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Index » Beatmaps » Work In Progress/Help Wanted » Sum 41 - No Reason

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dilf enjoyer
Spinner Sage
160 posts
US Flag

1 day ago
This beatmap was submitted using in-game submission on Saturday, May 30, 2026 at 3:48:25 PM

Artist: Sum 41
Title: No Reason
Tags: 2004 chuck english rock melodic hardcore skate pop punk alternative biz deryck whibley steve stevo jocz dave baksh jason mccaslin island records
BPM: 196
Filesize: 4596kb
Play Time: 03:02
Difficulties Available:
  • Blame (5.66 stars, 707 notes)


Download: Sum 41 - No Reason
Information: Scores/Beatmap Listing
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hihihihihihihi

kurboh / ?
Cloudpaw
Combo Commander
434 posts
US Flag

Earned 1 kudosu.

1 day ago
vc mod give kds
it/its only
dilf enjoyer
Spinner Sage
160 posts
US Flag

1 day ago
yes yes
dilf enjoyer
Spinner Sage
160 posts
US Flag

1 day ago
converted sliders
fixed combo color that was below the luminosity limit (45 -> 55)
Avril
osu! BAT
826 posts
PH Flag

Earned 1 kudosu.

23 hours ago
Blame

00:49:046 (1) - just move this to x:49 y:20
00:53:638 (1) - this is fine, but I would rather just make it a full jump for consistency because you make it a full jump on 01:03:434 (1,2)
01:11:087 - please map the break if you don't bother to map the intro theres a lot of wasted rhythms to place there too
01:57:618 (1,2,3,4,5,6,7,8,1,2) - DUUUUUUUUUUUUUUDE, why is it so passive?!?!?!?!, the vocals here is already been intensified so there's like absolute NO REASON to make this even more active + spacing
02:19:658 (1,2,3,4,5,6,7,8) - this buildup is so strong yet you made it even weaker, this needs to be a proper jump
02:35:883 (1,2,1,2,1,2) - this spacing needs to be buffed man, what the helly
02:40:475 (4,5,6,7,8,9,10,1,2,3,4,5) - this is just bad, it is hittable and playable but this just plays ass in my honest opinion
02:58:689 - Slider tail is offscreen.

some map takes
1. Why you didn't map the intro, i understand the 30s but bruh the intro is so mappable (even the first ranked / loved map of this has the intro, i don't get it)
2. from 02:41:699 until the end you just decided to map the vocals except i find it kind of sad that from this part, its practically just passive rhythms you need more active rhythms for this man

i love this song but i can't guarantee for a nomination
Last edited by Avril 23 hours ago, edited 2 times in total.
Cuddles
BAT Manager
1,271 posts
US Flag

Earned 1 kudosu.

22 hours ago
Blame

The fact that you skipped the intro is just sad. It's super mappable and yet you decided to ignore it for 0
00:34:046 (5,1) - The pause feels a little awkward, maybe add a hitcircle at 00:34:658 to compliment the drums?
00:38:026 (1,2,3,4,5,6,7,8,9) - idk how I feel about this… I have a feeling that it doesn't follow the song.
00:42:924 (5,6,7,8) - How about make this pattern not overlap with the previous slider?
00:45:373 (8,9,10) - This doesn't even need to be passive
00:53:026 (1,2,1,2) - Try to make this less jumpscary
01:39:862 (1) - remove NC
01:40:015 (2) - add NC
01:48:893 (4,5,6,7,8) - no
01:50:271 - 02:00:373 Why the hell is the bridge mapped SUPER passively? I feel like this section needs to be remapped entirely idk
02:19:658 (1,2,3,4,5,6,7,8) - I agree with Avril, this build-up NEEDS to feel like a build-up
02:32:975 I'm assuming you forgot to add a hitcircle here?
02:40:475 (4,5,6,7,8,9,10,1,2,3,4,5) - What the hell is that spacing??? I don't think there needs to be a cutstream there at all.
02:42:005 (3,4,5) - This spacing is gross, please buff it
02:43:230 (1,2,3) - This one too
I don't know man, I just think a vast majority of the sections are SO passively mapped that it's not even funny. This map desperately needs a LOT more active rhythms

I probably won't nominate this, but I hope these mods make this map a little better to play
dilf enjoyer
Spinner Sage
160 posts
US Flag

21 hours ago
done all + mapped intro
kingkurboh335
Global Moderator / BAT Manager
2,999 posts
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Earned 1 kudosu.

11 hours ago
mod time from me while i have free time:

Blame

  • 00:04:658 (1) - i'd adjust the slider here so it resembles the path of 00:03:434 (9) - more for better symmetry. here's how it should look like kinda (slider tail is on the same y axis as 00:05:577 (3) - this):


  • 00:10:169 - would add a circle here as that's when the vocal ends, you can stack it below 00:10:015 (4) - this

  • 00:34:046 (5,6) - i feel like players are gonna hit 00:34:658 (6) - too early cuz it's in the same combo, so i would either add NC to 00:34:658 (6) - or add an object on 00:35:147 - that's perhaps stacked on top of 00:34:658 (6) - for additive rhythm

  • 00:39:250 (9,1) - similar thing happens here, though i feel like in this case it can work cuz of NC :p

  • 00:54:403 (2) - would place this further right (like 5 small grid space right) as this pattern feels underspaced, and if you do, do the same for 00:55:628 (2) - but to the left

  • 01:04:964 (1) - would reverse this slider (CTRL+G) so the pattern becomes way more epic (constant downward movement that matched song lyrics)

  • 01:07:873 (6) - would add NC here and (maybe) remove it from 01:08:638 (1) - as it doesn't have significant enough spacing for one

  • 01:22:260 (5) - i feel like the slidetail here should be moved more downwards, kinda like this:


  • 01:49:046 (5,6,7,8,9,10,11) - this entire pattern could be cooler, would move the 01:49:505 (6,7,8) - burst in a way where 01:49:658 (8) - would be placed so it's horizontally symmetrical with sliderhead of 01:49:046 (5) - this, and then adjust the 01:49:811 (9,10,11) - pattern so the movement into 01:50:271 (1) - is more flowy, here's how it should look like by the end:



  • 02:00:067 (8,9) - would flip this horizontally (CTRL+H) and add a NC on 02:00:067 (8) - this

  • 02:20:271 (5) - would add NC here as 02:20:271 (5,6,7,8) - this pattern is different from 02:19:658 (1,2,3,4) - this and it gives more build up i feel

  • 02:23:791 (6) - would move this way down so it's on x:256 y:128 cuz it follows the slider path better

  • 02:32:975 - why is there no circle here? this breaks the consistency of your entire map… would add one on x:256 y:144 so it looks like it's stacked with 02:33:128 (1) -

  • 02:35:424 - same thing here, add a circle stacked on top of 02:35:577 (1) -

  • 02:37:873 - here too, add a circle between 02:37:260 (2,6) - these two to simulate the "falling down" lyric :p

  • 02:40:322 - last part that needs a circle, place it below 02:39:862 (3) - this slider

  • 02:40:475 (5) - add NC here and remove it from 02:41:087 (1) - as this one continuous stream

  • 02:41:699 - 03:00:067 - this map just falls apart here… the most intense part of the song gets the least intense kiai… it's the part that feels undermapped to me (i see the other modders complained) so i'd say add more active rhythm (more circles) to make the map feel complete


that's all from me!
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dilf enjoyer
Spinner Sage
160 posts
US Flag

4 hours ago
done all, im still iffy about 00:10:169 (5) because the sound isn't as big as the drums but its whatever, if others like it its fine

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