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Index » Beatmaps » Ranked/Approved Beatmaps » t+pazolite vs RoughSketch - Bloody Serenade

13 posts | Jump | 1
Satori
2,166 posts
HR Flag

10 months ago fire
This beatmap was submitted using in-game submission on 28. srpanj 2024. at 22:09:18

Artist: t+pazolite vs RoughSketch
Title: Bloody Serenade
Tags: electronic instrumental 108 sketches tpz tpazolite hardcore j-core
BPM: 180
Filesize: 6209kb
Play Time: 05:25
Difficulties Available:


Download: t+pazolite vs RoughSketch - Bloody Serenade
Information: Scores/Beatmap Listing
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8th map

just this one diff that goes mad
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Satori
2,166 posts
HR Flag

10 months ago
oh and since the map is really difficult (and over 5 mins long), going for approval with this, as i think it might need more mods
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
w81056398
117 posts
HK Flag

No kudosu yet.

10 months ago
dit is goed
Forum Image
Digitalfear117

No kudosu yet.

10 months ago
wrn is that a bubble?
Digitalfear117

No kudosu yet.

10 months ago
Wow thats quite the diffspike, it’s a cool section though. Just wish what led up to it had a little more spacing so it doesn’t feel like it goes from 5 to 11 in kiai lol. Other than that I quite like it. I’m not saying you have to change that, that’s just my current feelings
Satori
2,166 posts
HR Flag

10 months ago

Digitalfear117 wrote:

Wow thats quite the diffspike, it’s a cool section though. Just wish what led up to it had a little more spacing so it doesn’t feel like it goes from 5 to 11 in kiai lol. Other than that I quite like it. I’m not saying you have to change that, that’s just my current feelings


jump now should be lesser as i added some higher spacing before kiai and lowered the spacing one of the first parts of kiai (which made me unable to pass the map lol)
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
553 posts
ID Flag

No kudosu yet.

10 months ago
GENERAL

Before this going for approval, I would like to mentioned something regarding the tags that needed to be added:

"tpz 108 Sketches j-core"

And then we good to go
ss farming
Satori
2,166 posts
HR Flag

10 months ago

arutama wrote:

GENERAL

Before this going for approval, I would like to mentioned something regarding the tags that needed to be added:

"tpz 108 Sketches j-core"

And then we good to go


yep done
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
arutama
553 posts
ID Flag

10 months ago bubble
bubbled, 2 nominations left
ss farming
Digitalfear117

No kudosu yet.

10 months ago
[ Deleted ]
Digitalfear117

No kudosu yet.

10 months ago
Can I ask why all the sliders at the end of the map 05:04:753 (2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4) - have the hitsounds applied to the sliderbody? with most skins this sounds really bad with this hitsound volume
Satori
2,166 posts
HR Flag

10 months ago

Digitalfear117 wrote:

Can I ask why all the sliders at the end of the map 05:04:753 (2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4) - have the hitsounds applied to the sliderbody? with most skins this sounds really bad with this hitsound volume

- trueee, i didn't consider that, i just kept it cuz i thought it sounded fine with default skin; dropping the volume down to 20% and removing some of the sliderbody hitsounds

should be good now c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
iSlodinx
711 posts
RS Flag

10 months ago fire
Congratz buddy :P
i love CLANNAD

13 posts | Jump | 1