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Index » Beatmaps » Pending Beatmaps » Big Time Rush - Big Time Rush (TV Size) [Osu|Taiko]

13 posts | Jump | 1
Avril
53 posts

1 month ago bubble
This beatmap was submitted using in-game submission on Saturday, January 11, 2025 at 8:22:34 AM

Artist: Big Time Rush
Title: Big Time Rush (TV Size)
Source: Big Time Rush
Tags: btr b.t.r. opening theme english pop r&b nickelodeon tv show op short ver avril enid kurboh satori willow mrmcmikey22 harumi james maslow logan henderson kendall schmidt carlos pena jr. matthew gerrard charlie midnight jay landers scott fellows columbia records
BPM: 121
Filesize: 15208kb
Play Time: 00:48
Difficulties Available:


Download: Big Time Rush - Big Time Rush (TV Size)
Download: Big Time Rush - Big Time Rush (TV Size) (no video)
Information: Scores/Beatmap Listing
—————
Kendall Knight's Big Time - Avril
James Diamond's Hyper - Satori / Kurboh
Logan Mitchell's Hard - MrMcMikey22
Carlos Garcia's Normal - Harumi

Reginald Bitters' Taiko Inner Oni - Willow

#2

Digitalfear117

Earned 2 kudosu.

2 weeks ago
General:
Shouldn't the offset start on the next beat at 00:00:468?

Normal:

00:08:154 (2) - this note collides with the healthbar, for low diffs it's best to assume new players will be using the default skin, so we should make sure objects like this don't end up under the hp bar. you should either move the slider down, or move the last two control points lower
00:32:204 (1) - also collides with hp bar
00:38:898 (6) - ^
00:48:072 (1) - imo this slider should end at 00:49:063 just like on the higher diffs

Hard:
00:20:303 (1) - imo this should be two 1/2 tick sliders. one at 00:20:303 (1) - and one at 00:21:295 (2) -
00:24:270 (1) - same thing here
Leaving this as a break from 00:28:237 to 00:31:708 feels so anticlimatic to the biggest rise in the song, even a spinner or something would go a long way to give this section some of the representation it deserves

Hyper:
00:23:030 (4) - I really don't like this slider. The sound with the most impact is on the slider tail, which doesn't work because you should emphasize important and loud sounds by making them active. Imo making this after a circle feels weird to me considering theres not as much happening here at 00:23:526 (5) - maybe flip these two.
00:41:625 (5) - I would end this slider on the red tick, and put a circle at 00:42:121, feels much better to me

Taiko diff sounds good, no idea if it plays good, but I agree with the way it sounds :D

Cool set :D
Avril
53 posts

2 weeks ago
waiting for other diffs to respond
Satori
1787 posts

No kudosu yet.

2 weeks ago

Digitalfear117 wrote:


Hyper:
00:23:030 (4) - I really don't like this slider. The sound with the most impact is on the slider tail, which doesn't work because you should emphasize important and loud sounds by making them active. Imo making this after a circle feels weird to me considering theres not as much happening here at 00:23:526 (5) - maybe flip these two. - replaced the sliders with circles, both on 00:23:029 (4) - and 00:26:996 (4)
00:41:625 (5) - I would end this slider on the red tick, and put a circle at 00:42:121, feels much better to me - nah, i think the slider is fine as it is


sending to avril
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
MrMcMikey22
3 posts

No kudosu yet.

2 weeks ago

Digitalfear117 wrote:

General:
Hard:
00:20:303 (1) - imo this should be two 1/2 tick sliders. one at 00:20:303 (1) - and one at 00:21:295 (2) -

[don't know if that would exhaust the player, because of the fast sliders i thought it would be fun add, but i added the two sliders… The 2nd slider stacks on the sliderend of 1st slider though, so that it won't be too difficult all of a sudden.]

00:24:270 (1) - same thing here

[did same thing ik]

Leaving this as a break from 00:28:237 to 00:31:708 feels so anticlimatic to the biggest rise in the song, even a spinner or something would go a long way to give this section some of the representation it deserves

[added spinner]




am_i_sending_my_beatmap_files_correctly

osu file format v9

[General]
AudioFilename: bigtimeaudio.mp3
AudioLeadIn: 0
PreviewTime: 20303
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Big Time Rush (TV Size)
Artist:Big Time Rush
Creator:Avril
Version:Logan Henderson's Hard
Source:Big Time Rush
Tags:btr b.t.r. opening theme english pop r&b nickelodeon tv show op short ver avril enid kurboh satori willow mrmcmikey22 harumi james maslow logan henderson kendall schmidt carlos pena jr. matthew gerrard charlie midnight jay landers scott fellows columbia records

