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Index » Beatmaps » Pending Beatmaps » Lia - Toki o Kizamu Uta (TV Size)

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Digitalfear117

3 weeks ago
This beatmap was submitted using in-game submission on Wednesday, August 20, 2025 at 11:50:11 AM

Artist: Lia
Title: Toki o Kizamu Uta (TV Size)
Source: Clannad ~After Story~
Tags: hexis japanese pop anime opening harumi kurboh satori [kagamine rin]
BPM: 139
Filesize: 4082kb
Play Time: 01:26
Difficulties Available:


Download: Lia - Toki o Kizamu Uta (TV Size)
Information: Scores/Beatmap Listing
—————
Mapped on Hexis, converted using my Hexis to osu! converter which can be found here: https://github.com/Digitalfear117/Hexis-to-osu--Beatmap-Converter

Harumi's Intermediate by Harumi-chan: https://osu.titanic.sh/u/992
Kurboh's Advanced by Satori: https://osu.titanic.sh/u/810
Rin's Pro by [Kagamine Rin]: https://osu.titanic.sh/u/813
iSlodinx
866 posts
RS Flag

No kudosu yet.

3 weeks ago
Hello, i'll be modding this set and i'll be your 1st nominator.

  • General:
    - Would be nice if you could add kiai on all diffs maybe? starting from 00:42:158 - to 01:09:784 -

  • Kurboh's Advanced:
    - 01:05:465 - Object's end is slightly unsnapped! Off by -2ms.

  • Harumi's Intermediate:
    - Add circles in 01:14:963 - and 01:16:043 -
  • Sonnyc
    26 posts
    KR Flag

    Earned 1 kudosu.

    3 weeks ago
    General:

    - Title should be "Toki o Kizamu Uta (TV Size)" according to the hepburn romanization.
    - Add "Harumi-chan" to tags since it's their titanic username.

    Novice:

    - NC of the kiai is pretty random, would be nice if you can review the overall NC logic yourself.
    - You should try focusing more on the playfield usage being well spread. Overall, the cursor movement feels like it's mostly moving around the center which leaved the corner potential unused.
    - The intro section (00:17:122 ~ 00:38:273) could show more rhythm variation to express the song as it's mostly a chain of 1/1 beats right now. 00:32:661 (3) - was a good example where you combined a 2/1 slider so things aren't all metronome beats. It's important to design a combination of various rhythms instead of just plainly following audible sounds of the song, or unless the map ends up with the same beats over and over especially for low diffs.

    • 00:21:438 (3) - 00:35:251 (4) - Replacing either to a straight slider or a curve would work better. Linear slider at these context felt special in visual, though the song didn't really changed that much for such decision.
    • 00:33:956 (4,1) - Would be better if the NC starts from (4) along the lyric & the strong sound.
    • 00:53:812 (5,1) - Try avoiding this overlap for a better visual.
    • 01:09:784 (4) - You forgot NC here where the section changes. Also would remove NC at 01:11:942 (1) - for consistency afterwards.


    Kurboh's Advanced:
    • 00:55:107 (4,5,1) - Can you try starting the NC from (4) along the lyrics? That's what you were doing at 00:41:294 (1,2,3) - so it should be better in consistency.
    • 00:57:266 (3,4,5) - Can you try making the spacing even? Seems the intention was to keep the x-axis the same for (3,4) but the unbalanced spacing didn't made it work well.
    • 01:11:942 (1) - 01:16:258 (1) - 01:20:791 (1) - I'd personally remove these NCs since they all belong to the same combo but it's up to you.
    • 01:15:827 (4,3) - This overlap hurts at old skin but w/e
    • 01:25:107 (3) - Why is this slider non-symmetric?


    Might be a pass for me as a BAT. Maybe I'm being too picky for titanic, but I feel there are more room for improvement. Also besides the issue I mentioned, the spread feels a bit unbalanced because it's more like Novice-Intermediate—–Advanced based on how 1/1 spacing was treated similarly at Novice and Intermediate but it's something more you should be careful next time.
    Last edited by Sonnyc 3 weeks ago, edited 1 time in total.
    Digitalfear117

    3 weeks ago
    Hi sonnyc! I appreciate the mods, Novice was more a mapping test than I complete map, meant to put in WIP not pending my bad.

