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Index » Beatmaps » Ranked/Approved Beatmaps » DJ Contacreast - Happy Fantasy

14 posts | Jump | 1
Satori
2,257 posts
HR Flag

1 year ago heart
This beatmap was submitted using in-game submission on 12. rujan 2024. at 16:28:59

Artist: DJ Contacreast
Title: Happy Fantasy
Tags: electronic instrumental trance edm joel helin welcome to my dream
BPM: 138
Filesize: 5639kb
Play Time: 03:34
Difficulties Available:
  • Insane (4,86 stars, 777 notes)


Download: DJ Contacreast - Happy Fantasy
Information: Scores/Beatmap Listing
—————
map number 5

love this song so much <3

update 1: arutama mod
update 2: Oposh mod
update 3: Digitalfear117 mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
2,257 posts
HR Flag

10 months ago
i really dont feel like making another difficulty, so ig it'll have to go solo if you all are fine with it…
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

10 months ago
Catmull map!!!

I think 1 diff is fine for this due to length. But if you want to make the set bigger that’s okay too
arutama
568 posts
ID Flag

Earned 1 kudosu.

10 months ago
GENERAL MODS

HITSOUNDS

    I have nothing to say for the hitsounds, I think it's fine here

DIFFICULTY SPECIFIC MODS

Insane

  • 00:23:898 (1) - probably remove NC on this object, since you do it on 00:16:942 (4) -

  • 01:58:246 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - these calm part kinda a bit have more spacing rather than the kiai i saw, might tone down the spacing a bit imo

  • 02:54:659 (6) - i know you're kinda go for symmetry type of thing right here, but i think it doesn't work here, you decide to emphasize the kick on 02:54:333 - here with active rhythm where you mapped the kick on 02:54:768 - passively.

    either you could just replace 02:54:659 (6) - this with 2 circles both on blue and white tick, or map everything actively like u did on 02:40:420 (3,4,5,6,7), 02:47:377 (3,4,5,6,7), and 03:01:290 (4,5,6,7,8) -

  • 03:34:551 - add a 40% hs volume here, and 03:34:985 - also 20% hs volume here
ss farming
Satori
2,257 posts
HR Flag

10 months ago

arutama wrote:

GENERAL MODS

  • O [!] You spelt "instrumental" incorrectly on the tags

  • O Add "edm joel helin" to the tags, Joel Helin is the name of the producer behind Contacreast
    Source: https://www.instagram.com/contacreast/

HITSOUNDS

    :D I have nothing to say for the hitsounds, I think it's fine here

DIFFICULTY SPECIFIC MODS

Insane

  • X 00:23:898 (1) - probably remove NC on this object, since you do it on 00:16:942 (4) - i need to NC this either 00:23:898 (1) - or 00:24:333 (2) - and i think it works better there

  • X 01:58:246 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - these calm part kinda a bit have more spacing rather than the kiai i saw, might tone down the spacing a bit imo - this part of the song felt different enough for me to put these jumps as a cool transition, so i'm keeping it :p

  • O 02:54:659 (6) - i know you're kinda go for symmetry type of thing right here, but i think it doesn't work here, you decide to emphasize the kick on 02:54:333 - here with active rhythm where you mapped the kick on 02:54:768 - passively. either you could just replace 02:54:659 (6) - this with 2 circles both on blue and white tick, or map everything actively like u did on 02:40:420 (3,4,5,6,7), 02:47:377 (3,4,5,6,7), and 03:01:290 (4,5,6,7,8) - did something else

  • O 03:34:551 - add a 40% hs volume here, and 03:34:985 - also 20% hs volume here

thanks for mods :3
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Oposh
389 posts
PL Flag

Earned 1 kudosu.

10 months ago
Modding time

00:18:137 - there's unnecessary circle here. You can move circle 1 tick from 00:18:355
01:06:072 - Personally would place (Slider 1, circle 2, circle 3) here: X: 384 Y: 205
01:16:942 - I think the circle would be better placed in X: 401 Y: 140
01:17:159 - Same here. Would place circle in X: 278 Y: 94
01:19:333 - Same here. Would place circle in X: 195 Y: 284
02:24:116 - I think the circle will be more visible here: X: 389 Y: 111
03:17:485 - I think placed here (circle 6, circle 7, circle 8, slider 9): X: 227 Y: 224

KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
Satori
2,257 posts
HR Flag

10 months ago

Oposh wrote:

Modding time

X 00:18:137 - there's unnecessary circle here. You can move circle 1 tick from 00:18:355 - it follows the song tho?
? 01:06:072 - Personally would place (Slider 1, circle 2, circle 3) here: X: 384 Y: 205 - you'll need to clarify this, i don't get it…
X 01:16:942 - I think the circle would be better placed in X: 401 Y: 140 - i think the current position is fine, it creates good jumps between the different objects later as they're similar in distance
X 01:17:159 - Same here. Would place circle in X: 278 Y: 94 - ^
01:19:333 - Same here. Would place circle in X: 195 Y: 284 - symmetry mapping shall not be destroyed here! xd
O 02:24:116 - I think the circle will be more visible here: X: 389 Y: 111 - i did something different to make it more visible, but yea
X 03:17:485 - I think placed here (circle 6, circle 7, circle 8, slider 9): X: 227 Y: 224 - again, symmetry stays!

i appreciate the mods tho c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
568 posts
ID Flag

10 months ago bubble
seems great
ss farming
Digitalfear117

No kudosu yet.

10 months ago
I’ve dm’d you a downscaled bg to fit RC. Will bubble after change, good map
Oposh
389 posts
PL Flag

10 months ago bubble
[ Deleted ]
KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
Oposh
389 posts
PL Flag

No kudosu yet.

10 months ago

Kurboh wrote:

you'll need to clarify this, i don't get it…


What I meant was I think that section (01:06:072) was too cluttered (in my opinion) to be where it is, but wasn't taking for an account you're making a symmetry map
KAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWAWA
MUNCHMUNCH KAWAWAWAWAWAWAWAWAWAWAWAMUNCHMUNCHCHOP
Satori
2,257 posts
HR Flag

10 months ago

Digitalfear117 wrote:

I’ve dm’d you a downscaled bg to fit RC. Will bubble after change, good map


thanks!

Oposh wrote:

What I meant was I think that section (01:06:072) was too cluttered (in my opinion) to be where it is, but wasn't taking for an account you're making a symmetry map


i believe it's fine as it is ngl, i'll keep it as it is for now
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

arutama
568 posts
ID Flag

ss farming

14 posts | Jump | 1