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"big time rush.jpg"
Video,4466,"btr_intro.avi"
//Break Periods
2,2404,3385
2,10090,11319
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
468,495.867768595041,4,1,1,20,1,0
2945,-100,4,1,1,30,0,0
3441,-100,4,1,1,40,0,0
3937,-100,4,1,1,50,0,0
4435,-100,4,1,1,60,0,0
20302,-66.6666666666667,4,1,1,60,0,0
22287,-100,4,1,1,60,0,0
24269,-66.6666666666667,4,1,1,60,0,0
26253,-100,4,1,1,60,0,0
32204,-80,4,1,1,60,0,0
46086,-80,4,1,0,55,0,0
47328,-80,4,2,0,5,0,0
47576,-80,4,1,0,55,0,0
47821,-80,4,2,0,5,0,0
48072,-133.333333333333,4,2,0,60,0,0
49063,-133.333333333333,4,2,0,5,0,0

[Colours]
Combo1 : 162,157,157
Combo2 : 219,83,89
Combo3 : 199,159,126
Combo4 : 234,216,168

[HitObjects]
256,32,468,5,0
192,128,964,1,0
320,128,1460,1,0
320,128,1708,1,0
256,32,2204,1,0
48,272,4435,5,4
128,272,4683,1,0
88,344,4931,1,8
88,184,5427,2,0,B|160:120|232:184,1,159.999995231628,0|8
384,272,6419,5,0
344,344,6667,1,0
424,344,6915,1,8
464,272,7163,1,0
424,200,7411,1,4
344,200,7658,1,8
304,272,7906,1,8
384,128,8154,6,0,B|280:144|328:64|256:56,1,159.999995231628
256,56,8898,1,8
128,128,9394,5,2
384,128,9890,5,10
464,272,12369,5,4
384,272,12617,1,0
424,344,12865,1,8
464,192,13361,1,4
384,192,13609,1,8
424,120,13857,1,8
128,272,14353,5,0
48,272,14601,1,0
88,344,14849,1,8
168,344,15097,1,0
208,272,15345,1,0
128,272,15592,1,8
48,272,15840,1,10
128,128,16088,6,0,B|232:144|184:64|256:56,1,159.999995231628
256,56,16832,1,8
384,128,17328,5,2
128,128,17824,5,10
256,192,18072,12,8,19311
16,192,20302,6,0,B|144:176|112:208|256:192,1,239.999978542329,4|8
256,192,21294,2,0,B|384:176|352:208|496:192,1,239.999978542329,4|8
256,264,22287,5,12
216,192,22534,1,0
176,120,22782,1,8
216,48,23030,1,0
256,120,23278,2,0,B|296:48|296:48|336:128,1,159.999995231628,4|8
496,192,24269,6,0,B|368:176|400:208|256:192,1,239.999978542329,4|8
256,192,25261,2,0,B|128:176|160:208|16:192,1,239.999978542329,4|8
296,272,26254,5,12
216,272,26501,1,0
216,192,26749,1,8
296,192,26997,1,0
296,112,27245,2,0,B|264:48|264:48|248:48|248:48|216:112,1,159.999995231628,4|8
256,192,28236,12,0,30963
64,40,32204,5,6
112,128,32452,1,0
160,216,32700,1,8
208,128,32948,1,0
256,40,33196,1,2
448,40,33692,5,8
352,40,33940,1,0
400,128,34188,1,2
304,128,34436,1,0
352,216,34684,1,8
400,304,34931,2,0,B|256:384|112:304,1,299.999986588954,8|8
448,40,36171,5,2
496,128,36419,1,0
400,128,36667,1,8
304,128,36915,1,0
352,216,37163,1,2
64,40,37659,5,8
160,40,37907,1,0
112,128,38155,1,2
208,128,38403,1,0
160,216,38651,1,8
112,304,38898,2,0,B|256:224|400:304,1,299.999986588954,2|10
32,128,40138,5,6
32,32,40386,1,0
120,80,40634,1,8
120,176,40882,1,0
208,128,41130,1,2
32,232,41625,1,10
304,128,42121,5,2
392,80,42369,1,0
304,32,42617,1,8
392,176,42865,2,0,B|392:296|256:328|120:296|120:176,1,399.999982118606,2|2
256,192,44105,5,0
192,112,44353,1,0
256,32,44601,1,8
320,112,44849,1,0
256,192,45096,1,2
320,272,45344,1,0
256,344,45592,1,10
192,272,45840,1,0
272,112,46088,6,0,B|400:112|368:224|392:344|256:352|120:344|152:224|112:112|240:112,1,599.999973177909,2|2
256,192,48072,5,4
256,192,48196,12,0,49063



wait i think i forgot to save the map AAAAAAAAAAAAAAAAAAAAAAAA

ok i think i surely added the two sliders and the spinner! (it's fixed now!)
Last edited by MrMcMikey22 2 weeks ago, edited 3 times in total.
Avril
53 posts

