Index » Beatmaps » Pending Beatmaps » Icon For Hire - Make a Move (Sped Up & Cut Ver.) [Osu|Taiko]
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No kudosu yet. |
let me know when previous mods are fixed, i'll mod~
uuuuuuhh
what do i put here (╥﹏╥) |
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Combo Commander
345 posts
No kudosu yet. |
i think its time for bn check
secretly npc
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No kudosu yet. |
response muzu - 00:31:833 - Forgotten finish? | yep good spot mb Also can remove 00:32:129 | clarified to be remove finish on 109, so applied making moves - 00:41:534 - d to make it dkddk | yeah that works sent updated .osu in mapping :) @host |
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Earned 1 kudosu. |
Post-retirement mods:
dilf enjoyer's Insane 00:22:205 (4,5,6,7,8,9) - ngl i would probably rework this structure because it looks lifeless, i do see the vision however 00:24:427 (4,5) - ctrl + g maybe so it looks impactful imo 00:45:460 (3) - my ocd triggers this so much can you please copy this 00:44:867 (1) slider and just ctrl + j and ctrl + h and put it in the same position No Hesitation 00:44:571 (3) - would work better if make them 2 kicksliders for the most impactful thing ever this map is good shit for real |
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No kudosu yet. |
is arutama inactive?
uuuuuuhh
what do i put here (╥﹏╥) |
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No kudosu yet. |
fixed all, will be updated soon [TM]
Last edited by dilf enjoyer
2 days ago, edited 1 time in total.
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i have a moment when my laptop died and i need to wait* at least a week to make it run normally again…. and yes i was not active cuz i need to wait my laptop alive again like for a week sadly…
Last edited by arutama
1 day ago, edited 1 time in total.
ss farming
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Last edited by arutama
1 day ago, edited 1 time in total.
ss farming
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awesomesauce bubble of happiness
furry
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No kudosu yet. |
hm, i was asked to look but the map is already bubbled (˶˃⤙˂˶)
anyway i do have some things i want to point out before this map could be ranked first Expert: 00:25:167 (3) - itd be a lot nicer if you moved this slider half a beat forward and placed a circle at this timestamp instead, not a fan of how the snare at 00:25:315 - is skipped dilf enjoyer's Insane: 00:24:279 (3,4,5) - this pattern would totally look cooler if you made it symmetrical between 2 and 6 something like this Hard: 00:09:318 (1,2,3,4,5,6) - vs 00:11:688 (1,2,3,4,5) - exact same vocal structure but rhythm ideas completely change in the next measure?? fwiw i think the second measure is better because of how the actives follow the vocals better so id make them both fit that way but up 2 u wilted rose's Hard: 00:17:318 (5) - id like to see this sliders direction reversed because the spacing and the snap back to 1 is kinda unreasonable (especially on this kind of calmer section) 00:18:058 (2,1) - i think just place the circle right above the slidertail… you can rearrange the other circles to fix the triangle and having this odd one out when other instances take a normal approach 00:21:760 (5,6) - doesnt fit well 00:23:538 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is the longest chain of 1/2s in the entire map and its not even the chorus section, id like to see this nerfed or broken up [!] 00:36:869 (5,1,2,3) - this jump is like, massive… 2.4x spacing and if you ask me i dont think its even justified patterning wise (something like this 00:42:497 (1,2,3) - you can forgive the large spacing for because of the patterning, but the pattern at concerned timestamp is kind of haphazard). you can have a spacing increase here but id like to see this pattern reworked in a way thats more reasonable for this Hard i am in general concerned with the amount of odd overlaps scattered throughout the difficulty where patterns move back into each other, not only is it hard to make look good but from experience it causes reading difficulties especially on the old skins id like to see this map in a way that makes me happy for ranked, so here are some patterning ideas for you to use instead~ 00:12:873 (1,2,3,4,5) - 00:33:610 (1,2,3,4,5) - 00:30:648 (1,2,1,2,3) - tbh this one is kind of borderline but i see youre trying to go for having some jumps in this diff so trying to work with that 00:31:833 (4,5) - 00:43:386 (4,5) - and adjacent - just do something like 00:41:016 (4,5) - honestly it has the same effect Normal: 00:44:275 (6,7,1) - i fear this rhythm could potentially be unclear in a Normal and cause the player to misclick 7… why not do a 3/4 reverse like youve done here 00:39:535 (5) - ? 00:42:497 (1) - accidental finish? Easy: 00:37:757 (1) - id really really love it if this slider ended at 00:39:535 - feels way more impactful heree that'll be all, sorry if its kind of a lot but i will like to see this set ranked~ uuuuuuhh
what do i put here (╥﹏╥) |
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No kudosu yet. |
nah, rn is fine, and i want my symmetry :p LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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Combo Commander
345 posts
No kudosu yet. |
blud just spilled rage on my diff :sob:
Last edited by wilted_rose
23 hours ago, edited 1 time in total.
secretly npc
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No kudosu yet. |
sure, updated (as in i sent it to arutama and he'll update it yippee)
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No kudosu yet. |
lets keep a positive attitude. improving maps is a good thing for everyone involved („• ֊ •„)੭ uuuuuuhh
what do i put here (╥﹏╥) |
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it's never too late to do something that could improve the map, no? ss farming
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| 32 posts | Jump | 1 2 3 |