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Index » Beatmaps » Work In Progress/Help Wanted » EMIRI - Self-Destructive Girl feat. JubyPhonic (English Version)

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Avril
Rhythm Incarnate
698 posts
PH Flag

2 months ago
This beatmap was submitted using in-game submission on 11 January, 2026 at 1:09:59 AM

Artist: EMIRI
Title: Self-Destructive Girl feat. JubyPhonic (English Version)
Tags: english pop punk j-pop jpop self destructive raina illune raina_illune generalcanon
BPM: 160
Filesize: 35599kb
Play Time: 03:13
Difficulties Available:


Download: EMIRI - Self-Destructive Girl feat. JubyPhonic (English Version)
Download: EMIRI - Self-Destructive Girl feat. JubyPhonic (English Version) (no video)
Information: Scores/Beatmap Listing
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#8
For Ranked

i love aim maps in titanic
BATs: ? / ?
[Kagamine Rin]
osu! BAT / osu!taiko BAT
131 posts
NL Flag

No kudosu yet.

2 months ago
can first will mod somewhere next week
Avril
Rhythm Incarnate
698 posts
PH Flag

2 months ago
Metadata

Title: Self-Destructive Girl - English Version feat. JubyPhonic
Artist: EMIRI
Vocals: JubyPhonic (go support her!)
Album: Self-Destructive Girl - English Version feat. JubyPhonic
Art / Animation: generalcanon
MV: Raina Illune

Credits

Hitsounds: Kana Arima

Other

Official Hatsune Miku Vocals
scug
osu! BAT
494 posts
US Flag

No kudosu yet.

2 months ago
Cutesy, Abusive, Suicidal Girl-failure


01:01:479 - 01:37:479 : would make this a kiai
02:25:479 - 03:13:479 : here too
01:50:229 (2) - weird sliderend overlap
02:01:854 (2) - weird sliderend overlap
03:10:479 (1,2,3) - imo would nc these since it's like the only time 1/3 is used
00:31:385 (5) - i would remove this circle, it feels out of place compared to the rest of the section + there's no sound being represented
[!] 00:04:479 (1) - slider body is offscreen

fun map i liek it
Last edited by scug 2 months ago, edited 2 times in total.
furry
Avril
Rhythm Incarnate
698 posts
PH Flag

2 months ago

kyooti wrote:

[Cutesy, Abusive, Suicidal Girl-failure]

01:01:479 - 01:37:479 : would make this a kiai - [O] sure
02:25:479 - 03:13:479 : here too - [O] sure
01:50:229 (2) - weird sliderend overlap - [O] yeah
02:01:854 (2) - weird sliderend overlap - [O] yeah
03:10:479 (1,2,3) - imo would nc these since it's like the only time 1/3 is used - [O] sure i guess
00:31:385 (5) - i would remove this circle, it feels out of place compared to the rest of the section + there's no sound being represented - [X] no i think it stays
[!] 00:04:479 (1) - slider body is offscreen - [O] cs3 moment yeah

fun map i liek it
thank you good sir
[Kagamine Rin]
osu! BAT / osu!taiko BAT
131 posts
NL Flag

No kudosu yet.

2 months ago
Music video should be around -100 -200 MS -120 seemed the most accurate to me

and if u want to use Metadata from the song itself it should be ` Self-Destructive Girl feat. JubyPhonic (English Version) `

would remove the vocaloid tag since its a cover nd no vocaloid is singing in this for the cover

will mod the diff somewhere in the weekend
Avril
Rhythm Incarnate
698 posts
PH Flag

2 months ago

Kagamine Rin wrote:

Music video should be around -100 -200 MS -120 seemed the most accurate to me - [O] Added

and if u want to use Metadata from the song itself it should be ` Self-Destructive Girl feat. JubyPhonic (English Version) ` - [O] yeah

would remove the vocaloid tag since its a cover nd no vocaloid is singing in this for the cover - [O] oops yeah will do

will mod the diff somewhere in the weekend
arutama
osu! BAT / Completionist
651 posts
ID Flag

No kudosu yet.

6 days ago
ah, i think Enid loves this genre of song…
ss farming
laurafied
osu! BAT
69 posts
AU Flag

Earned 1 kudosu.

5 days ago
hi there, i really like this song ₍₍⚞(˶˃ ꒳ ˂˶)⚟⁾⁾
im so surprised to see a jump map here on this server but, i am not complaining =w=
hope you dont mind me dropping by with an unannounced mod post~

General:
- the image file can be stored as a .jpg instead, to avoid unnecessary file bloat. i went ahead and converted it for you!