    I’ll work on improving it soon :D
    Digitalfear117

    3 weeks ago
    I also think there was a misunderstanding in the difficulty names. I was naming these off of Hexis conventions, not osu! conventions. In Hexis, the scaling of difficulties is like this:


    Novice - Easy
    Intermediate - Normal
    Advanced - Hard

    If you read this as osu! difficulty names this makes little sense

    Novice - This isn't a Normal?
    Intermediate - Intermediate? Isn't that the same as Advanced?
    Advanced - This is more of a Hard not an Advanced?

    I hope that clears up some of the rhythm choice and the spread a bit better. Now thats not to say we couldn't have made the spread better, I asked harumi and kurboh if they wanted to make a diff before I had even finished mine, and we didn't really edit it much after we all completed our diffs xD. I made a few changes to rhythm after I saw harumi's but not really enough to make it fit perfectly well with the spread I think. In hindsight, my Novice is more of a Normal difficulty though, so that's entirely my error.
    Last edited by Digitalfear117 3 weeks ago, edited 3 times in total.
    Digitalfear117

    3 weeks ago

    Sonnyc wrote:


    - NC of the kiai is pretty random, would be nice if you can review the overall NC logic yourself. Agreed, NC logic was all over the place. I hastily remapped it at some point to try to get it to be lower SR than harumi's diff and never reworked it. Should be better now.
    - You should try focusing more on the playfield usage being well spread. Overall, the cursor movement feels like it's mostly moving around the center which leaved the corner potential unused. I fully agree that object placement is weak in this difficulty. Reworked some, still not amazing though.
    - The intro section (00:17:122 ~ 00:38:273) could show more rhythm variation to express the song as it's mostly a chain of 1/1 beats right now. 00:32:661 (3) - was a good example where you combined a 2/1 slider so things aren't all metronome beats. It's important to design a combination of various rhythms instead of just plainly following audible sounds of the song, or unless the map ends up with the same beats over and over especially for low diffs. I understand that you want more rhythm variation, my goal was just to follow the vocals, and have some gaps in rhythm since it's a low diff. Honestly I am at a bit of loss on how I could vary the rhythms up more, still follow the vocals, and have the gaps I desired originally for this low diff.

    • 00:21:438 (3) - 00:35:251 (4) - Replacing either to a straight slider or a curve would work better. Linear slider at these context felt special in visual, though the song didn't really changed that much for such decision. Yep this was just a silly slider. It's now a curved bezier
    • 00:33:956 (4,1) - Would be better if the NC starts from (4) along the lyric & the strong sound. 100% agree, done.
    • 00:53:812 (5,1) - Try avoiding this overlap for a better visual. After some convincing I got Hexis grid snap to work with me, and now it looks better lol.
    • 01:09:784 (4) - You forgot NC here where the section changes. Also would remove NC at 01:11:942 (1) - for consistency afterwards. I reworked the NC's across the map :D
    Digitalfear117

    3 weeks ago

    iSlodinx wrote:

    Hello, i'll be modding this set and i'll be your 1st nominator.

  • General:
    - Would be nice if you could add kiai on all diffs maybe? starting from 00:42:158 - to 01:09:784 - I prefer not to, breaks on older clients

  • Kurboh's Advanced:
    - 01:05:465 - Object's end is slightly unsnapped! Off by -2ms. Mapset Verifier does not say this, and Digital Client AiMod does not either, so I don't know where you are getting this from


  • Harumi can check your mod
    wilted_rose
    256 posts
    RU Flag

    Earned 2 kudosu.

    1 week ago
    Little mods! :happy:

    Rin diff
    most notable issues:
    > sometimes there are strange visual inconsistencies, like 00:23:165 (3,4), where it has distance spacing differences that doesnt emphasizes nothing
    > there are nc inconsistencies, for example, 00:27:481 (1), where it must be nc at 00:28:345 (2) because there is new lyrics starts, or 00:52:517 (5), but 00:52:517 (5,6) is pretty strange pattern, like you must have more sharper pattern
    > also, keep same angle for objects like 00:35:899 (5,6,7,1) (adjust angle to make 00:36:330 (7,1) to have same angle as 00:35:899 (5,6))
    > and there is differences in spacing of 01:10:431 (2,3), 01:11:510 (4,5), etc. you have made build up with this spacing for higher vocal so you must keep this for most of objects like i have mentioned
    > 01:13:453 (2,3,4) - applies for previous mod but this looks like blind mapped pattern, like you tried to map with some mental pressure or speedmapped it without bothering about emphasis. pretty bad, dont speedmap if you dont feel such types of songs like this one (or do it with simple types of maps like generic)


    Kurboh diff
    Pretty good map! Only can suggest few things:
    > 00:30:071 (4) - feels like overlap but it's just different visual spacing between sliderhead of 00:28:776 (3) and sliderbody of 00:31:366 (3). move by 4-5px by up direction
    > 00:55:539 (5) - adjust it to have less spacing with previous object
    > 01:13:884 (5) - are you sure that there should be circle? looks like filler one that was made with attempt to emphasize piano but kinda intense if you will compare with previous objects rhythm. btw not really suggestion but mostly question to understand what you've had keep in mind when mapped.


