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Index » Beatmaps » Pending Beatmaps » 3OH!3 - Deja Vu (Cut Ver.)

8 posts | Jump | 1
rc4322
29 posts
PT Flag

3 weeks ago
This beatmap was submitted using in-game submission on 10 de julho de 2025 at 17:29:56

Artist: 3OH!3
Title: Deja Vu (Cut Ver.)
Tags: streets of gold pop english 2010 dilf enjoyer
BPM: 128
Filesize: 1331kb
Play Time: 01:03
Difficulties Available:


Download: 3OH!3 - Deja Vu (Cut Ver.)
Information: Scores/Beatmap Listing
—————
titanic #6
easy: me
normal: this could be you! (hmu on #mapping in discord)
hard: dilf enjoyer
insane: me
hitsounds by CDFA from this set (bg too)
Digitalfear117

Earned 2 kudosu.

1 week ago
General:
00:59:296 (7) - This slider has hitsounds applied to the entire slider, was this intentional? (All diffs)

The background image is not at the same location on dilf enjoyer's hard as your two difficulties. I think the way it is on dilf enjoyer's diff is actually correct. Open up the .osu file for your two diffs and edit this line in the .osu manually:

0,0,"mirrors-edge-278453-1920x1080.jpg",1,1
change the 1,1 at the end to 0,0:
0,0,"mirrors-edge-278453-1920x1080.jpg",0,0

This will put the background exactly in the center like it should be

I do have a concern with your spread, your Normal is 1.64* which honestly with the way it's made and it's star rating it's honestly an Easy, not a Normal. Dilf enjoyer's hard is 3.24*, thats almost exactly 2 times that star rating of your current "Normal". Here's what I want to see. I want to see the Normal renamed to Easy, and I want to see a real Normal difficulty, somewhere around like 2.0-2.4*. Other than that I like this set and am down to push it without other changes except for the new diff.

Normal:
00:20:859 (5,1) - the distance between these two notes is quite far compared to anything on this map, on top of the fact that 5 leads you in the opposite direction of 1, I would change that. (especially since we are calling this an easy now!)
rc4322
29 posts
PT Flag

1 week ago

Digitalfear117 wrote:

General:
00:59:296 (7) - This slider has hitsounds applied to the entire slider, was this intentional? (All diffs)
yes, emphasizes the vocals

The background image is not at the same location on dilf enjoyer's hard as your two difficulties. I think the way it is on dilf enjoyer's diff is actually correct. Open up the .osu file for your two diffs and edit this line in the .osu manually:

0,0,"mirrors-edge-278453-1920x1080.jpg",1,1
change the 1,1 at the end to 0,0:
0,0,"mirrors-edge-278453-1920x1080.jpg",0,0

This will put the background exactly in the center like it should be
fixed

I do have a concern with your spread, your Normal is 1.64* which honestly with the way it's made and it's star rating it's honestly an Easy, not a Normal. Dilf enjoyer's hard is 3.24*, thats almost exactly 2 times that star rating of your current "Normal". Here's what I want to see. I want to see the Normal renamed to Easy, and I want to see a real Normal difficulty, somewhere around like 2.0-2.4*. Other than that I like this set and am down to push it without other changes except for the new diff.
yea sure ill see if i can get another gd
Normal:
00:20:859 (5,1) - the distance between these two notes is quite far compared to anything on this map, on top of the fact that 5 leads you in the opposite direction of 1, I would change that. (especially since we are calling this an easy now!)
changed to 2 beats and removed reverse
Last edited by rc4322 1 week ago, edited 1 time in total.
Digitalfear117

No kudosu yet.

1 week ago
please give kudosu if the mods were helpful :D
dilf enjoyer
63 posts
US Flag

Earned 1 kudosu.

