3,543 users, 7 online now.
A total of 1,088,751 plays!

Index » Beatmaps » Pending Beatmaps » Antti Hannula - Weekend

7 posts | Jump | 1
OnikataKayoko
Combo Commander
394 posts
LT Flag

2 months ago
This beatmap was submitted using in-game submission on 2026 m. balandžio 27 d., pirmadienis at 13:32:54

Artist: Antti Hannula
Title: Weekend
Tags: Electronic Instrumental chiptune 8-bit SID C64 Commodore 64 ignasblaz1000 SergeantIgnas Dutex
BPM: 125
Filesize: 5173kb
Play Time: 02:36
Difficulties Available:
  • Hard (3,52 stars, 470 notes)
  • Insane (4,76 stars, 637 notes)
  • Normal (2,61 stars, 258 notes)


Download: Antti Hannula - Weekend
Information: Scores/Beatmap Listing
—————
https://youtu.be/1TqOXf87Jn0?si=Ms6NeeY2g5jqqkSF

For ranked.
BG sauce

All 3 Diffs are done
Need for modding thx.

Edit 1:Kurboh modding done, and added older usernames, custom hitsounds.
Edit 2:HGFF Modding done lolol song.
OnikataKayoko
Combo Commander
394 posts
LT Flag

2 months ago
[ Deleted ]
Last edited by OnikataKayoko 2 months ago, edited 1 time in total.
kingkurboh335
Global Moderator / BAT Manager
2,911 posts
HR Flag

Earned 2 kudosu.

1 month ago
mod time:

General

- remove combo colours 6, 7 and 8 on all difficulties, they were left white by mistake

Normal

- 00:18:240 (3) - would move the sliderend higher so it's less confusing

- 00:34:560 (1,2,3) - the spacing between the slider and two circles is kinda big, would suggest you move the sliderhead and tail of 00:34:560 (1) - closer to 00:36:240 (2,3) - the circles
- 00:40:320 (5) - add new combo (NC)
- 00:42:240 (9) - add new combo (NC)
- 00:44:160 (15) - add new combo (NC)
- 02:36:000 (1,2,3,4) - how about if the final pattern looked like this? :p


i won't more than that cuz i'm lazy =w=
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
OnikataKayoko
Combo Commander
394 posts
LT Flag

1 month ago

kingkurboh335 wrote:

mod time:

General

- remove combo colours 6, 7 and 8 on all difficulties, they were left white by mistake removed 3 white colors

Normal

- 00:18:240 (3) - done

- 00:34:560 (1,2,3) - done
- 00:40:320 (5) - done
- 00:42:240 (9) - done
- 00:44:160 (15) - done
- 02:36:000 (1,2,3,4) - done

i won't more than that cuz i'm lazy =w=
OnikataKayoko
Combo Commander
394 posts
LT Flag

hotgayfurryfeet
Whistle Blower
16 posts
NZ Flag

Earned 2 kudosu.

3 days ago
hiii sry for the wait

Normal

on this diff there's a lot of messed up distance snaps due to sticking to the grid too much, when using ds and grid, it's best to avoid curves other than 90 degree turn, and if you do use curves other than that, let yourself turn off the grid temporarily (or at least using smaller grid size) would make for cleaner overlaps

00:58:800 (3,4,5,6) - ik this normal has been pretty edgy with the spacing but this pattern might actually be too hard for a normal 😭 nerfing the spacing here would be better


Hard


00:57:120 (6,7,1,2,3) - the overlaps on this pattern is pretty tricky to read imo, i would prob do sth like this instead (note that i moved 00:56:400 (2,3,4,5,6,7) - up a bit to make room for the pattern

00:58:800 (7,8,9) - new players don't rly have the aim control to hit this consistently so they'll prob find this pretty annoying to hit, i think just a stack or distance snap is fine

01:55:200 (1,2,3,4,5,6,7) - same issue as above, stacks would fit better here imo


Insane


00:40:320 (1,2) - stack the slider ends here would look better imo this map is reading focused so the intended player should be able to read this without issue
01:50:040 (6,7) - why is the ds suddenly x0.8 here 😭 it makes the stream looks really scuffed
OnikataKayoko
Combo Commander
394 posts
LT Flag

3 days ago

hotgayfurryfeet wrote:

hiii sry for the wait

Normal

on this diff there's a lot of messed up distance snaps due to sticking to the grid too much, when using ds and grid, it's best to avoid curves other than 90 degree turn, and if you do use curves other than that, let yourself turn off the grid temporarily (or at least using smaller grid size) would make for cleaner overlaps idk, meh, everything is fine.

00:58:800 (3,4,5,6) - technically fine. done.




Insane


mission accompolished. all we done. i'll guess will finding on other bats to nominate.

7 posts | Jump | 1
Users browsing this forum: None