00:56:469 (8,9) - mathematically, it's 1.0x distance snap, visually it's not, inherited points affects on distance snap. quick fix: move 9 at x:296 y:144
when going to this timestamp i clicked on the 9 and it moved exactly where you suggested lol - fixed
01:03:434 (4) - x:163 y:193 (for symmetry of
01:02:719 (6,1,2,3,4))
done
01:35:041 (4,5,6,7) - not real square, place
01:35:398 (6) at x:272 y:304 and x:352 y:240
done, assuming the second timestamp is
01:35:577 (7)00:06:469 (2,3) - why not to rebuild it with 2 at y:230 and 3 at y:154? these objects will be consistent with 1.0x ds and same ds between
00:05:934 (1,4)and replace
00:09:327 (2,3) with new version of
00:06:469 (2,3)NOT A WEEB says… I was going for vertical symmetry with grid snap in this section, so i could move 2 or 3 one more row apart, but then it wouldn't be possible to keep them grid snapped and symmetrical at the same time, would prefer to keep as-is right now (i also did this style at
00:54:505 (1,2,3,4,5) )
00:33:077 (1,2) - optional suggestion: remade these sliders as catmull sliders, your client allows you to make it faster than converting through .osu file
NOT A WEEB says… i'll let ness do this one for me if he wants for titanic ver, i mapped this diff in bancho done
01:13:255 (9) - not a mistake, just little respect that you made this slider with m letter dots :)
NOT A WEEB says… ty =D
01:30:219 (2) - kinda overlaps imo, select better place for this circle. why not to use mirrored
01:32:719 (1,2) instead of
01:29:862 (1,2) NOT A WEEB says… i agree the overlap isn't ideal but i'm mirroring
01:27:005 (1,2,3,4,5,6,7,8,9,10) and i like this pattern a lot to change it =( – if this overlap is a big issue i can try to come up with a different pattern
01:35:755 (8,1) - also visually inconsistent ds, it should be 1.0x (on prev sv, it's 1.2x)
NOT A WEEB says… i kinda liked it for finale jump but i can change it, will move to y=235 so prev DS = 1.00x
01:36:648 (2) - re-use new version of
01:35:934 (1) after you will re-do
01:35:934 (1)NOT A WEEB says… did the same too
01:17:005 (7) - y:367, at this state it feels not linear if you compare it with
01:16:648 (6)done
01:33:077 (1,2,3,4,1,2,3,4) - very long pattern, uncomfortable to hold consistency with increased spacing. just replace 4 slider with single circle
pattern is more consistent now, done
01:36:291 (2) - i think this is unnecessary for key rhythm of this song area, you must follow violin (apologize if i called this instrument wrong, it is represented with
01:35:934 (1,3,1))
i didnt want to remove the 2 here however this pattern is consistent with NOT A WEEB's Very Hard so it's changed now
i am allergic for modding normal diffs :(
btw it seems good imo
ty c:
01:35:934 (4) - better to replace this object with single circle, move from sliderbody of
01:37:362 (1)01:36:648 (5) - also move it from
01:37:362 (1) sliderbody (to x:316 y:230 as example)
should be good now