5 days ago
on my hard diff can u add nc to 00:56:952 (7), remove the nc at 00:58:827 (1), and add another at 01:00:702 (7)
rc4322
29 posts
PT Flag

2 days ago

dilf enjoyer wrote:

on my hard diff can u add nc to 00:56:952 (7), remove the nc at 00:58:827 (1), and add another at 01:00:702 (7)



done
Satori
2,235 posts
HR Flag

Earned 1 kudosu.

12 hours ago
modding… i feel like i did it before… anyways:

Easy:
- 01:02:343 (2,4) - i'd remove these two objects cuz they're only really additive and not mapped to a major sound

Hard:
- 00:19:687 (2) - would move this to x:256 y:128 so distance between previous and next object is the same
- 00:22:030 (5) - would reverse this slider (CTRL+G) and move it to so the sliderhead is at x:256 y:272 for less jaring spacing, and if you do this, move 00:23:437 (2) - so it overlaps perfectly with 00:22:030 (5) - the slider
- 00:27:890 (5,6,1,2,3,4) - would either move this entire pattern so 00:29:062 (4) - perfectly overlaps with 00:27:421 (4) - the slidertail, or the opposite, moving the 00:27:421 (4) - the slider so it perfectly overlaps with 00:29:062 (4) - the circle, as atm, it looks kinda messy…
- 00:41:952 (1,2,3,5) - raise these objects up so 00:41:952 (1,2,3,4,5) - the pentagon has even spacing across it's entirety (so by around 4 small grid spaces upwards
- 00:52:265 (6) - raise this by two small grid spaces upwards (x:160 y:48) so it follows the spacing of 00:51:093 (1,2,3,4,5) - this pattern
- 00:58:827 (5) - currently, this slider is reaaaally close to 00:57:890 (4) - and a player will likely press on the slider too early, so either add a circle on 00:58:827 - for additive rhythm (and don't add it too close to the sliders) or move 00:58:827 (5) - somewhere further
- 01:03:984 (9) - and this is way too spaced, so move it somewhere closer (maybe x:256 y:360)

Insane:
- 00:39:843 (9,10,11) - this is inconsistently spaced :p
- 01:03:046 (1,2,3,4,5) - ^

modding done
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
rc4322
29 posts
PT Flag

11 hours ago

Satori wrote:

modding… i feel like i did it before… anyways:

Easy:
- 01:02:343 (2,4) - i'd remove these two objects cuz they're only really additive and not mapped to a major sound
sure
Hard:
- 00:19:687 (2) - would move this to x:256 y:128 so distance between previous and next object is the same
- 00:22:030 (5) - would reverse this slider (CTRL+G) and move it to so the sliderhead is at x:256 y:272 for less jaring spacing, and if you do this, move 00:23:437 (2) - so it overlaps perfectly with 00:22:030 (5) - the slider
- 00:27:890 (5,6,1,2,3,4) - would either move this entire pattern so 00:29:062 (4) - perfectly overlaps with 00:27:421 (4) - the slidertail, or the opposite, moving the 00:27:421 (4) - the slider so it perfectly overlaps with 00:29:062 (4) - the circle, as atm, it looks kinda messy…
- 00:41:952 (1,2,3,5) - raise these objects up so 00:41:952 (1,2,3,4,5) - the pentagon has even spacing across it's entirety (so by around 4 small grid spaces upwards
- 00:52:265 (6) - raise this by two small grid spaces upwards (x:160 y:48) so it follows the spacing of 00:51:093 (1,2,3,4,5) - this pattern
- 00:58:827 (5) - currently, this slider is reaaaally close to 00:57:890 (4) - and a player will likely press on the slider too early, so either add a circle on 00:58:827 - for additive rhythm (and don't add it too close to the sliders) or move 00:58:827 (5) - somewhere further
- 01:03:984 (9) - and this is way too spaced, so move it somewhere closer (maybe x:256 y:360)
applied all of these for gder
Insane:
- 00:39:843 (9,10,11) - this is inconsistently spaced :p
- 01:03:046 (1,2,3,4,5) - ^
fixed
modding done


thanks

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