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Index » Beatmaps » Ranked/Approved Beatmaps » RAVEN - Party Tonight

17 posts | Jump | 1 2
SergeantIgnas
99 posts
LT Flag

3 weeks ago heart
This beatmap was submitted using in-game submission on Thursday, September 4, 2025 at 17:32:24

Artist: RAVEN
Title: Party Tonight
Source: O2Jam
Tags: english videogame vgm dance instrumental
BPM: 134
Filesize: 2529kb
Play Time: 01:29
Difficulties Available:
  • Hard (3.68 stars, 260 notes)
  • Normal (2.25 stars, 130 notes)


Download: RAVEN - Party Tonight
Information: Scores/Beatmap Listing
—————
My third map again. Out of Control 2: Electric Boogaloo

This map was inspired by darrihuka.

Made in b753c

Finished for modding. i will wait beatmap get nominated.

Edit 1: Sonnyc Modding done.
Edit 2: wilted_rose Modding done.
Edit 3: Fixed problems on Mapset Verifier.
Edit 4: Sonnyc Little Modding done.
Edit 5: Changed to slider speed into bpm.
Edit 6: done for modding.
Edit 7: Added whistles on part.
Sonnyc
31 posts
KR Flag

Earned 1 kudosu.

2 weeks ago
General:
  • Remove "Party Tonight" from tags. As said before, you don't need duplicated tags when things are at artist or title as we can already search those keywords.
  • Could consider naming the artist as "RAVEN" since it seems that's the preferred styling of the artist found at o2jam gameplays like https://youtu.be/dFprcfw7pXI?si=Bie3M37GIR8MqPZA for example. Also one of the Korean music platform has them labeled as "RAVEN" found at https://music.bugs.co.kr/track/32050348 Couldn't really found any official source regarding the artist format, so I guess you're fine to keep as it is, though mentioning as "RAVEN" feels more accurate from some relative sources.
  • Wonder why you decided to not add "claps" at the kiai section, that made the hitsound very empty compared to the first half. Better adding at adequate context such as 01:01:550, 01:02:445 - etc. You'll already know where.


Normal:
  • Remove audio lead-in. It's not really needed as there's enough time at the beginning.
  • 00:26:177 (4) - What about making this slider straight? Doesn't feel that different from things like 00:24:385 (1) - etc when listening the song.
  • 00:33:788 (2,3,4) - Move a grid left? (1,2) being too close felt messy in spacing.
  • 01:01:326 - 01:04:908 - Could add extra notes as we're at the climax & also to avoid straight 1/1 rhythm chain being over repetitive.


Hard:
  • 00:09:162 (7,1) - Swap NC so it gets consistent with 00:05:579 (1,3). Also 00:10:953 - add NC here for consistency with 00:07:371 (1).
  • 00:51:475 - Add circle? Making it 1/1 felt forced for the sake of pattern while there's an audible sound behind.
  • Felt more normal-whistles could be used when the song has a high pitch, for example 01:15:654 - 01:16:550 - 01:17:445 - 01:21:027 - 01:21:475 - etc. Would be nice if you can review the hitsound in general and add when appropriate so the map fits better with the song.


Not bad, might need extra polishing with the hitsounds. Will do a recheck once the mentioned issues are fixed first.
Last edited by Sonnyc 2 weeks ago, edited 3 times in total.
SergeantIgnas
99 posts
LT Flag

2 weeks ago

Sonnyc wrote:

General:
  • Remove "Party Tonight" from tags. As said before, you don't need duplicated tags when things are at artist or title as we can already search those keywords.
  • Could consider naming the artist as "RAVEN" since it seems that's the preferred styling of the artist found at o2jam gameplays like https://youtu.be/dFprcfw7pXI?si=Bie3M37GIR8MqPZA for example. Also one of the Korean music platform has them labeled as "RAVEN" found at https://music.bugs.co.kr/track/32050348 Couldn't really found any official source regarding the artist format, so I guess you're fine to keep as it is, though mentioning as "RAVEN" feels more accurate from some relative sources.
  • Wonder why you decided to not add "claps" at the kiai section, that made the hitsound very empty compared to the first half. Better adding at adequate context such as 01:01:550, 01:02:445 - etc. You'll already know where.

removed tags.

