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Index » Beatmaps » Ranked/Approved Beatmaps » MGMT - She Works Out Too Much (Sped Up Ver.)

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TurfTuckTurkey
Combo Commander
360 posts
CA Flag

2 days ago heart
This beatmap was submitted using in-game submission on November 8, 2025 at 1:53:19 PM

Artist: MGMT
Title: She Works Out Too Much (Sped Up Ver.)
Tags: synthpop pop english little dark age basil chapman
BPM: 155.4
Filesize: 6451kb
Play Time: 04:12
Difficulties Available:


Download: MGMT - She Works Out Too Much (Sped Up Ver.)
Information: Scores/Beatmap Listing
—————
She worked out waaay to mcuh man
READ BELOW PLZ~

kingkurboh335
BAT Manager
2,489 posts
HR Flag

Earned 1 kudosu.

2 days ago
mod time:

General
- lower bitrate of the audio to 192kbps
- add tags for genre, language, former username and album name

Depression
- this map contains perfect curves that need to be converted to bezier ones, so use perfect curve converter on digital client
- add a kiai end point, or else vyper will be angry c:
- 00:06:034 (5) - would flip this slider vertically and place it like on image below, then move 00:06:806 (6) - elsewhere where you feel it fits

- 00:10:088 (2,3,4) - would move this pattern by one grid space to the left
- 00:39:045 (6) - would raise this circle by one grid space up
- 00:48:119 (1) - would move this to x:208 y:128 for nicer look
- 00:49:663 (1) - shorten the spinner to 00:51:400 - and add a circle on 00:51:593 - to make that part clickable
- - 02:02:636 (1) - same thing here ^
- 01:48:350 (1,2,3,4,5,6,7,8,9,10) - this part feels uneven
- 03:11:941 (2) - move this to x:128 y:128
- 04:11:593 - 04:12:366 - why is this unmapped?

think that's it c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
TurfTuckTurkey
Combo Commander
360 posts
CA Flag

2 days ago
applied all mods
READ BELOW PLZ~

SCAG
Beat Clicker
67 posts
US Flag

Earned 1 kudosu.

2 days ago
scag brigade


whenever i ask to move something {x} gridsnaps assume the grid size is 2 (medium)

[Depression]

00:07:578 (1) - move left 1 gridsnap
00:07:771 (2) - move right 1 gridsnap

00:09:122 (5) - move up 2 gridsnaps

00:11:439 (1,2,3,4,5) - move up 1 gridsnap
00:11:439 (1) - move right 1 gridsnap to make a straight line

00:13:852 (2) - move left 1 gridsnap

00:15:300 (5) - move down 1 gridsnap and left 1 gridsnap

00:16:844 (5) - move right 1 gridsnap

00:20:030 (2) - move up 1 gridsnap
00:20:126 (3) - move left 1 gridsnap

00:22:250 (1,2,3,4,5,6) - replace this with a horizontally flipped 00:20:705 (1,2,3,4,5,6) -

00:37:501 (8) - move under 00:37:308 (7) - with the same spacing as the circles beforehand. flows better, looks nicer
00:38:080 (1,2,3,4,5,6,7) - fix this up as well

00:43:099 (3) - move down 1 gridsnap
00:43:292 (4) - move up 1 gridsnap

00:47:539 (8) - delete, replace with a ctrl+h / ctrl+j 00:46:767 (6) -

00:48:698 (3,4,5,6,7) - space out more evenly

00:53:910 (5) - add new combo
00:56:034 (1) - remove new combo
00:56:227 (2) - add new combo

00:57:192 (7,8,1,2) - move to the left to align with the circles from immediately before

00:59:315 (6) - move left 1 gridsnap

01:06:265 (9) - add new combo
01:10:126 (9) - add new combo
01:11:285 (1) - remove new combo
01:11:671 (3) - add new combo

01:24:026 (1) - not sure why this is a spinner as opposed to more map. if you wanna keep the spinner i'd say move it to 01:27:115 - adjusting so it ends at the same time as it did before. also obviously map the bit before the spinner

01:49:509 (7,8,9,10) - move up 1 gridsnap

02:02:250 (5,6,7) - move left 1 gridsnap

02:05:725 (1) - move right 1 gridsnap

02:05:918 (2) - remove new combo
02:06:883 (1) - remove new combo
02:07:269 (3) - add new combo
02:08:041 (7) - add new combo

