General:Digitalfear117 wrote:
"This map requires manual lead in time to ensure the first note doesn't appear as soon as the map starts on older clients. If you are using a client such as my modded b20130303 client you can Add this in song setup. If not you can open both of the difficulties in a text editor like notepad and edit this line: AudioLeadIn: 0 Change this to AudioLeadIn: 500 . This ensures that there will be 1500ms of time before the first note has to be hit."
"I will say, this isn't required but I think a 4:3 or 16:9 background would be better. The black bars on the side are really weird to me."
–>1: I see, so you can set the lead time this way, I didn't have a clue how it worked so I just modified the audio and added
1000ms silence to the beginning of the song. This mistake I can correct easily.
–>2: Yes, an image with bars is a bit jank.
If I would left it on the original 1:1, it'd would zoom in way too much.
I might search for a new alternative image.
Hard:Digitalfear117 wrote:
"
00:50:838 (1,1) - Why are both of these NC'd (new combo'd). Why not standardize your NC's. Let's NC sounds sounds at
00:45:324,
00:46:868,
00:48:633,
00:50:838,
00:52:162,
00:53:927,
00:56:133,
00:57:456,
00:59:221,
01:00:985,
01:03:191. Or something like that."
"
00:55:471 - This loud drum fill is not represented at all, I really think this should have something at least"
"
00:59:221 - This sound should be active, don't let this be represented by just a sliderend imo"
"
01:02:750 - This sound should be active, don't let this be represented by just a sliderend imo"
"
01:07:162 (4) - The spacing on this note is very large despite there not being a large emphasized sound. If anything, I think you should emphasize notes like
01:06:941 (3) -
01:08:044 (5) -
01:08:927 (8) - with spacing instead, as those hits go really hard. Right now they are all passive (based on spacing)"
"
01:09:809 (3,4,5) - This triple isn't justified. Remember we need to represent the music to the best of our ability, and I don't hear anything on
01:09:919 (4) - to justify a note being there. Most of your triples in this map have that problem. Ones like this
00:48:633 (10,1,2) - work better though"
"
01:14:000 (1,2,1,2,3,4) - Aesthetics are subjective, but I think the flow on this is quite difficult to read on a map that has so far been very predictable to read. If there was something you were trying to emphasize by doing this I am not seeing it. Same thing applies here
00:00:985 (1,2,3,4,5,6) - Just feels messy"
"Tbh this map feels more like a normal with unjustified spacings, and no distance snap. A Hard difficulty does not need to be distance snapped, I'm just giving you my overall impression of the map."
I really want to see better playfield usage. The bottom right of the screen gets way too much love. Those these patterns be spaced out around the screen there's lots of room for fun :D
This is what your current playfield usage is
https://i.imgur.com/3ADm3eT.pngOverall good start for a first map! I think with some more work this can go somewhere. I won't check the top diff for now, I know some other modded it, I wanted to focus on the lower one for now. After you apply or respond to my mods I'll recheck."
–>1: I always placed
NC on a whim according to what color I'd like to represent at a certain section.
Now looking at it and considering your opinion on it, I imagine a more consistent approach would be appropriate for most, I will change it.
–>2: I will add the missing drum sound.
–>3: I can change this to something better.
–>4: It's subjective, but this passed for me.
01:02:309 the player coming from this whistle sound can decipher which sound I try to emphasize here as a follow up. (imo)
–>5: I can see your point, I can correct them with distance snap. (see my point on 8th).
–>6: I agree, it's really a newb mistake. ._.
But, I can make it similar to
01:13:118 (6, 7, 8)
–>7: I wanted to add the appearance of suspense to the map, that way the player can prepare for
01:19:956 - 01:22:603 section.
It's fine for a "Hard" diff, I think, especially if all other notes follow similar distancing. (see my point on 8th).
–>8: If I were to convert this map to a
Normal+ would it require less problematic spacing?
I can at least leave out the triples that's for sure.
Also would I need to use distance snap for a
Normal+ difficulty?
I'd really like to hear what you recommend about this.
PS: I still might find it awkward to space out the objects but with Normal+ it's less of a hassle maybe :D
All in all, thanks for the valuable feedback
Digitalfear.