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Index » Beatmaps » Ranked/Approved Beatmaps » EDOGA-SULLIVAN - WONDERFUL WONDER (TV Size)

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Harumi-chan
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25 posts
CA Flag

2 weeks ago heart
This beatmap was submitted using in-game submission on February 10, 2025 at 9:50:54 PM

Artist: EDOGA-SULLIVAN
Title: WONDERFUL WONDER (TV Size)
Source: みだらな青ちゃんは勉強ができない
Tags: 淫らな青ちゃんは勉強ができない Midara na Ao-chan wa Benkyou ga Dekinai Ao-chan Can't Study! Opening op Japanese Anime 佐々木萌 Sasaki Moe 坂本遥 Sakamoto Haruka can't cant cannot pop jpop j-pop
BPM: 160
Filesize: 3514kb
Play Time: 00:56
Difficulties Available:
  • Easy (2.97 stars, 73 notes)
  • Expert (5 stars, 189 notes)
  • Hard (4.75 stars, 150 notes)
  • Insane (4.94 stars, 178 notes)
  • Normal (4.45 stars, 128 notes)


Download: EDOGA-SULLIVAN - WONDERFUL WONDER (TV Size)
Information: Scores/Beatmap Listing
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#8 Satori / arutama

perhaps a pp map… xd

Audio & Metadata
mapped in Digitalfear117's 2013 client -w-

everything else by me :>
Yuki Yokoya
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74 posts
PH Flag

No kudosu yet.

2 weeks ago
[Expert]
00:51:049 (1,2,3,4,5,1,2,3) - WHERE IS MY 1-2s MAN I AM ANGRY (this is subject to no change at all)

other than that some of your bezier curve sliders rather look inconsistent, i know its osu client moment but you can use digital's perfect curve slider now to be atleast consistent (still subject to no change but it's up to you)

mapset verifier kinda doodoo saying that you have some offsnap from 00:17:580 - 00:41:767 but i don't see some offsnap in your diffs so idk
Harumi-chan
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25 posts
CA Flag

2 weeks ago
i didn't map this on newest client so i didn't know about this xd should still be fine tho
as for the supposed unsnaps i checked mapset verifier myself and didn't see anything so idk
arutama
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517 posts
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No kudosu yet.

2 weeks ago
ngl i need to learn how to map like harumi…

nice map, will mod it
ss farming
kyooti
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64 posts
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No kudosu yet.

2 weeks ago
farm era engaged
:D

2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
arutama
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517 posts
ID Flag

Earned 1 kudosu.

1 week ago
General

  • 00:49:174 - is this hitnormal sampleset intentionally added? i don't think it should be there tbh, would like to keep it with hitclap only

[Easy]

  • 00:04:549 (3) - feels like the sliderend should be on 00:05:111 - instead, pretty much like what u do on 00:00:049 (1) - 00:01:549 (3) - and 00:03:049 (1) -

  • 00:56:299 (3) - maybe NC this

[Normal]

  • 00:13:549 (5,6,7,1) - could reduce the rhythm chain here by replacing 00:14:111 (6) - this object with a circle, and then add a circle on 00:14:486 - to make an active rhythm to emphasize the prominent vocal and drum there

[Insane]

  • 00:36:611 (2,3,4) - the spacing between (3) and (4) feels a little bit exaggerated compared to what you do on 00:48:611 (2,3,4) - might reduce the spacing a little bit for 00:37:174 (3,4) -

[Expert]

  • 00:00:049 (1,2) - kinda want to see a neat blanket here for 00:00:611 (2) -

  • 00:04:549 (1,2) - ^
ss farming
Harumi-chan
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25 posts
CA Flag

1 week ago
General

  • 00:49:174 - is this hitnormal sampleset intentionally added? i don't think it should be there tbh, would like to keep it with hitclap only - wasn't intentional oops

[Easy]

  • 00:04:549 (3) - feels like the sliderend should be on 00:05:111 - instead, pretty much like what u do on 00:00:049 (1) - 00:01:549 (3) - and 00:03:049 (1) - yes

  • 00:56:299 (3) - maybe NC this - this was already a NC but yes

[Normal]

  • 00:13:549 (5,6,7,1) - could reduce the rhythm chain here by replacing 00:14:111 (6) - this object with a circle, and then add a circle on 00:14:486 - to make an active rhythm to emphasize the prominent vocal and drum there
    - yeah sure

[Insane]

  • 00:36:611 (2,3,4) - the spacing between (3) and (4) feels a little bit exaggerated compared to what you do on 00:48:611 (2,3,4) - might reduce the spacing a little bit for 00:37:174 (3,4) - reduced it

[Expert]

  • 00:00:049 (1,2) - kinda want to see a neat blanket here for 00:00:611 (2) - tried something

  • 00:04:549 (1,2) - ^ - tried something too

tyty for mods, resolved now
Last edited by Harumi-chan 1 week ago, edited 1 time in total.
arutama
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517 posts
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No kudosu yet.

1 week ago

Harumi-chan wrote:


00:56:299 (3) - maybe NC this - this was already a NC but yes

> [Easy] | i meant to say to remove NC on that btw, what was i thinking when im writing the mod :sob:
Last edited by arutama 1 week ago, edited 1 time in total.
ss farming
Harumi-chan
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25 posts
CA Flag

1 week ago

arutama wrote:

> i meant to say to remove NC on that btw, what was i thinking when im writing the mod :sob:

oh ok xdd, well i want to keep NC anyway to be consistent with all other diffs if that's fine
arutama
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517 posts
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No kudosu yet.

1 week ago

Harumi-chan wrote:

oh ok xdd, well i want to keep NC anyway to be consistent with all other diffs if that's fine

fair enough, I'm fine with that
ss farming
Satori
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1907 posts
HR Flag

6 days ago bubble
808 cowbell!

seems good, bubble c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
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517 posts
ID Flag

ss farming

12 posts | Jump | 1