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Index » Beatmaps » Pending Beatmaps » Son Dam-bi - Bad Boy

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Joey
Star Shooter
243 posts
LT Flag

3 days ago star
This beatmap was submitted using in-game submission on Monday, January 19, 2026 at 05:50:14

Artist: Son Dam-bi
Title: Bad Boy
Tags: Pop Korean kpop k-pop Dance Mini Album Vol. 1 孫淡妃
BPM: 130
Filesize: 24176kb
Play Time: 03:15
Difficulties Available:
  • Hard (3.32 stars, 469 notes)
  • Normal (2.1 stars, 239 notes)


Download: Son Dam-bi - Bad Boy
Download: Son Dam-bi - Bad Boy (no video)
Information: Scores/Beatmap Listing
—————
ahhh 2000s kpop song.
for Ranked

A song from Son Dam Bi 1st Mini Album on 2nd track.
This beatmap style was inspired by Rolled, James, etc mappers.

wish you like it!

Edit 1:Archen Modding done
Edit 2:laurafied Modding done.
Edit 3:pimpG Modding Done
Archen
Combo Commander
490 posts
CA Flag

Earned 1 kudosu.

2 days ago
Hi I'm Archen~!

Normal

00:18:950 (7) - This circle is misaligned with the sliders 00:20:796 (2,3,4,5,6,7) - this pattern is too, shift this one grid space to the left on grid size 3
00:23:103 (1,2,3) - i recommend hit sounding these slider end with snares too below details a little more.
During the intro I noticed that no claps were used on the snare noises yet when the first verse of the song, started at 00:30:488 (1) - claps were beginning to be used, this feels pretty inconsistent. Please note that there is multiple areas where there is hit sounding on White Ticks are missing. (e.g. 00:41:565 (2,3,4,5) - ) [ Other Examples: 00:52:642 (9) - (Slider end is missing Finish) 01:01:873 (6) - , 01:03:719 (3) - , 01:09:257 (5) - (slider head) (All missing finish and/or whistle) ]
00:51:026 (6,7,8) - Move this entire pattern down one gird space on grid size 3 for some nice stacking with that slider reverse arrow c:
01:01:873 (6) - I don't think you can do this on a normal diff, i encourage you to move this to

03:06:488 (2) - move this slightly over to x304 y184 so its more asligned
01:01:873 (6) - i encourage you to move this to x56 y224 or somewhere around there as for now its pretty difficult to read for a normal.
02:15:257 (2,3) - move 2 to x168 y240 and move 3 to x216 y260 creating a nice blanket pattern for this section with sliders being aligned.


Hard

same hitsounding issues with normal diff regarding missing hitsounds for sounds in the song, not gonna laundry list it dont worry!
00:49:873 (4,5) - Move 4 to x176 y288 and then move 5 to x312 y312 (nice)
00:52:873 (5,6,7,8,9,10,11) - and 00:54:719 (5,6,7,8,9,10,11) - imo You do NOT have to change these but i feel like some BATs may take issue to this considering this is a Hard Difficulty. ( it should be done more like these! 01:53:796 (2) - 01:55:642 (1) - )
01:09:257 (6,7,8,9) - rotate this by -5 degrees and realign as needed.
02:16:642 (3) - MOVE THIS OVER TO X88 Y192 DUDE THIS SLIDER PATTERN LOOKS COOL I LIKE THIS


Besides some minor issues this map is sick!! Love the improvement on your maps!! I would say update Hard's name to "Light Insane" as this feels too difficult for a Hard. Either way the Hard diff SCREAMS Rolled and James Style, It rules. Very very good map, one of my favourites!!

Thank you for modding with Archen! How was your experience today? please let me know by dm'ing or pinging me!
Hi! I’m Archen!
Joey
Star Shooter
243 posts
LT Flag

2 days ago

Archen wrote:

Hi I'm Archen~!



Hard

same hitsounding issues with normal diff regarding missing hitsounds for sounds in the song, not gonna laundry list it dont worry!
00:49:873 (4,5) - Done
00:52:873 (5,6,7,8,9,10,11) - and 00:54:719 (5,6,7,8,9,10,11) - Done 01:53:796 (2) - 01:55:642 (1) - Done
01:09:257 (6,7,8,9) - Done
02:16:642 (3) - Done


Besides some minor issues this map is sick!! Love the improvement on your maps!! I would say update Hard's name to "Light Insane" as this feels too difficult for a Hard. Either way the Hard diff SCREAMS Rolled and James Style, It rules. Very very good map, one of my favourites!!

Thank you for modding with Archen! How was your experience today? please let me know by dm'ing or pinging me!
laurafied
osu! BAT
86 posts
AU Flag

Earned 1 kudosu.

