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Index » Beatmaps » Pending Beatmaps » Unknown Artist - Spelunker

23 posts | Jump | 1 2
laurafied
osu! BAT
134 posts
AU Flag

No kudosu yet.

1 day ago
wats a “flizzy vruh”
˚ RAVE!!!!! ˚
kingkurboh335
BAT Manager
2,814 posts
HR Flag

Earned 1 kudosu.

20 hours ago

scug wrote:

uuhh h hurheuahghifhicviucbhuutbio drj ojrtbi jgf njljrjleeroopopw rpi ewpri bubble for loved


why was this bubbled?? this set is NOT READY yet, and still needs fixes, so here are some:

General

- most difficulties are missing audio lead-in time (each one needs 1500ms)
- some difficulties contain perfect curve sliders which need to be converted
- optional, but all difficulties are missing custom colours… tho in this case, they may not be as necessary, would still prefer to have them

Mahogany's CS0

- difficulty is missing the source
- 00:23:972 (1) - unsnapped sliderend

Gamer's melon

- difficulty doesn't have hitsounds

Mahogany's TAG4

- difficulty is missing the source
- 00:12:648 (2) - slider tail is offscreen

even if the set is silly, there still needs to be some quality to it and this bubble was kinda negligent of you
LVL1 | 300 ATK | 200 DEF
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Cloudpaw
Combo Commander
299 posts
US Flag

No kudosu yet.

18 hours ago

kingkurboh335 wrote:


- optional, but all difficulties are missing custom colours… tho in this case, they may not be as necessary, would still prefer to have them


Bancho RC rule: Each beatmap must use at least two different custom combo colours unless the default skin is forced. The combo colours must not blend with the beatmap's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colours do not blend with the background accidentally.

they are necessary on Bancho
Last edited by Cloudpaw 18 hours ago, edited 1 time in total.
it/its only
scug
osu! BAT
667 posts
US Flag

No kudosu yet.

18 hours ago

Cloudpaw wrote:

kingkurboh335 wrote:


- optional, but all difficulties are missing custom colours… tho in this case, they may not be as necessary, would still prefer to have them


Bancho RC rule: Each beatmap must use at least two different custom combo colours unless the default skin is forced. The combo colours must not blend with the beatmap's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colours do not blend with the background accidentally.

they are necessary on Bancho

loved has very different standards from ranked, some rc rules like these can be broken and still be perfectly fine for loved (but ye pls add some combo colors k thx :plsplspls:)
furry
Cloudpaw
Combo Commander
299 posts
US Flag

Earned 1 kudosu.

18 hours ago
Mahogany's CS0:
unset preview point
it/its only
Cloudpaw
Combo Commander
299 posts
US Flag

No kudosu yet.

18 hours ago

scug wrote:

loved has very different standards from ranked, some rc rules like these can be broken and still be perfectly fine for loved (but ye pls add some combo colors k thx :plsplspls:)


not all rules are created equal but most of the issues listed are not able to be dismissed with "different standards", especially with the mapper here and ready to fix them
Last edited by Cloudpaw 18 hours ago, edited 1 time in total.
it/its only
dilf enjoyer
Spinner Sage
129 posts
US Flag

18 hours ago
fixed all

JUST KIDDING i forgot combo colors for one of the diffs
Last edited by dilf enjoyer 18 hours ago, edited 1 time in total.
dilf enjoyer
Spinner Sage
129 posts
US Flag

18 hours ago
ACTUALLY DONE, forgot to add combo colors + audio leadin for melon diff (and HS)
Last edited by dilf enjoyer 18 hours ago, edited 1 time in total.

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