Normal:
  • Remove audio lead-in. It's not really needed as there's enough time at the beginning.
  • 00:26:177 (4) - What about making this slider straight? Doesn't feel that different from things like 00:24:385 (1) - etc when listening the song.
  • 00:33:788 (2,3,4) - Move a grid left? (1,2) being too close felt messy in spacing.
  • 01:01:326 - 01:04:908 - Could add extra notes as we're at the climax & also to avoid straight 1/1 rhythm chain being over repetitive.

done

Hard:
  • 00:09:162 (7,1) - Swap NC so it gets consistent with 00:05:579 (1,3). Also 00:10:953 - add NC here for consistency with 00:07:371 (1).
  • 00:51:475 - Add circle? Making it 1/1 felt forced for the sake of pattern while there's an audible sound behind.
  • Felt more normal-whistles could be used when the song has a high pitch, for example 01:15:654 - 01:16:550 - 01:17:445 - 01:21:027 - 01:21:475 - etc. Would be nice if you can review the hitsound in general and add when appropriate so the map fits better with the song.

done

Not bad, might need extra polishing with the hitsounds. Will do a recheck once the mentioned issues are fixed first.
pimpG
85 posts
BR Flag

No kudosu yet.

2 weeks ago star
Looks good so far.
SergeantIgnas
99 posts
LT Flag

2 weeks ago

pimpG wrote:

Looks good so far.


Oh. of course.
Last edited by SergeantIgnas 2 weeks ago, edited 1 time in total.
wilted_rose
256 posts
RU Flag

Earned 1 kudosu.

2 weeks ago
[General]
rework hitsounds, there are many claps missing on many important objects (opinion based on hard diff)
basic tags: english videogame vgm dance instrumental

[Hard]
00:15:878 (1,2,3,4,5) - mapped air? imo there should be spinner right next by 1/4 after previous slider
00:29:982 (6) - could be better to have it as triple, because it's kinda undermapped if you'll compare to bursts in the map
00:49:012 (1,2,3,4,5,6) - to keep same spacing (0.98x) towards next note, relatively move by x: -8
00:51:251 (3) - huge spacing for hard diff, it will fit better at x:256 y:384 (also rework pattern which contains this object as 1st in the chain
00:58:415 (5,6,7,1,2,3) - could avoid overlap
01:26:624 (2,3,4) - maybe to snap 4 with 01:25:729 (7)?

[Normal]
00:35:803, 00:39:385 - maybe you put circles here?
secretly -2,147,483,646
SergeantIgnas
99 posts
LT Flag

2 weeks ago

wilted_rose wrote:

[General]
rework hitsounds, there are many claps missing on many important objects (opinion based on hard diff)
basic tags: english videogame vgm dance instrumental
Done

[Hard]
00:15:878 (1,2,3,4,5) - mapped air? imo there should be spinner right next by 1/4 after previous slider
00:29:982 (6) - could be better to have it as triple, because it's kinda undermapped if you'll compare to bursts in the map
00:49:012 (1,2,3,4,5,6) - to keep same spacing (0.98x) towards next note, relatively move by x: -8
00:51:251 (3) - huge spacing for hard diff, it will fit better at x:256 y:384 (also rework pattern which contains this object as 1st in the chain
00:58:415 (5,6,7,1,2,3) - could avoid overlap
01:26:624 (2,3,4) - maybe to snap 4 with 01:25:729 (7)?
Done

[Normal]
00:35:803, 00:39:385 - maybe you put circles here?
Done
Sonnyc
31 posts
KR Flag

No kudosu yet.

1 week ago

Sonnyc wrote:

Wonder why you decided to not add "claps" at the kiai section, that made the hitsound very empty compared to the first half. Better adding at adequate context such as 01:01:550, 01:02:445 - etc. You'll already know where.

______________________

This part wasn't fixed yet, as kiai is still severly missing claps. If you're not sure where to put claps, mostly you'll want to add at upbeats, which are the 2nd and 4th beat of the metronome. The following image will give you a better idea:



If you're using an old client, then the long white tick won't be visible.