    Harumi diff
    Some mods:
    > 00:24:460 (4,5) - you could move 4 by right direction to have more wide pattern (alternate 4 with 5). might be applied for some other objects that are 00:26:618 (3,4) and 01:17:338 (4,5,6) but make sure to choose correct angle because moving in right direction applies for only first pattern
    > 01:26:187 (1) - you can leave this object without nc, it's not necessary at map end


    Novice
    Also some mods:
    > at this point you must fix AiMod ds warnings


    Also important to mention: if some specific diff was made in hexis and you need to keep it as it exists, feel free to reject mod, but it could be better to apply my mods (or reject if some of them have no effect on specific map).
    secretly -2,147,483,646
    Digitalfear117

    1 week ago
    All difficulties were made in Hexis, and are up to date on Hexis as well. This is so that when Hexagon is complete (the server re-implementation for Hexis), we can rank it on there as well!

    As for my diff, AiMod Distance Snapping is really bad, there's no real point in worrying about it. Until I make it less terrible it's best to use Mapset Verifier, which says the distance spacing in all difficulties is good.
    [Kagamine Rin]
    100 posts
    NL Flag

    No kudosu yet.

    2 days ago
    mod


    wilted_rose wrote:

    Little mods! :happy:

    Rin diff
    most notable issues:
    > sometimes there are strange visual inconsistencies, like 00:23:165 (3,4), where it has distance spacing differences that doesnt emphasizes nothing
    > there are nc inconsistencies, for example, 00:27:481 (1), where it must be nc at 00:28:345 (2) because there is new lyrics starts, or 00:52:517 (5), but 00:52:517 (5,6) is pretty strange pattern, like you must have more sharper pattern
    > also, keep same angle for objects like 00:35:899 (5,6,7,1) (adjust angle to make 00:36:330 (7,1) to have same angle as 00:35:899 (5,6))
    > and there is differences in spacing of 01:10:431 (2,3), 01:11:510 (4,5), etc. you have made build up with this spacing for higher vocal so you must keep this for most of objects like i have mentioned
    > 01:13:453 (2,3,4) - applies for previous mod but this looks like blind mapped pattern, like you tried to map with some mental pressure or speedmapped it without bothering about emphasis. pretty bad, dont speedmap if you dont feel such types of songs like this one (or do it with simple types of maps like generic)


    Kurboh diff
    Pretty good map! Only can suggest few things:
    > 00:30:071 (4) - feels like overlap but it's just different visual spacing between sliderhead of 00:28:776 (3) and sliderbody of 00:31:366 (3). move by 4-5px by up direction
    > 00:55:539 (5) - adjust it to have less spacing with previous object
    > 01:13:884 (5) - are you sure that there should be circle? looks like filler one that was made with attempt to emphasize piano but kinda intense if you will compare with previous objects rhythm. btw not really suggestion but mostly question to understand what you've had keep in mind when mapped.


    Harumi diff
    Some mods:
    > 00:24:460 (4,5) - you could move 4 by right direction to have more wide pattern (alternate 4 with 5). might be applied for some other objects that are 00:26:618 (3,4) and 01:17:338 (4,5,6) but make sure to choose correct angle because moving in right direction applies for only first pattern
    > 01:26:187 (1) - you can leave this object without nc, it's not necessary at map end


    Novice
    Also some mods:
    > at this point you must fix AiMod ds warnings


    Also important to mention: if some specific diff was made in hexis and you need to keep it as it exists, feel free to reject mod, but it could be better to apply my mods (or reject if some of them have no effect on specific map).


    00:23:165 (3,4) i dont map w DS

    00:28:345 (2) good catch fixed the inconsistencies w Combos throughout now

    00:35:899 (5,6,7,1) will keep as it is

    01:10:431 (2,3), 01:11:510 (4,5) intentional meant to be like that, If i keep Rhythm + stuff play the same for 15 sec i might aswell not map it at all, its important to have variety in atleast one of them


    Last edited by [Kagamine Rin] 2 days ago, edited 2 times in total.

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