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Index » Beatmaps » Ranked/Approved Beatmaps » 403 - Southern Cross

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scug
osu! BAT
741 posts
US Flag

3 weeks ago heart
This beatmap was submitted using in-game submission on Tuesday, April 7, 2026 at 7:18:04 paggles

Artist: 403
Title: Southern Cross
Tags: rock english savior cat nightmare city
BPM: 128.37
Filesize: 5239kb
Play Time: 03:38
Difficulties Available:


Download: 403 - Southern Cross
Information: Scores/Beatmap Listing
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rank me
furry
Cloudpaw
Combo Commander
360 posts
US Flag

Earned 1 kudosu.

3 weeks ago
sent better audio file on discord
it/its only
scug
osu! BAT
741 posts
US Flag

3 weeks ago

Cloudpaw wrote:

sent better audio file on discord


oooo ty will add
furry
scug
osu! BAT
741 posts
US Flag

3 weeks ago
fixed some stupid sliders that weren't lined up correctly
furry
kingkurboh335
Global Moderator / BAT Manager
2,892 posts
HR Flag

Earned 1 kudosu.

1 week ago
mod time, it's been a while xp

Forbidden!

  • 00:26:837 (1,2) - the direction these sliders go in feel really awkward for me, feel like they should be facing downwards instead, like this:

  • 00:31:045 (1) - i feel like the wave should blanket the sliderhead of 00:30:344 (3) - and at it's current position, it awkwardly overlaps the slidertail of the same slider
  • 00:42:267 (1,2,3,4) - this choice of rhythm feels weird, it would feel much better if you reversed the entire pattern (CTRL+G), or find some other alternative to solve this issue
  • 00:53:489 (1,2,3,4) - 01:32:763 (1,2,3,4) - 01:43:986 (1,2,3,4) - 02:44:270 (1,2,3,4) - 02:55:492 (1,2,3,4) - same here ^
  • 01:03:307 (1,2,3,4,5) - starting this 1/3 section like this is really bad, firstly, it doesn't follow the music, and secondly, a player has no idea that the switch is about to happen… would highly recommend you place a slider like 01:04:008 (1) - this one at the very start
  • 01:20:841 (1,2) - would remove the 01:21:191 (2) - and extend the slider to where the circle is to better emphasise the vocals. if you need to, add a circle 01:21:367 - here
  • 01:54:505 (4) - you forgot a repeat here
  • 02:00:116 (4) - same here ^
  • 03:11:623 (3,4,5) - someone is for sure hitting the 03:11:886 (4) - too early
    ———————————————————————————————————–
  • also wanna say how the difficulty jump at the end of the map feels REALLY excessive, especially the last few patterns, would be good if you toned it down a bit…



that's all!
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
scug
osu! BAT
741 posts
US Flag

5 days ago

kingkurboh335 wrote:

mod time, it's been a while xp

Forbidden!

  • 00:26:837 (1,2) - the direction these sliders go in feel really awkward for me, feel like they should be facing downwards instead, like this: - okay

  • 00:31:045 (1) - i feel like the wave should blanket the sliderhead of 00:30:344 (3) - and at it's current position, it awkwardly overlaps the slidertail of the same slider - okey
  • 00:42:267 (1,2,3,4) - this choice of rhythm feels weird, it would feel much better if you reversed the entire pattern (CTRL+G), or find some other alternative to solve this issue - okey
  • 00:53:489 (1,2,3,4) - 01:32:763 (1,2,3,4) - 01:43:986 (1,2,3,4) - 02:44:270 (1,2,3,4) - 02:55:492 (1,2,3,4) - same here ^ - okey
  • 01:03:307 (1,2,3,4,5) - starting this 1/3 section like this is really bad, firstly, it doesn't follow the music, and secondly, a player has no idea that the switch is about to happen… would highly recommend you place a slider like 01:04:008 (1) - this one at the very start - okey
  • 01:20:841 (1,2) - would remove the 01:21:191 (2) - and extend the slider to where the circle is to better emphasise the vocals. if you need to, add a circle 01:21:367 - here - no its for symmetry (look at 01:19:789 (1) -)
  • 01:54:505 (4) - you forgot a repeat here - it's intentional, i want to give the player more time to move to the next slider
  • 02:00:116 (4) - same here ^ - ^
  • 03:11:623 (3,4,5) - someone is for sure hitting the 03:11:886 (4) - too early - nc'd some notes
    ———————————————————————————————————–
  • also wanna say how the difficulty jump at the end of the map feels REALLY excessive, especially the last few patterns, would be good if you toned it down a bit… - explained by cloudpaw in vc, nerfed 03:34:416 (1,2,1,2,1) - tho



that's all!

meow
furry
Avril
osu! BAT
770 posts
PH Flag

Earned 1 kudosu.

4 days ago
01:35:218 (6) - slider not snapped at 01:34:166 (1), and 01:46:440 (6) to 01:45:388 (1)
03:30:559 (1,1,1,1) - unnc these
03:31:962 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2,1) - wouldn't this be better as a whole stream section anyway?

other than that, map looks fine
scug
osu! BAT
741 posts
US Flag

4 days ago

Avril wrote:

01:35:218 (6) - slider not snapped at 01:34:166 (1), and 01:46:440 (6) to 01:45:388 (1) - fixed
03:30:559 (1,1,1,1) - unnc these - un-nc'd these notes (03:30:910 (2,2) - so its consistent with the combo changes from 03:31:962 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) -.
03:31:962 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2,1) - wouldn't this be better as a whole stream section anyway? - i didn't really want there to be many streams in the map, i feel like the bursts represent the song pretty good as is

other than that, map looks fine


?ploo
furry
Avril
osu! BAT
770 posts
PH Flag

kingkurboh335
Global Moderator / BAT Manager
2,892 posts
HR Flag

No kudosu yet.

2 days ago
best song
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

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