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Index » Beatmaps » Pending Beatmaps » Unknown Artist - Silver Mirror

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xXxGAM3RPROxXx
Beat Clicker
66 posts
DE Flag

2 weeks ago
This beatmap was submitted using in-game submission on Freitag, 10. Oktober 2025 at 15:48:30

Artist: Unknown Artist
Title: Silver Mirror
Source: ひぐらしのなく頃に
Tags: 株式会社AIDIA GIWAKU2 Higurashi no Naku Koro ni When the Cicadas Cry gamerpro gamer pro gam3r Videogame Video Game instrumental vgm
BPM: 100
Filesize: 865kb
Play Time: 00:37
Difficulties Available:
  • (2,75 stars, 28 notes)
  • .. (1,22 stars, 19 notes)
  • . (0,61 stars, 12 notes)


Download: Unknown Artist - Silver Mirror
Information: Scores/Beatmap Listing
—————
yep, stole poka's map idea because im #evil
i liked the idea of the map so i wanted to make one as well
i have no idea where this is from, what it means or what it is xD
timings still probably fucked, but i tried :P
some of the notes are placed on quiet parts of the song, so it might seem that it isnt placed to anything, but it is!!! please believe me!!! i placed it to the song!!!
cant find anything about artist, so i put unknown artist and put "株式会社AIDIA" in tags because i think those are the people responsible for it, but not specifically the artist, as i think thats an entire company
Poka set: https://osu.titanic.sh/b/1000002858

changelog:
kurboh said no black circles
levi told me to reupload to fix description
gamin'
xXxGAM3RPROxXx
Beat Clicker
66 posts
DE Flag

2 weeks ago
Notes: took like every tag from https://youtu.be/qTxmYXt2nfE

even though the video is 3 minutes long, the song just repeats for 3 minutes so its not really a cut ver.

yayyy

i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata i hate metadata
Last edited by xXxGAM3RPROxXx 2 weeks ago, edited 1 time in total.
gamin'
BlakeBelladonna
Spinner Sage
176 posts
US Flag

Earned 1 kudosu.

2 weeks ago
i tried to help

fuck mp3 files with no metadata

and chatgpt was useless

and what the fuck is even this, fucking mp3 detector gave me some random ass artist in god knows what country

Last edited by BlakeBelladonna 2 weeks ago, edited 1 time in total.
BlakeBelladonna
Spinner Sage
176 posts
US Flag

No kudosu yet.

2 weeks ago
nvm its hungarian
xXxGAM3RPROxXx
Beat Clicker
66 posts
DE Flag

2 weeks ago

BlakeBelladonna wrote:

i tried to help

fuck mp3 files with no metadata

and chatgpt was useless

and what the fuck is even this, fucking mp3 detector gave me some random ass artist in god knows what country


for anyone looking at this thread btw, this was discussed in DMs, we came to the conclusion that "株式会社AIDIA" might theoretically be what the artist is, but when searching for it, it just showed us companies
also, translating it just means "AIDIA Co., Ltd." so like, probably not really the artist, just the company behind it.
yay metadata!!
gamin'
poka
Star Shooter
220 posts
US Flag

Earned 1 kudosu.

1 week ago
rug you
Last edited by poka 1 week ago, edited 1 time in total.
SCAG
Cymbal Sounder
49 posts
US Flag

No kudosu yet.

1 week ago
is this set finished? i'd like to bring the SCAG brigade over… (i wanna mod it ^.^)

CERTIFIED WORST MODDER
SCAG
Cymbal Sounder
49 posts
US Flag

Earned 1 kudosu.

1 week ago
that was a rhetorical question


[.]
i see what you're trying to do here but it doesn't work at all. something you need to keep in mind when making easy diffs is that it's for new players – they're not just for people at a higher skill level to farm 4mod with. the flow should be smoother, the sliders should be simpler, there's so much that just doesn't work with an easy diff
something to also consider is how often you overlap objects, which not only is difficult to read for newer players but also generally just looks gross
additionally, i understand that with songs like this there's a lot of room for interpretation, but there are clear moments of emphasis that go unemphasised in a way that makes the map look like it was made with the game on mute

honestly, the only thing i can suggest here is to remap it. i can also make an easy diff for you if you want – no credit is needed in the diff name, i wanna keep the period diffnames since i rather enjoy that

also i'm gonna immortalise this slider because jesus christ dude


[..]

this is definitely a step up, but the biggest glaring issue is the spacing. we're still in the realm of lowdiffs, and having consistent spacing for the sake of easier reading is absolutely essential. for example, 00:01:844 (2,3,4) - (3) is spaced evenly between (2) and (4) VISUALLY, but rhythmically they couldn't be more far off! not to mention the fact that you have 1/6 rhythms like this in a normal diff

xXxGAM3RPROxXx wrote:

some of the notes are placed on quiet parts of the song, so it might seem that it isnt placed to anything, but it is!!! please believe me!!! i placed it to the song!!!

i understand that you make this a big focal point but the fact of the matter is that it really doesn't work here when the song is already as subtle as it is – ESPECIALLY not if your goal is to make diffs with lower skill floors.

also 00:08:594 (1,2) - cmon man what're we doing
i fw stuff like this heavy but this is not what 1* maps are for

i can see this diff being okay with heavy modifications but it'll take a while. i'll point out more specific things if you like!