Expert:
00:31:385 (5,1) - its reasonable to expect that this 1/4 rhythm gap gets interpreted as 1/2 due to the spacing. i think this rhythm works here, but perhaps overlap it with 00:31:104 (4) - to not cause problems
01:08:791 (8) - this note here stands out because in this section usually the 8th 1/2 rhythm is skipped, so i dont think treating this note with the same intensity (spacing wise) as the surrounding jumps is fair. i would reduce the spacing a tad (maybe around x:286 y:195)
02:32:791 (8) - ^
01:18:916 (4,5) - swapping this rhythm around (circle, then slider) would work immensely better to capture the vocal rhythm, so that theyre both actives
01:36:729 (1,2,1,2,1) - having spacing intensity gradually decrease here would be really fitting, to signal to the player the song is about to wind down here (or at the very least decrease the last jump)
02:23:604 (7,8,9,10) - there actually is no 1/4 rhythm here =w= but i think interpreting the rising intensity like this is okay, although decreasing the spacing of these specific 4 notes greatly (something like 0.4x ds) would allow the imminent burst 02:23:979 (1,2,3,4,5,6,7,8) - to have a noticeable spike in gameplay, to fit with the spike in rhythm
03:09:916 (5,6) - turn this into a 1/2 slider for the held guitar note - we like our jumps, but we want to feel the song aswell~

overall, i think this is a nice, cute map!!!
i do have some qualms with your visual presentations - some times where i feel visual spacing wasnt necessarily regarded (01:57:541 (2,3,5) - 00:19:291 (5,3) - 00:29:604 (7,2) - ) or where the opposite occured, and patterns felt somewhat pushed in to accomodate visual spacing / geometry / blanket or whatever (00:18:354 (1,2,3,4,5) - 01:26:416 (2,3,1) - 02:02:979 (1,2,3,4) - ) resulting in movement that didnt always quite feel fitting.
another thing to be cautious about is how you use jumps. jumps are a great tool, you can express intensity with them, and theyre really fun!!! but jumps are quite one-dimensional, and if you over-use them, they lose their power. be careful to note if youre representing different vocal phrases / instruments / parts of the song in general, with the same jumps, because in isolation they might fit fine, but when evaluating the beatmap as a whole they can potentially hurt things more than help.

hope this helps~
uuuuuuhh
what do i put here
(╥﹏╥)
Avril
Rhythm Incarnate
698 posts
PH Flag

5 days ago

laurafied wrote:


General:
- the image file can be stored as a .jpg instead, to avoid unnecessary file bloat. i went ahead and converted it for you!

Expert:
00:31:385 (5,1) - its reasonable to expect that this 1/4 rhythm gap gets interpreted as 1/2 due to the spacing. i think this rhythm works here, but perhaps overlap it with 00:31:104 (4) - to not cause problems - [X] imo the spacing is okay as since its also hitable in DT

01:08:791 (8) - this note here stands out because in this section usually the 8th 1/2 rhythm is skipped, so i dont think treating this note with the same intensity (spacing wise) as the surrounding jumps is fair. i would reduce the spacing a tad (maybe around x:286 y:195) [X] flow breaks in there so no, also its to continue the extended vocal since original ends in a pause

02:32:791 (8) - ^ [X] same reason applies
01:18:916 (4,5) - swapping this rhythm around (circle, then slider) would work immensely better to capture the vocal rhythm, so that theyre both actives [O] Sure, applied
01:36:729 (1,2,1,2,1) - having spacing intensity gradually decrease here would be really fitting, to signal to the player the song is about to wind down here (or at the very least decrease the last jump) [O] I mean I guess so

02:23:604 (7,8,9,10) - there actually is no 1/4 rhythm here =w= but i think interpreting the rising intensity like this is okay, although decreasing the spacing of these specific 4 notes greatly (something like 0.4x ds) would allow the imminent burst 02:23:979 (1,2,3,4,5,6,7,8) - to have a noticeable spike in gameplay, to fit with the spike in rhythm [O] decreased spacing anyway

03:09:916 (5,6) - turn this into a 1/2 slider for the held guitar note - we like our jumps, but we want to feel the song aswell~ [O] sure, i guess

overall, i think this is a nice, cute map!!!
i do have some qualms with your visual presentations - some times where i feel visual spacing wasnt necessarily regarded (01:57:541 (2,3,5) - 00:19:291 (5,3) - 00:29:604 (7,2) - ) or where the opposite occured, and patterns felt somewhat pushed in to accomodate visual spacing / geometry / blanket or whatever (00:18:354 (1,2,3,4,5) - 01:26:416 (2,3,1) - 02:02:979 (1,2,3,4) - ) resulting in movement that didnt always quite feel fitting. [O] fixed some sections you mentioned

another thing to be cautious about is how you use jumps. jumps are a great tool, you can express intensity with them, and theyre really fun!!! but jumps are quite one-dimensional, and if you over-use them, they lose their power. be careful to note if youre representing different vocal phrases / instruments / parts of the song in general, with the same jumps, because in isolation they might fit fine, but when evaluating the beatmap as a whole they can potentially hurt things more than help. [?] The constant jumps in each chorus is to emphasize the vocals, otherwise it would just be your boring full ver map that doesn't have the fun of being a rankable jump spam.
hope this helps~

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