Anyway, I expect the kiai section to have more claps at upbeats, like 01:01:550 - 01:02:445 - 01:03:341 - 01:04:236 - etc. The music literally has a clap behind, so it won't be that hard to understand. Applies to both [Normal] and [Hard].

Also for [Normal]: 00:24:385 (1,2,3,4,5,6) - nice change, but the grids are unaligned after (3). You'll want to check that out.

no kds.
Last edited by Sonnyc 1 week ago, edited 2 times in total.
SergeantIgnas
99 posts
LT Flag

1 week ago

Sonnyc wrote:

______________________

This part wasn't fixed yet, as kiai is still severly missing claps. If you're not sure where to put claps, mostly you'll want to add at upbeats, which are the 2nd and 4th beat of the metronome. The following image will give you a better idea:



Fixed

If you're using an old client, then the long white tick won't be visible.

Anyway, I expect the kiai section to have more claps at upbeats, like 01:01:550 - 01:02:445 - 01:03:341 - 01:04:236 - etc. The music literally has a clap behind, so it won't be that hard to understand. Applies to both [Normal] and [Hard].
added claps

Also for [Normal]: 00:24:385 (1,2,3,4,5,6) - nice change, but the grids are unaligned after (3). You'll want to check that out.
done

no kds.
i got it.


It's now done for modding.
Sonnyc
31 posts
KR Flag

Earned 1 kudosu.

6 days ago
Hard:
- 00:12:744 - All difficulties must use the same timing. You're using a different BPM with Normal here. If you want to give SV change, try using the Slider Velocity Multiplier function of the newer client. Something around 2009 will be enough. tl;dr use green lines instead red line.

Also making extra hitsound suggestions (for all diffs) as things still feel missing:
- 00:19:012 - 00:20:803 - 00:30:654 (1,2,3) - 00:37:818 (1,2,3) - 00:56:176 - try adding whistle for the high pitched sound
- 00:19:236 - 00:20:803 - remove clap, feels off
- 01:05:131 - 01:06:027 - 01:06:922 - 01:07:818 - 01:08:714 - 01:09:609 - 01:10:504 - 01:11:400 - 01:12:295 - 01:13:191 - 01:14:086 - 01:14:982 - 01:23:042 - 01:24:833 - Missing clap.
SergeantIgnas
99 posts
LT Flag

6 days ago

Sonnyc wrote:

Hard:
- 00:12:744 - All difficulties must use the same timing. You're using a different BPM with Normal here. If you want to give SV change, try using the Slider Velocity Multiplier function of the newer client. Something around 2009 will be enough. tl;dr use green lines instead red line.
Done

Also making extra hitsound suggestions (for all diffs) as things still feel missing:
- 00:19:012 - 00:20:803 - 00:30:654 (1,2,3) - 00:37:818 (1,2,3) - 00:56:176 - try adding whistle for the high pitched sound
- 00:19:236 - 00:20:803 - remove clap, feels off
- 01:05:131 - 01:06:027 - 01:06:922 - 01:07:818 - 01:08:714 - 01:09:609 - 01:10:504 - 01:11:400 - 01:12:295 - 01:13:191 - 01:14:086 - 01:14:982 - 01:23:042 - 01:24:833 - Missing clap.
Added hitsounds
pimpG
85 posts
BR Flag

Earned 1 kudosu.

2 days ago
hard

in my opinion it's better to end spinner on 01:31:326 or 01:31:774.
but you can keep your current, if you want.

i'm ready to bubble this whenever Sonnyc thinks the map is ready.
Last edited by pimpG 2 days ago, edited 1 time in total.
SergeantIgnas
99 posts
LT Flag

1 day ago

pimpG wrote:

hard

in my opinion it's better to end spinner on 01:31:326 or 01:31:774.
but you can keep your current, if you want.
I choose this 01:31:326 to fit this.

i'm ready to bubble this whenever Sonnyc thinks the map is ready.
Oh i know i got it.
Last edited by SergeantIgnas 1 day ago, edited 1 time in total.
Sonnyc
31 posts
KR Flag

1 day ago bubble
Nominated.
SergeantIgnas
99 posts
LT Flag

1 day ago

Sonnyc wrote:

Nominated.


Splendid!

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