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Index » Beatmaps » Pending Beatmaps » NieN - Road Of Death

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Andrei
Beat Clicker
69 posts
RO Flag

6 months ago bubble
This beatmap was submitted using in-game submission on Tuesday, March 3, 2026 at 16:36:14

Artist: NieN
Title: Road Of Death
Source: DJMAX
Tags: OST Video Game English Metal an3
BPM: 180
Filesize: 2536kb
Play Time: 02:20
Difficulties Available:
  • HD (3.26 stars, 266 notes)
  • MX (4.87 stars, 551 notes)
  • NM (2.12 stars, 86 notes)
  • SC (5.62 stars, 743 notes)


Download: NieN - Road Of Death
Information: Scores/Beatmap Listing
—————
bancho map link
uploaded around 26/10/2024

changelog

#1 05/09/2025
- applied digitalfear's mods
- removed audio lead-in time

#2 03/02/2026
- applied kurboh mods

#3 03/03/2026
- applied Source "DJMAX"
- removed old username tags
pimpG
osu! BAT
144 posts
BR Flag

Earned 1 kudosu.

5 months ago star
I think the source should be DJMAX

good stuff

I'll nominate this if another BAT also shows interest.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,488 posts
US Flag

Earned 1 kudosu.

5 months ago
This map doesn't need audio lead in time on any the difficulties, it should be removed.

Some custom combo colors would be nice, here's some suggestions based on the background

Colours

Combo1 : 121,85,115
Combo2 : 219,156,169
Combo3 : 110,28,69
Combo4 : 142,102,63

NM:
The spacing distance on this map feels really inconsistent, I think it should be tightened up across the board
00:51:373 (2,1) - I really dislike the spacing of these two notes
00:58:706 (3,4) - this jump is oddly large
01:14:706 (3,4) - why does the spacing get cut in half?
01:33:373 (3,1) - huge jump in spacing here
01:37:373 (1,1,1) - auto can't get 1000 on all of these spinners. Ninja spinners are not allowed in ranked, and I think ninja spinners on a normal is just not in good taste.
01:49:706 (3,4) - another random spacing jump
I'm not saying this difficulty has to be distance snapped, but I fail to see the logic behind any of the spacing changes, and I think it's far too much for what is basically a Normal difficulty. In a Hard this is okay, not a Normal.

Last 20 seconds just isn't mapped on this diff? Any reason why?

Right now I feel like this diff needs more work to be ranked.
Last edited by Digitalfear117 5 months ago, edited 1 time in total.
Andrei
Beat Clicker
69 posts
RO Flag

5 months ago
NM diff is completely int dw, i mapped this with maybe one or two braincells back then.
Imma apply ur stuff later and rework the diff a bit.

l also wanna keep this outro part unmapped because I’ve played some older mapsets with low diffs where they just didn’t map the outro and I felt like this fits in really well. Imma give some examples later (my Dum Tek Tek has a similar thing going on)
Andrei
Beat Clicker
69 posts
RO Flag

5 months ago
General

- removed audio lead-in time
- applied ur combo colors

NM

- moved 00:51:373 (2) further away
- fixed spacing on 00:58:706 (3,4), 01:15:706 (4,5)
- added a circle on 01:34:039 to compensate spacing between 01:33:373 (3,1)
- fixed spinners
tl;dr applied all ur stuff

also, as mentioned before, there were multiple easy/normal difficulty maps back then without any outro mapped, such as these ones:
https://osu.ppy.sh/beatmapsets/5774#osu/35781
https://osu.ppy.sh/beatmapsets/5697#osu/27388
https://osu.ppy.sh/beatmapsets/5408#osu/33567

so i'd be fire if the outro gets to be unmapped on that diff
kingkurboh335
BAT Manager
2,780 posts
HR Flag

Earned 2 kudosu.

1 day ago
okay, it's actual mod time for real

NM

- 01:50:706 (1) - would move the sliderhead of this one more away from 01:49:706 (3) - for clearer rhythmic distance between the two objects
- also, i agree with digital about mapping the end of this somg, as the current ending feels really sudden

HD

- 01:11:873 (1) - would not have a slider here, it feels out of place and sudden, would rather just have a circle on 01:12:039
- 01:54:540 (1) - same here ^

rest is fine c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Andrei
Beat Clicker
69 posts
RO Flag

1 day ago
ya this set stinks lol, will apply mods soon or later
Andrei
Beat Clicker
69 posts
RO Flag

1 day ago

kingkurboh335 wrote:

okay, it's actual mod time for real

NM

- 01:50:706 (1) - would move the sliderhead of this one more away from 01:49:706 (3) - for clearer rhythmic distance between the two objects
- also, i agree with digital about mapping the end of this somg, as the current ending feels really sudden

HD

- 01:11:873 (1) - would not have a slider here, it feels out of place and sudden, would rather just have a circle on 01:12:039
- 01:54:540 (1) - same here ^

rest is fine c:


NM

01:50:706 - 01:56:039 - ctrl+g'd that whole thing, quick 'n dirty.

HD

sure, replaced them with a circle
kingkurboh335
BAT Manager
2,780 posts
HR Flag

No kudosu yet.

1 day ago
that was a lot of maps checked lol
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Andrei
Beat Clicker
69 posts
RO Flag

1 day ago
ur da goat fr
pimpG
osu! BAT
144 posts
BR Flag

Earned 1 kudosu.

1 day ago
Source should be DJMAX
also I don't really have a problem with how the 1st difficulty don't have the last part mapped, I agree with mapper that it fits well enough.
Last edited by pimpG 1 day ago, edited 1 time in total.
Andrei
Beat Clicker
69 posts
RO Flag

10 hours ago
Oh right, I removed any mention of DJMax because it wouldn’t let me upload on bancho… forgot to add it back here lol

will do soon!
Andrei
Beat Clicker
69 posts
RO Flag

9 hours ago
updated~
kingkurboh335
BAT Manager
2,780 posts
HR Flag

No kudosu yet.

6 hours ago
rebubbled
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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