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Index » Beatmaps » Beatmap Graveyard » Icon For Hire - Make a Move (Sped Up & Cut Ver.) [Osu|Taiko]

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willow
osu!taiko BAT
155 posts
GB Flag

No kudosu yet.

10 months ago

Kagamine Rin wrote:

Mods for Willow Top diff:
would Consider adding a note on 00:13:318 - since i assume ur following vocals (would make it k)
00:15:095 (27,28) - Ctrl+G for emphasize on 00:15:243 -

00:18:058 - would make it a tripplet since the guitar strum sound (would make 00:18:206 - an K aswell since it sounds the same as 00:18:428 (45,46) - )

00:22:501 - add note here aswell (d) for the outstanding vocals nd could remove 00:23:982 (70) - afterwards

00:23:982 (67,68) - ctrl G for emphasize

00:25:167 - add note (d) same for 00:27:537 -

00:30:277 (106,107) - i think Ctrl+g would work slightly better on this since both vocals are on the white/red tick

Make finishers on: ( for consistency with 00:30:648 (109,110) - )
00:31:833 (116,117) -
00:31:833 (116,117,124,126) -
00:34:202 (133,135) -
00:35:387 (141,142) -
00:36:572 (149,150) -
00:37:757 (157) -

if you want you could add notes on:
00:32:647 -
00:33:832 -
00:36:202 -
00:37:387 - to improvise rhythm its allowed in taiko to do this **

00:40:053 (171,172) - would make one of them an k cause double d with finishers are highly discouraged

Could also improvise rhythms on stuff such as 00:40:794 - so its not just tripplets through out!

00:40:127 - for this section id suggest fixing the rhythm consistency first before getting mods on the patterns i feel like its sorta hard to point out on how to help structuring due the rhythm

00:48:496 (16,18) - would remove these 2 since the song gets less intense after 00:48:422 - so i think following vocals would suit here a bit better




disputed mods:
00:27:389 - not applied I feel the kd dk has better rhythm and emphasises the vocals better.

own changes:
00:40:053 - removed this note all together, mirrors 00:18:724
00:40:275 - remapped whole section pls check
00:47:829 (246,247,248,249,250,251,252,253,254,255,256,257,258) - reworked this stream for vocals

if I forgor any please shout at me :3
feel free to check muzu now :D
scug
Combo Commander
435 posts
US Flag

10 months ago
added kurboh's easy, srry arutama lol
furry
[Kagamine Rin]
osu! BAT / osu!taiko BAT
120 posts
NL Flag

Earned 1 kudosu.

10 months ago
Mods:
KurbohDiff:

Would suggest making the rhythm more active i feel like the rhythm isnt really suited at its current state Try making it more Active having soo many 2/1 gaps isnt really that should be done as it makes the rhythm very inconsistent, Outside that i would recommend to never stack notes on a Easy diff cause its misleading, in Normal diff its okay since it showcase the Diffrence between an 1/2 rhythm and a 1/1 rhythm but for easy diffs it should be avoided.

00:25:908 (1) - Minimum Gap should be 4/1 for spinners, will timeline mod once rhythm has been fixed

Arutama diff:
Timeline mods:

00:15:836 (5,6) - i think moving this to the redtick before works a bit better for the rhythm since ur following vocals, would also make it consistent to 00:10:503 (3,4,5) -

00:25:908 (1,2,3) - not so sure what to think of this i feel its sorta awkward consider making this a break instead i think that could work out pretty okay

00:44:126 (4) - could remove this to make the rhythm consistent to 00:41:312 (3,4) - i think having 00:44:275 (5,6) - as the only 3/4 rhythm through out is kinda awkward

Hard diff:
General mods:

Try to play around a bit more with DS i think having the same Spacing throughout one section isnt a good thing cause it will cause a lack of emphasizing stuff for example: 00:12:873 (5,6,7) - you could leave this DS as how it is and then make 00:13:466 (8,9) - this like 1.3x it allows ur map to showcase diffrent type of intensities throughout. (once this is done i could mod stuff about spacings etc)

