I'm gonna get behind this set if that's okay with you.
Small mods for now. I'm still learning how to mod maps based on gameplay so just bear with me here.
Since this set has been reuploaded to titanic, the top diff needs 1500-2000ms of manual lead in time, that way clients without automatic lead in time won't have a jumpscare start. You can edit the .osu manually and change AudioLeadIn: 0 to 1500 or 2000, or change it in Digital's client.
2000, done
02:35:900 (4) - Mapset verifier is telling me that this is an unsnapped hitcircle.
Looks like you modded before update, seems ok but I resnapped it just in case.
I don't really see any complaints here. Looks nice!
kool
01:21:064 - Add a hitcircle or a slider here? Other difficulties have a hit object here, so it's kinda sad that your diffs are the only ones skipping it.
he was really determined to start the combo at "On my balls" but I added a circle here on his behalf. He will be keeping it on Bancho until further notice :p
00:30:853 (1) - Don't see why this needs an NC.
yeag
00:31:169 (1) - Acting as an alternative for above, remove NC here for consistency with the top diff.
yeag
01:27:695 (3) - Move this hitcircle to x:320 y:128. No offense but where you have it right now, it kinda feels gross playing it in my opinion.
gg rip T-Spin pattern (it does play better now tbh I fully agree with you on that)
01:21:064 - Same deal as Hard diff
Same deal as Hard diff™
02:40:958 (14,15) - I don't get why this spacing is more wider than
02:39:695 (7,8). Consider moving hitcircle 15 up to x:288 y:352, the same spot where hitcircle 5 is.
NOT A WEEB says… I agree that the 0.75x spacing is not great, so I will move
02:39:931 (8,9,10,11,12,13,14) up to make DS more consistent (to 1.00x), I want to keep the
02:41:194 (15) where it is since I perceive the vocals to be stronger there IMO
tldr; he doesnt wanna change the 15 but if it's an issue going forward I'm happy to change it for this server's version of the set