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Digitalfear117 wrote: Kurboh's Masochism: O 03:33:703 (1) - The bottom of this slider goes offscreen
This feels more like a loved map to me than something should go for ranked… maybe I just don't get it.
I'm not crazy about things like: all these reverse arrows being so easy to SB on 00:20:587 (1) - 00:36:215 (1,2,1,3) - these triangle things are super easy to SB on these slider shapes too 01:57:145 (3) - the width on this thing is crazy 02:14:448 (3) - all this shit 03:20:308 (1,2,3,4,1,2,3,4,1,2) - What the fuck 03:24:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - All of these things I have pointed out because to me it feels like it's not designed around playability, it feels like it's throwing a whole bunch of gotcha gimmicks trying constantly to make you miss. Not for me. i mean, that's kinda the point, the map is really gimmicky and i stand by all of these patterns cuz they're all FC-able once you know the quirks of how to perform them. i don't agree with this being for loved, gimmicky maps are allowed to be ranked, check out the top two diffs of the approved/loved mapset of the song (which the TAG diff of was originally approved), some of those patterns are argubly way worse.arutama wrote:Gotta put my 2 cents regarding the issues
> O 00:20:587 (1) - this one isn't really a problem to me tbh, it goes for the same as 00:19:471 (1), i played it myself kinda plays normally, idk, just putting my 2 cents on this slider reverses thing
> O 00:36:215 (1,2,1,3) - all these triangle slider-anchor-shaped sliders throughout the map aren't that easy to SB imo, if you just hold ur cursor in the middle of those triangle sliders during the gameplay, it isn't that hard tbh
> O 01:57:145 (3) - this type of slider shape throughout the map has the same reason like i said about 00:36:215 (1,2,1,3) - these sliders timestamp u mentioned, you just need to hold ur cursor in the middle of those sliders during the gameplay without SB-ing them
> O 02:14:448 (3) - about this one slider… it plays fine if u just make a linear cursor direction, decision go back to Kurboh if they want to change it or not
> X 03:20:308 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - okay im agree this is just too much to put, pretty much impossible to go for not SBing these slider imo, idk what will Kurboh do with these objects
> X 03:24:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - these objects are somehow so dense but still possible to aim without SB, but somehow agree you kinda surprised with these objects lol, will go back to Kurboh to decide whats to do with them i fully agree with what arutama has to say here for most of it, i still think all these patterns are FC-able if given to the right player, and i gave the map to some people to playtest it and before the big build up, the rest of the map seemed good to them (i highlighted them with a O), so there isn't really a reason to change them.
i'll change the ones marked in X if there's more complaints about those from another modder
Last edited by Satori
1 month ago, edited 2 times in total.
LVL1 | 300 ATK | 200 DEF If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
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