[…]

this is where i started looking at diff settings and like
i know what you're tryna do here and i think its neat but there is no reason to make this HP10 OD10. you are not neo@lex. high HP works terribly with songs that are this sparse and non-rhythmic
once again i see the vision but the biggest issue is the execution. take it from me, someone who's ranked high CS sets like this both here and on bancho: it's a LOT more precise than one would make it seem. once again, spacing is a big deal here, and there are a lot of points in this map where it could have been done so, so much better. once again, will detail more if need be

00:08:444 (1) - there's so much opportunity with a slider as long as this, i don't think it should just be a straight line. there's a lot of room for more creative structuring in this diff, really

[GENERAL]

CONVERT YOUR PERFECT CURVE SLIDERS

also! keep in mind your usage of the playfield!! [..] is fine enough but the playfield usage in [.] and […] are both very lackluster. always think about the space you haven't used yet, and what you can do to get there without it seeming forced

CERTIFIED WORST MODDER
xXxGAM3RPROxXx
Beat Clicker
66 posts
DE Flag

1 week ago

SCAG wrote:

that was a rhetorical question


[.]
i see what you're trying to do here but it doesn't work at all. something you need to keep in mind when making easy diffs is that it's for new players – they're not just for people at a higher skill level to farm 4mod with. the flow should be smoother, the sliders should be simpler, there's so much that just doesn't work with an easy diff
something to also consider is how often you overlap objects, which not only is difficult to read for newer players but also generally just looks gross
additionally, i understand that with songs like this there's a lot of room for interpretation, but there are clear moments of emphasis that go unemphasised in a way that makes the map look like it was made with the game on mute

honestly, the only thing i can suggest here is to remap it. i can also make an easy diff for you if you want – no credit is needed in the diff name, i wanna keep the period diffnames since i rather enjoy that

also i'm gonna immortalise this slider because jesus christ dude


[..]

this is definitely a step up, but the biggest glaring issue is the spacing. we're still in the realm of lowdiffs, and having consistent spacing for the sake of easier reading is absolutely essential. for example, 00:01:844 (2,3,4) - (3) is spaced evenly between (2) and (4) VISUALLY, but rhythmically they couldn't be more far off! not to mention the fact that you have 1/6 rhythms like this in a normal diff

xXxGAM3RPROxXx wrote:

some of the notes are placed on quiet parts of the song, so it might seem that it isnt placed to anything, but it is!!! please believe me!!! i placed it to the song!!!

i understand that you make this a big focal point but the fact of the matter is that it really doesn't work here when the song is already as subtle as it is – ESPECIALLY not if your goal is to make diffs with lower skill floors.

also 00:08:594 (1,2) - cmon man what're we doing
i fw stuff like this heavy but this is not what 1* maps are for

i can see this diff being okay with heavy modifications but it'll take a while. i'll point out more specific things if you like!

[…]

this is where i started looking at diff settings and like
i know what you're tryna do here and i think its neat but there is no reason to make this HP10 OD10. you are not neo@lex. high HP works terribly with songs that are this sparse and non-rhythmic
once again i see the vision but the biggest issue is the execution. take it from me, someone who's ranked high CS sets like this both here and on bancho: it's a LOT more precise than one would make it seem. once again, spacing is a big deal here, and there are a lot of points in this map where it could have been done so, so much better. once again, will detail more if need be

00:08:444 (1) - there's so much opportunity with a slider as long as this, i don't think it should just be a straight line. there's a lot of room for more creative structuring in this diff, really

[GENERAL]

CONVERT YOUR PERFECT CURVE SLIDERS

also! keep in mind your usage of the playfield!! [..] is fine enough but the playfield usage in [.] and […] are both very lackluster. always think about the space you haven't used yet, and what you can do to get there without it seeming forced

oh yeah i mostly just mapped this for fun tbh because i saw poka's set, wasnt really go for ranked or whatever on this because its stupidly mapped, because i like mapping stupidly. :P
the hp and od is just the same as poka's because i found it neat
if you want you can make an easy diff, sure

if you think i can get this ranked, loved, whatever, i'll try to apply changes👍(or most likely just remap the diffs, because theyre dumb!!!!)
Last edited by xXxGAM3RPROxXx 1 week ago, edited 1 time in total.
gamin'

9 posts | Jump | 1