Timeline mods:

00:10:652 (5) - would move this to X411 Y170 (1x ds as before) i think having 5 go upwards would improve the flow of 00:09:911 (3,4,5,6,7) -

00:10:503 (4,5,6,7) - would suggest making this rhythm the same as you did in 00:12:873 (5,6,7,8,9) - i think this is way more consistent to what ur following

00:18:206 (9) - i think turning this into notes would be better (make sure to put a note on 00:18:650 - aswell to make it consistent)

00:35:387 (4) - would consider splitting this into 2 1/2 sliders it would go better with the intensity

00:43:682 (7,8) - would be nice if u use the same rhythm as 00:41:312 (6,7) - it would be more consistent that way playing wise

For std diffs i will mod further soon

Willow Muzu diff:

00:10:948 - could add a note here for vocals nd then turn the pattern to ddkdk to emphasize 00:10:800 - nd 00:11:096 -

00:12:429 (16) - could move this to 00:13:021 - i think that would be a little bit better since that vocal stands out a bit more than the other ( would turn 00:13:318 (20) - into k afterwards

00:14:058 (22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42) - i feel like this section here is a bit too active in rhythm, would consider trying a rhythm like https://osu.ppy.sh/ss/19494736/07da ( big white tick u see in the image starts on 00:14:058 - )

would turn 00:18:650 (42) - into a d its better to make this all the same color however i think making it all k works better nd then make a finisher (d) on 00:18:798 - since new section

00:21:612 - could add an d here and turn this into an K for rhythm nd emphasizes

00:25:908 (74,75,76,77) - i think kd dk is a bit better instead of dd kk so you can use the vocals as emphasize point*

00:28:722 (86,87,88,90,91,92) - wouldnt recommend using 1/4 rhythm in this cause of the loud crashes on 00:28:722 - 00:29:166 - i think turning those time stamps into finishers followed by an 1/1 gap would be better

00:32:425 (104,105,106) - i think making this k would be better since the vocals are louder than in 00:31:536 (99,100,101) - (could make 00:32:721 (107) - an d afterwards)

00:32:869 (108) - i think moving this to 00:33:166 - would suit better for the intensity and it will be conisistent to 00:34:202 (113,114,115) -

00:33:758 (112) - could be moved to 00:33:906 - nd add note on 00:34:054 - for the kick ( an ddkkd pattern should work for emphasizes)

00:35:239 - could add k here aswell

00:39:016 - note here to make it consistent to 00:31:536 (99,100,101,104,105,106) - etc

00:41:164 (153,154) - would move this to 00:41:386 - so u only uses 1/4 for holding vocals i think its kinda odd having a sudden swap of 1/4 usage

00:41:979 (156) - would remove this too for consistency u could turn 00:42:053 (156) - into an k after

( do the illegal nd copy rhythm nd change the patterning slightly for the rest of that section :trol:

00:46:052 - would add a 2/1 break here instead on 00:47:237 -

could add note (k) on 00:47:089 - aswell afterwards

( some nitpicky stuff but its better to have finishers the same for muzu nd top diff atleast in bancho thats a problem that should be applied )
scug
Combo Commander
435 posts
US Flag

10 months ago
willow's taiko maps and my hard diff have been updated.
furry
kingkurboh335
BAT Manager
2,552 posts
HR Flag

No kudosu yet.

10 months ago

Kagamine Rin wrote:

Mods:
KurbohDiff:

X Would suggest making the rhythm more active i feel like the rhythm isnt really suited at its current state Try making it more Active having soo many 2/1 gaps isnt really that should be done as it makes the rhythm very inconsistent, - i believe the rhythm across the entire map is consistent for a beginner to follow, maybe besides 00:37:757 (1,1) - but that's why there's a bigger gap between the two objects

X Outside that i would recommend to never stack notes on a Easy diff cause its misleading, in Normal diff its okay since it showcase the Diffrence between an 1/2 rhythm and a 1/1 rhythm but for easy diffs it should be avoided. - stacked notes should exist in easy maps, even the osu tutorial (modern one) has stacked notes!