2 weeks ago
poking Digitalfear117 for recheck c:
Digitalfear117

No kudosu yet.

2 weeks ago
General:
Unused files: "Big Time Rush - Big Time Rush (TV Size) (Avril).osb"
"soft-sliderslide.wav"
Most of your map uses Normal Custom 1, you never actually set anything to Soft Custom 1, so it never gets used
Maybe add Zangoose to the tags? Not required though. Also I'd add male vocals

Hard:
00:19:806: I feel like adding a circle here would be nice, or maybe extending the spinner to 00:19:806 instead.
00:28:236 (1) - I feel like this should be extended to 00:31:707, either that or put a slider from 00:30:963 to 00:31:707 to give some extra emphasis
00:34:436 - Circle unsnapped by 2 ms.
00:34:684 - Circle unsnapped by 2 ms.
00:38:155 - Circle unsnapped by 2 ms.
00:38:403 - Circle unsnapped by 2 ms.
00:38:651 - Circle unsnapped by 2 ms.
00:46:088 (1) - This is a little ugly don't you think? maybe replace it with this slider code: 272,112,46087,2,0,C|322:135|353:180|356:235|331:284|283:312|229:312|181:284|156:235|159:180|190:135|240:112,1,599.999955296517
You could then move the circle directly in the middle at 00:48:072 (1) -

Hyper:
This map has major hitsound inconsistencies, you may want to recopy hitsounds into it, most of it has none.
Avril
53 posts

2 weeks ago

Digitalfear117 wrote:

General:
Unused files: "Big Time Rush - Big Time Rush (TV Size) (Avril).osb"
"soft-sliderslide.wav"
Most of your map uses Normal Custom 1, you never actually set anything to Soft Custom 1, so it never gets used
Maybe add Zangoose to the tags? Not required though. Also I'd add male vocals

Hard:
00:19:806: I feel like adding a circle here would be nice, or maybe extending the spinner to 00:19:806 instead.
00:28:236 (1) - I feel like this should be extended to 00:31:707, either that or put a slider from 00:30:963 to 00:31:707 to give some extra emphasis
00:34:436 - Circle unsnapped by 2 ms.
00:34:684 - Circle unsnapped by 2 ms.
00:38:155 - Circle unsnapped by 2 ms.
00:38:403 - Circle unsnapped by 2 ms.
00:38:651 - Circle unsnapped by 2 ms.
00:46:088 (1) - This is a little ugly don't you think? maybe replace it with this slider code: 272,112,46087,2,0,C|322:135|353:180|356:235|331:284|283:312|229:312|181:284|156:235|159:180|190:135|240:112,1,599.999955296517
You could then move the circle directly in the middle at 00:48:072 (1)

Hyper:
This map has major hitsound inconsistencies, you may want to recopy hitsounds into it, most of it has none.


General: changed S to S:C1 in timing section to make soft-sliderslide.wav work
Hard: fixed some unsnapped things and changed the slider + move up a bit, rest is up to MrMcMikey22 to fix
Hyper: recopied hitsounds because I forgot im in the new client and mapping tools hitsound copier is set to the older ones so yea that's also fixed
StreeX
237 posts

1 week ago bubble
Taiko diff seems good, theres a small issue with kiai's not being snapped but it's okay I dont like to be picky on those things :P
Sata Andagi!
Avril
53 posts

3 days ago
fixed up all mods on hard diff since gd'er goes MIA
Digitalfear117

No kudosu yet.

3 days ago
bubbled
Oposh
316 posts

No kudosu yet.

2 days ago
Goated map, but I have a question

Was it really necessary to use so many points to make this type of slider? xd

I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIESI FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES I FUCKING LOVE PIEROGIES
Avril
53 posts

2 days ago

Oposh wrote:

Goated map, but I have a question

Was it really necessary to use so many points to make this type of slider? xd



i used Digital's slider convert because all of my sliders like these are on perfectcurve type so yeah

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