2 days ago star
i'm loving the high effort! id be happy to take this map ♡

General:
this may be an error on my end, but… it appears theres a duplicate .osb file in the map folder? kindly check and if so, remove it
the Hard difficulty has a lead-in countdown, but the Normal diff does not. i do not care whether you use the countdown or not as long as you make them consistent - otherwise, im happy with the map technical-wise!
this is just my preference, but id love the names of the difficulty to be visible on the storyboard aswell if thats not too much extra effort, it'd be really nice~

Hard:
this doesn't affect much, but… hp5? makes the difficulty settings consistent (4/4/4/4 and 5/5/5/5)
00:24:719 (2,3) - i would swap these object placements so both 00:23:103 (6,1) - and 00:24:950 (3,4) - are stacked, plays nicely
00:34:642 - a circle here for the drum would be nice
00:41:334 (1,2,3) - being separated from 00:41:796 (4) - would play a lot better… please
id like to see 01:54:719 (3) - separated from 01:53:796 (2) - also
02:25:411 (7,8) - likewise
01:10:411 (1,2) - please swap these around - that way you have 2 squares moving in opposite directions, i think thats nice
02:56:334 (1,2,3) - im not too sure what the goal of this pattern was… mind just copying the same slider and turning it 120 degrees so they form a nice even triangle? (based around 02:57:950 (4) - )
the third kiai seems to have a great deal of… odd slidershapes? examples like 02:54:488 (3) - 03:05:334 (1) - 03:08:334 (1) - etc have a high amount of anchors and are just kind of thrown into the map, rather than serving to create visual cohesion. small variations are cute i dont mind those, but i feel like itd do your map a service to create some consistency with them - make shapes like waves 02:25:411 (7) - 03:00:950 (2) - or curves, and vary them in length and thickness!

Normal:
00:52:642 (9) - this very long 4 beat reverse slider is very underwhelming to play! long sliders are done nicely in this difficulty otherwise (like 03:03:719 (1) - ), but when its only 1 active note for 4 seconds of gameplay, id like to see something more interesting done with the rhythm here
01:11:796 (3,4) - i would really love to see this pattern shifted back half a beat and a circle placed at 01:12:257 -, even rhythm spacing between doubles is good for new players and plays nice :p
02:12:719 (3,4) - likewise
02:37:873 (4) - please please please do not use multiple half beat reverse sliders in a Normal diff! i do not care that its hittable with the player holding their cursor still, Normal players already struggle to comprehend sliders sliderends, and slider reverses as it is. break this apart (goes for all uses of them in the diff, 02:45:257 (1) - etc)

that'll be all~
Last edited by laurafied 2 days ago, edited 1 time in total.
uuuuuuhh
what do i put here
(╥﹏╥)
Joey
Star Shooter
243 posts
LT Flag

2 days ago

laurafied wrote:

i'm loving the high effort! id be happy to take this map ♡

General:
this may be an error on my end, but… it appears theres a duplicate .osb file in the map folder? kindly check and if so, remove it
the Hard difficulty has a lead-in countdown, but the Normal diff does not. i do not care whether you use the countdown or not as long as you make them consistent - otherwise, im happy with the map technical-wise!
this is just my preference, but id love the names of the difficulty to be visible on the storyboard aswell if thats not too much extra effort, it'd be really nice~
Deleted old osb. it's now changed album name.

Hard:
this doesn't affect much, but… hp5? makes the difficulty settings consistent (4/4/4/4 and 5/5/5/5) hmm, i think i change normal diff HP To 3 and Hard diff HP to 6. it's starting to 2007s
00:24:719 (2,3) - Done
00:34:642 - Done
00:41:334 (1,2,3) - Done
02:25:411 (7,8) - Done
01:10:411 (1,2) - Done
02:56:334 (1,2,3) - Done
03:08:334 (1) - Done

Normal:
00:52:642 (9) - Done
01:11:796 (3,4) - Done
02:12:719 (3,4) - Done
02:37:873 (4) - Done

that'll be all~
pimpG
osu! BAT
124 posts
BR Flag

Earned 1 kudosu.

15 hours ago
here's a better quality video, the new video offset is around -2389

normal

00:47:565 - remove new combo here and add new combo on 00:48:950 -
00:52:642 - new combo here and probably rotate the next objects like this for better visual:
Box

01:00:488 - new combo and remove new combo on 01:02:334 -
01:03:719 - new combo
01:06:719 - remove new combo here and add new combo on 01:07:411 -
01:10:873 - new combo
01:12:488 - move this circle to x328 y64 so the design doesn't look forcedly linear
01:48:026 - the overlap with the previous object doesn't look good in my opinion. probably just move it to x96 y288 then move 01:49:873 - to x320 y280 then 01:52:180 - to x224 y 224.
01:49:873 - new combo
01:52:642 - remove new combo
02:00:950 - new combo
02:13:873 - remove new combo and add new combo on 02:15:719 -
02:19:411 - new combo
02:52:411 - new combo here and remove new combo on 02:53:796 -
03:07:411 - new combo

hard

01:00:026 - new combo and remove new combo on 01:00:719 -
01:02:565 - remove new combo and add new combo on 01:03:488 -
01:05:334 - remove new combo
01:22:180 - new combo
02:28:642 - new combo
Last edited by pimpG 15 hours ago, edited 19 times in total.
Joey
Star Shooter
243 posts
LT Flag

9 hours ago

pimpG wrote:

here's a better quality video, the new video offset is around -2389

normal

00:47:565 - done
00:52:642 - done
01:00:488 - done
01:03:719 - done
01:06:719 - done
01:10:873 - done
01:12:488 - done
01:48:026 - done
01:49:873 - done
01:52:642 - done
02:00:950 - done
02:13:873 - done
02:19:411 - done
02:52:411 - done
03:07:411 - done

hard

01:00:026 - done
01:02:565 - done
01:05:334 - done
01:22:180 - done
02:28:642 - done


and looks clear. the coast is clear. i'm done with modding.

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