i'm loving the high effort! id be happy to take this map ♡
General:
this may be an error on my end, but… it appears theres a duplicate .osb file in the map folder? kindly check and if so, remove it
the Hard difficulty has a lead-in countdown, but the Normal diff does not. i do not care whether you use the countdown or not as long as you make them consistent - otherwise, im happy with the map technical-wise!
this is just my preference, but id love the names of the difficulty to be visible on the storyboard aswell if thats not too much extra effort, it'd be really nice~
Hard:
this doesn't affect much, but… hp5? makes the difficulty settings consistent (4/4/4/4 and 5/5/5/5)
00:24:719 (2,3) - i would swap these object placements so both
00:23:103 (6,1) - and
00:24:950 (3,4) - are stacked, plays nicely
00:34:642 - a circle here for the drum would be nice
00:41:334 (1,2,3) - being separated from
00:41:796 (4) - would play a lot better… please
id like to see
01:54:719 (3) - separated from
01:53:796 (2) - also
02:25:411 (7,8) - likewise
01:10:411 (1,2) - please swap these around - that way you have 2 squares moving in opposite directions, i think thats nice
02:56:334 (1,2,3) - im not too sure what the goal of this pattern was… mind just copying the same slider and turning it 120 degrees so they form a nice even triangle? (based around
02:57:950 (4) - )
the third kiai seems to have a great deal of… odd slidershapes? examples like
02:54:488 (3) -
03:05:334 (1) -
03:08:334 (1) - etc have a high amount of anchors and are just kind of thrown into the map, rather than serving to create visual cohesion. small variations are cute i dont mind those, but i feel like itd do your map a service to create some consistency with them - make shapes like waves
02:25:411 (7) -
03:00:950 (2) - or curves, and vary them in length and thickness!
Normal:
00:52:642 (9) - this very long 4 beat reverse slider is very underwhelming to play! long sliders are done nicely in this difficulty otherwise (like
03:03:719 (1) - ), but when its only 1 active note for 4 seconds of gameplay, id like to see something more interesting done with the rhythm here
01:11:796 (3,4) - i would really love to see this pattern shifted back half a beat and a circle placed at
01:12:257 -, even rhythm spacing between doubles is good for new players and plays nice :p
02:12:719 (3,4) - likewise
02:37:873 (4) - please please please do not use multiple half beat reverse sliders in a Normal diff! i do not care that its hittable with the player holding their cursor still, Normal players already struggle to comprehend sliders sliderends, and slider reverses as it is. break this apart (goes for all uses of them in the diff,
02:45:257 (1) - etc)
that'll be all~