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Index » Beatmaps » Pending Beatmaps » t.i.g.e.r.DRAGON - Homecoming

8 posts | Jump | 1
kingkurboh335
Global Moderator / BAT Manager
2,896 posts
HR Flag

1 year ago
This beatmap was submitted using in-game submission on 14. travnja 2026. at 0:20:11

Artist: t.i.g.e.r.DRAGON
Title: Homecoming
Source: Homecoming ~Morenatsu Revisited~
Tags: instrumental video game ambient dzahndragon gabrieltigre stormsinger facing a new dawn visual novel furry gay yaoi eroge
BPM: 140
Filesize: 7444kb
Play Time: 05:01
Difficulties Available:


Download: t.i.g.e.r.DRAGON - Homecoming
Information: Scores/Beatmap Listing
—————
mapset 49

we're in 2007 (Old Dawn) & 2010 (New Dawn)

update 1: Digitalfear117 mod
update 2: added new difficulty (leftover from broken laptop incident)
update 3: finished difficulty
update 4: hitsounded
update 5: Cuddles mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,554 posts
US Flag

Earned 2 kudosu.

11 months ago
This map is cute, but are you confident in the snappings on these notes at the start? this sounds kind of off to me. Take this slider here 00:24:000 (1) - why not end it on the white tick at 00:24:428 like you do in later sections? Yes I do hear the sound you ended these sliders on, but only at 25% with all effects turned off. I think it would make more sense to change it to match the later parts of the map.

03:53:143 - Uninherited line changes nothing.
kingkurboh335
Global Moderator / BAT Manager
2,896 posts
HR Flag

11 months ago

Digitalfear117 wrote:

This map is cute, but are you confident in the snappings on these notes at the start? this sounds kind of off to me. Take this slider here 00:24:000 (1) - why not end it on the white tick at 00:24:428 like you do in later sections? Yes I do hear the sound you ended these sliders on, but only at 25% with all effects turned off. I think it would make more sense to change it to match the later parts of the map. - okay, that one i did mess up, fixed so it's now on the red tick, fits better i think

03:53:143 - Uninherited line changes nothing. - it makes the sampleset soft
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Cuddles
BAT Manager
1,074 posts
US Flag

No kudosu yet.

11 months ago

Satori wrote:

03:53:143 - Uninherited line changes nothing. - it makes the sampleset soft


I'd rather change that timing point into an inheriting point then, because there's really not much need for another timing point if it's not gonna change the timing or fix the offset.
Last edited by Cuddles 11 months ago, edited 2 times in total.
kingkurboh335
Global Moderator / BAT Manager
2,896 posts
HR Flag

11 months ago

vyper wrote:

I'd rather change that timing point into an inheriting point then, because there's really not much need for another timing point if it's not gonna change the timing or fix the offset.

fine, i'll do that

btw, don't rank this yet! i have something else planned with this :p
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,554 posts
US Flag

No kudosu yet.

11 months ago

Satori wrote:

fine, i'll do that

btw, don't rank this yet! i have something else planned with this :p
sounds good, we will wait!
Cuddles
BAT Manager
1,074 posts
US Flag

Earned 2 kudosu.

2 days ago
New Dawn

00:31:607 (6) - the way this is spaced out from 5 and 7 kinda feels weird ngl, try to make the spacing consistent
00:33:000 (2) - same with this slider
01:39:642 (1,2,3,4,5,6,7,8,9,10,11) - nothing super major, but spacing between a lot of these hit objects here feel weird, try to fix them up to make them more consistent like you'd do with the mod posts above
01:53:357 (1,2,3,4,5,6,7,8,9,10,11) - same as above
02:01:392 I think you missed an important sound here? I can't tell if this is intentional or not
03:39:214 (1,2,3) - this is awkwardly overlapping with 03:37:714 (4) a little bit

after all, I think the set is good to go, just gotta wait on digital and a 3rd BAT
kingkurboh335
Global Moderator / BAT Manager
2,896 posts
HR Flag

2 days ago

Cuddles wrote:

[New Dawn]
00:31:607 (6) - the way this is spaced out from 5 and 7 kinda feels weird ngl, try to make the spacing consistent
00:33:000 (2) - same with this slider
01:39:642 (1,2,3,4,5,6,7,8,9,10,11) - nothing super major, but spacing between a lot of these hit objects here feel weird, try to fix them up to make them more consistent like you'd do with the mod posts above
01:53:357 (1,2,3,4,5,6,7,8,9,10,11) - same as above
02:01:392 I think you missed an important sound here? I can't tell if this is intentional or not
03:39:214 (1,2,3) - this is awkwardly overlapping with 03:37:714 (4) a little bit

after all, I think the set is good to go, just gotta wait on digital and a 3rd BAT


applied everything, thank you!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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