O 00:25:908 (1) - Minimum Gap should be 4/1 for spinners, will timeline mod once rhythm has been fixed - sounds good
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
osu! BAT / Completionist
628 posts
ID Flag

No kudosu yet.

9 months ago

Kagamine Rin wrote:

Arutama diff:
Timeline mods:

00:15:836 (5,6) - i think moving this to the redtick before works a bit better for the rhythm since ur following vocals, would also make it consistent to 00:10:503 (3,4,5)

> X | nope, as i follow the vocal on 00:15:836 (5,6) - pretty much like i did on 00:18:206 (5) -

00:25:908 (1,2,3) - not so sure what to think of this i feel its sorta awkward consider making this a break instead i think that could work out pretty okay

> O | make that part a break instead

00:44:126 (4) - could remove this to make the rhythm consistent to 00:41:312 (3,4) - i think having 00:44:275 (5,6) - as the only 3/4 rhythm through out is kinda awkward

> O | removed the object on 00:44:126 -
ss farming
scug
Combo Commander
435 posts
US Flag

9 months ago
back to pending :shrug:
furry
Avril
osu! BAT
630 posts
PH Flag

No kudosu yet.

9 months ago
rank when
scug
Combo Commander
435 posts
US Flag

9 months ago

Yuki Yokoya wrote:

rank when


when its ranked
furry
Koishi
Completionist
45 posts
US Flag

No kudosu yet.

9 months ago
I even 2miss on Titanic Make a Move…. it's over. ▓▒░(°◡°)░▒▓
scug
Combo Commander
435 posts
US Flag

9 months ago

Koishi wrote:

I even 2miss on Titanic Make a Move…. it's over. ▓▒░(°◡°)░▒▓


imagine being too bad to farm couldn't relate

totally couldn't relate…
furry
Oposh
Combo Commander
412 posts
PL Flag

Earned 1 kudosu.

9 months ago
Kurboh's easy:

(00:12:873 - 00:13:466) - It can't overlap fully. Please change this.
^ (00:48:422 & 00:48:718)
00:37:757 - I don't think that's good idea for making shapes like this for the lowest difficulty.
00:42:497 & 00:44:867 - These two sliders could be less wavy.

Insane:

The first half of diff ( 00:09:318 - 00:25:908 ) has less claps used than other diffs.
KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
kingkurboh335
BAT Manager
2,552 posts
HR Flag

No kudosu yet.

9 months ago

Oposh wrote:

Kurboh's easy:

O (00:12:873 - 00:13:466) - It can't overlap fully. Please change this. - sure
O (00:48:422 - 00:48:718) - ^
X 00:37:757 - I don't think that's good idea for making shapes like this for the lowest difficulty. - i believe it's fine, it's a clear pathway
X 00:42:497 & 00:44:867 - These two sliders could be less wavy. - why???

thanks for mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
scug
Combo Commander
435 posts
US Flag

9 months ago

Oposh wrote:

Kurboh's easy:

(00:12:873 - 00:13:466) - It can't overlap fully. Please change this.
^ (00:48:422 & 00:48:718)
00:37:757 - I don't think that's good idea for making shapes like this for the lowest difficulty.
00:42:497 & 00:44:867 - These two sliders could be less wavy.

Insane:

The first half of diff ( 00:09:318 - 00:25:908 ) has less claps used than other diffs.


updated kurboh's difficulty, fixed hard and insane hitsounds, and changed heart attack diff to have less ugly sliders.
Last edited by scug 9 months ago, edited 1 time in total.
furry
StreeX
Star Shooter
250 posts
CL Flag

9 months ago bubble
Cuz everybody sus now!

bubbled :P
Sata Andagi!

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