 00:42:573 (7) - "Object's end is slightly unsnapped! Off by -2ms." - AIMod

Hard:
- 00:33:254 (6) - consider making it so the circle and 00:33:343 (1) - slider aren't on the same y axis as it doesn't look nice that way, imo at least
- 01:52:781 (5) - same here, but for x axis

Running Quest:
- 00:12:396 (2) - would conisder raising the circle a lot higher so it doesn't overlap with 00:11:686 (3) - and if you do, maybe overlap it with 00:13:284 (5) -
- 00:53:935 (3) - is the placement intentional? it's stacked on slider sooo

that's all, this took 25 mins c:

agreed all change, except 00:21:095 (3,4) - on normal diff as i choose to lower the volume instead
ss farming
iSlodinx
Rhythm Incarnate
903 posts
RS Flag

Earned 1 kudosu.

10 months ago
Hard: 00:22:071 (1) - probably put this hitsound on normal cuz its a drum, sounds weird imo
arutama
osu! BAT / Completionist
626 posts
ID Flag

10 months ago

iSlodinx wrote:

Hard: 00:22:071 (1) - probably put this hitsound on normal cuz its a drum, sounds weird imo

normal sampleset applied
ss farming
kingkurboh335
BAT Manager
2,535 posts
HR Flag

No kudosu yet.

10 months ago
maps good now, here's floaty thing
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
iSlodinx
Rhythm Incarnate
903 posts
RS Flag

Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,362 posts
US Flag

No kudosu yet.

10 months ago
Hi, I am disqualifying this map:

General:
This map needs 850ms of manual lead in time on all diffs to comply with RC.

Normal:
00:13:284 (4,5) - these notes are touching the hp bar on default skin
00:38:137 (3,4,5) -  ^
00:43:284 (1,2) - ^
00:50:030 (3) - ^
01:03:166 (1,2) - ^
01:25:888 (1) - ^

I’d like to see the touching notes get resolved, but the manual lead in time is a must.
Last edited by Digitalfear117 10 months ago, edited 1 time in total.
iSlodinx
Rhythm Incarnate
903 posts
RS Flag

No kudosu yet.

10 months ago

Digitalfear117 wrote:

Hi, I am disqualifying this map:

General:
This map needs 850ms of manual lead in time on all diffs to comply with RC.

Normal:
00:13:284 (4,5) - these notes are touching the hp bar on default skin
00:38:137 (3,4,5) -  ^
00:43:284 (1,2) - ^
00:50:030 (3) - ^
01:03:166 (1,2) - ^
01:25:888 (1) - ^

I’d like to see the touching notes get resolved, but the manual lead in time is a must.


Im quite surprised how i didn't pay attention enough on those 💀
arutama
osu! BAT / Completionist
626 posts
ID Flag

10 months ago

Digitalfear117 wrote:

Hi, I am disqualifying this map:

General:
This map needs 850ms of manual lead in time on all diffs to comply with RC.

Normal:
00:13:284 (4,5) - these notes are touching the hp bar on default skin
00:38:137 (3,4,5) -  ^
00:43:284 (1,2) - ^
00:50:030 (3) - ^
01:03:166 (1,2) - ^
01:25:888 (1) - ^

I’d like to see the touching notes get resolved, but the manual lead in time is a must.

fixed lead time

also how do objects on the top left affect the old client for HP bar…. i don't think this should be applied if it's not really affected gameplay
ss farming
iSlodinx
Rhythm Incarnate
903 posts
RS Flag

kingkurboh335
BAT Manager
2,535 posts
HR Flag

10 months ago heart
oh yea, i'm supposed to renominate whoops
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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