2,554 users, 11 online now.
A total of 658,665 plays!

Index » Beatmaps » Pending Beatmaps » Laugh & Peace - Roll Along [Taiko|Osu]

8 posts | Jump | 1
kingkurboh335

4 months ago
This beatmap was submitted using in-game submission on 27. kolovoza 2025. at 22:42:17

Artist: Laugh & Peace
Title: Roll Along
Source: Vib-Ribbon
Tags: 1999 rhythm video game j-pop jpop japanese ps1 sony playstation going on kurboh fluxie31
BPM: 139
Filesize: 4693kb
Play Time: 02:28
Difficulties Available:


Download: Laugh & Peace - Roll Along
Information: Scores/Beatmap Listing
—————
mapset 52
feeling loopy after this one @.@

Taiko by fluxie31

update 1: Digitalfear117 mod
update 2: kyooti mod
update 3: [Kagamine Rin] mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kyooti
356 posts
US Flag

Earned 2 kudosu.

4 weeks ago
genre is unspecified, set genre to Video Game :P
Last edited by kyooti 4 weeks ago, edited 2 times in total.
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
kingkurboh335

4 weeks ago

kyooti wrote:

genre is unspecified, set genre to Video Game :P


yep
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

Earned 2 kudosu.

1 week ago
Hard:
02:23:131 (1,2,3,4) - I like this idea, but I would create a pattern that requires less mechanic aiming for this kind of speed up. it's almost easier to cheese the one on insane compared to this shape which forces you to make the complete circle shape at that speed
kingkurboh335

4 days ago

Digitalfear117 wrote:

Hard:
02:23:131 (1,2,3,4) - I like this idea, but I would create a pattern that requires less mechanic aiming for this kind of speed up. it's almost easier to cheese the one on insane compared to this shape which forces you to make the complete circle shape at that speed

alright, it's an anticircle now, fixed xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
kyooti
356 posts
US Flag

Earned 1 kudosu.

4 days ago
Insanity
00:15:606 (1,2,3) - 1/3 pattern snapped to 1/4? 00:15:806 (2) - follows practically nothing in the song
00:17:530 (4,5,6) - ^^
01:06:737 (1) - 1/3 note snapped to 1/4
01:56:002 (5) - snap sliderend to 1/3
02:07:906 (4) - ^^

really fun map
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
[Kagamine Rin]
99 posts
NL Flag

Earned 1 kudosu.

2 days ago
Mods insantiy

00:17:711 - should be on 00:17:772 - currently using the wrong snapping
01:31:032 (7) - same for this one it feels like
01:33:479 (8) -
01:39:692 (1) - assuming Spinner follows Vocal this should be on the 1/3 after it current snapping aswell!!!

00:35:309 (5) - Wouldnt it be better to put this to the slider end i think having 3 notes on 1 spot while having
the slider move upwards seems rather odd

01:44:674 (4) - Would split these into 2 notes since ur following the Holding instrument, this one sounds diffrent than the ones before!


kingkurboh335

2 days ago

kyooti wrote:

Insanity
O 00:15:606 (1,2,3) - 1/3 pattern snapped to 1/4? 00:15:806 (2) - follows practically nothing in the song
O 00:17:530 (4,5,6) - ^^
O 01:06:737 (1) - 1/3 note snapped to 1/4
O 01:56:002 (5) - snap sliderend to 1/3
O 02:07:906 (4) - ^^

really fun map

applied all these, thank you!

Kagamine Rin wrote:

Mods insantiy

O 00:17:711 - should be on 00:17:772 - currently using the wrong snapping
O 01:31:032 (7) - same for this one it feels like
O 01:33:479 (8) -
O 01:39:692 (1) - assuming Spinner follows Vocal this should be on the 1/3 after it current snapping aswell!!!

X 00:35:309 (5) - Wouldnt it be better to put this to the slider end i think having 3 notes on 1 spot while having, the slider move upwards seems rather odd - keeping this, feels more fun in terms of movement

X 01:44:674 (4) - Would split these into 2 notes since ur following the Holding instrument, this one sounds diffrent than the ones before! - don't wanna get rid of my pattern, it still works as it is


applied the rest, thank you!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

8 posts | Jump | 1