02:08:814 (1,2) - move left 1 gridsnap, adjust accordingly so that the sliders still align with each other

02:11:902 (9) - add new combo
02:12:095 (1) - remove new combo
02:17:115 (1) - remove new combo
02:17:308 (2) - add new combo

02:19:045 (1) - remove new combo
02:19:624 (4) - add new combo

02:23:871 (11,12,1) - move right 1 gridsnap

03:04:412 - remove the kiai here. i understand why it's here – i imagine it's a common decision for newer mappers to just put kiais on the chorus regardless of intensity – but the kiai is something that should be reserved for the more intense sections of a song. have it start at 03:29:122 - instead

03:30:281 (1,2,3,4,5,6) - move right 1 gridsnap

03:30:281 (1) - remove new combo
03:30:667 (3) - add new combo

03:37:231 (1) - move up 1 gridsnap

03:41:671 (1,2,3,4,1,2,3,4,1,2,3) - move left 1 gridsnap

03:51:130 (1) - remove new combo
03:51:902 (1) - remove new combo

04:01:941 (1) - remove new combo
04:02:713 (1) - remove new combo

general notes:
PLEASE be more conscious about your usage of new combos. while rather subtle they're pretty essential in making a map look… good. when deciding on new combos, be more aware of important sounds in the song, and place them CONSISTENTLY in relation to sounds or melodies that they represent

CERTIFIED WORST MODDER
TurfTuckTurkey
Combo Commander
360 posts
CA Flag

2 days ago
applied yo stuff mate
READ BELOW PLZ~

vyper
osu! BAT
700 posts
US Flag

Earned 1 kudosu.

1 day ago
Really glad to see you quickly improve in mapping! Here are some mods:

00:40:590 (6,7) - Not sure why the rhythm here doesn't follow the vocals like the rest of what you mapped in this section. You should alter the rhythm so it looks like this:
01:56:072 (5,6,7) - Shouldn't probably have this spaced away from (4), move this pattern x:336 y:272. Here's what it should look like in case my instructions are unclear:

02:18:080 (1) - Should mode this hitcircle x:256 because I'm not too fond of how it flows currently
02:24:258 (1,2) - Any reason why (2) is not stacked on (1)'s slidertail? idk to me it just looks weird
02:46:844 (6) - Would probably move this x:64 y:208, a little further away from 02:47:037 (1)
02:51:960 (8,9) - Move these down 1 pixel, something like this would be perfect:
03:16:574 (4,5,6) - This looks a little too wonky. Would consider moving (5) to x:104 y:120
kyooti
Combo Commander
423 posts
US Flag

Earned 1 kudosu.

1 day ago
00:49:663 (1) - the recovery from this spinner is too short, you have very little time to react to hit the next note, i'd shorten it to maybe end at 02:04:953 ?

02:11:902 (9) - new combo this

02:12:095 (1) - un-new combo this to avoid conflict with the suggestion before

00:53:910 (1,2,3) - the rhythm is completely backwards, the slider ends are on the important notes while the slider heads are on the less important sounds, you can delete the first slider, shift these so then the slider heads are on the important sounds and place some notes where you see fit (01:06:458 (2,3,4) - this is an example of what i mean if you get confused)
02:08:814 (1,2,3,4,5,6,7,8) - same here
03:06:729 (1,2,3,4) - same here
03:19:084 (1,2,3,4) - ^
03:31:439 (5,6,7,8) - ^
03:43:794 (4,5,6,7) - ^
03:56:149 (1,2,3,4) - ^
04:08:505 (1,2,3,4) - ^

cool map! :D i think this has potential, if you need help applying these i can help on call
furry
TurfTuckTurkey
Combo Commander
360 posts
CA Flag

1 day ago
Ey Vyper, Applied your mods to the best of my ability!!
READ BELOW PLZ~

TurfTuckTurkey
Combo Commander
360 posts
CA Flag

1 day ago

kyooti wrote:

02:11:902 (9) - new combo this

02:12:095 (1) - un-new combo this to avoid conflict with the suggestion before


Hey i applied these two. these are good!
READ BELOW PLZ~

kingkurboh335
BAT Manager
2,489 posts
HR Flag

No kudosu yet.

1 day ago
seems good now

bubble
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
vyper
osu! BAT
700 posts
US Flag

No kudosu yet.

TurfTuckTurkey
Combo Commander
360 posts
CA Flag

1 day ago
thanks for the qualification guys!! x
READ BELOW PLZ~


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