General:
The BG on normal is not in the same position as on all other difficulties, in the .osu on most of the set the bg is at 0,0:
0,0,"wp3790986-anime-aesthetic-wallpapers.jpg",0,0
But on harumi's normal it is at 1,1 causing the bg to move when switching diffs
0,0,"wp3790986-anime-aesthetic-wallpapers.jpg",1,1
Change it to be at 0,0 like on the rest of the set.
top diff vs insane:
at the beginning of the insane difficulty, the map is actually harder than the top diff is, this can be confirmed in mapset verifier, where the spikes on the insane are way higher than the top diff. Also at the end of the map, both diffs can be seen having near identical difficulty ratings. You should nerf the intro in insane. Looking at these waves the insane diff just seems way too similar in difficulty compared to top diff at many times.
Key areas of note are: at 40.4, 60.4, and 64.8 seconds insane diff matches top diff in difficulty strain
Very concerning spot: at 0.4-8.0 seconds insane diff is significantly higher in difficulty strain compared to top diff
This is also reflected in the sr jump. hard is 3.54, insane is 4.40 and top diff is 4.77. top diff and insane are quite close.
harumi's normal:
00:30:418 (2) - this object collides with the hp bar
00:42:939 (2) - ^
01:11:661 (1) - ^
01:18:965 (4) - ai mod says this slider is unsnapped by -2ms
01:20:791 (4) - ai mod says this slider is unsnapped by -2ms
01:21:443 (6) - ai mod says this slider is unsnapped by -2ms
kiai at 00:56:980 is not snapped
nice catmull sliders! nice mapset overall, but insane, and normal diff need a little bit of help