that was a rhetorical question

[.]
i see what you're trying to do here but it doesn't work at all. something you need to keep in mind when making easy diffs is that it's for new players – they're not just for people at a higher skill level to farm 4mod with. the flow should be smoother, the sliders should be simpler, there's so much that just doesn't work with an easy diff
something to also consider is how often you overlap objects, which not only is difficult to read for newer players but also generally just looks gross
additionally, i understand that with songs like this there's a lot of room for interpretation, but there are clear moments of emphasis that go unemphasised in a way that makes the map look like it was made with the game on mute
honestly, the only thing i can suggest here is to remap it. i can also make an easy diff for you if you want – no credit is needed in the diff name, i wanna keep the period diffnames since i rather enjoy that
also i'm gonna immortalise this slider because jesus christ dude

[..]
this is definitely a step up, but the biggest glaring issue is the
spacing. we're still in the realm of lowdiffs, and having consistent spacing for the sake of easier reading is absolutely essential. for example, 00:01:844 (2,3,4) - (3) is spaced evenly between (2) and (4) VISUALLY, but rhythmically they couldn't be more far off! not to mention the fact that you have 1/6 rhythms like this in a normal diff
xXxGAM3RPROxXx wrote:
some of the notes are placed on quiet parts of the song, so it might seem that it isnt placed to anything, but it is!!! please believe me!!! i placed it to the song!!!
i understand that you make this a big focal point but the fact of the matter is that it really doesn't work here when the song is already as subtle as it is – ESPECIALLY not if your goal is to make diffs with lower skill floors.
also 00:08:594 (1,2) - cmon man what're we doing
i fw stuff like this heavy but this is not what 1* maps are for
i can see this diff being okay with heavy modifications but it'll take a while. i'll point out more specific things if you like!
[…]
this is where i started looking at diff settings and like
i know what you're tryna do here and i think its neat but there is no reason to make this HP10 OD10. you are not neo@lex. high HP works terribly with songs that are this sparse and non-rhythmic
once again i see the vision but the biggest issue is the execution. take it from me, someone who's ranked high CS sets like this both here and on bancho: it's a LOT more precise than one would make it seem. once again, spacing is a big deal here, and there are a lot of points in this map where it could have been done so, so much better. once again, will detail more if need be
00:08:444 (1) - there's so much opportunity with a slider as long as this, i don't think it should just be a straight line. there's a lot of room for more creative structuring in this diff, really
[GENERAL]
CONVERT YOUR PERFECT CURVE SLIDERSalso! keep in mind your usage of the playfield!! [..] is fine enough but the playfield usage in [.] and […] are both very lackluster. always think about the space you haven't used yet, and what you can do to get there without it seeming forced