Beatmap Listing » DM Ashura - MAX FOREVER
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Artist: | DM Ashura | Circle Size: |
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Approach Rate |
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Title: | MAX FOREVER | HP Drain: |
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Star Difficulty: |
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Creator: | Rolled | Accuracy: |
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Length: | 5:20 | ||||
Source: | Genre: | VideoGame (English) | BPM: | 75 | |||||
Submitted:
Loved: |
Nov 10, 2024
Nov 10, 2024 |
Average Rating: | Nobody has rated this map yet... ): | Favourited 0 times in total | |||||
Nominators: | Options: | Grab latest .osu file |
BACK FROM THE GRAVE. NEW MINDFUCKS, NEW DIFFICULTY SETTINGS, NEW MAP.
FULL-COMBO-ABLE.
I've FC'ed each individual part, not all in the same run obviously. But my intentions on this is tobreak osu get it approved, and have it FCable.
Congratulations to buraimaster1234! First to complete! :D
EDIT: STORYBOARDING FOR THIS MAP HAS BEGUN. I have bigish plans (for me at least >_>) Here is the first release. As you can see, each tribute in this song has it's own icon. Upon beating that section of the song, the icon receives a Check to show that is has been completed. The icon will turn green when the tribute is in progress, and revert back to normal when it is over. As you can see, theres something wrong with this atm. But all of the icons and checks are there. I'm also planning on having the icons fade both in and out, but I just wanted to get a little something coded to work off of.
Also, the title of the tribute's song will scroll/appear (not sure yet) at the bottom of the screen once it is in play also. Still need to code that up.
Storyboarding v.01
edit: I adjusted the deathstreams so they are more like James's We Are. They're deffinately a lot easier now, and more We-Areish. With this out of the way maybe some of you can experience the rest of the map now :P
NOTE: Any note in the bottom left corner was not meant to be hit. So no, this map is not FCable. That note is required to hit notes behind the spinners.. I will look into trying to fix that later. Just work on surviving for now :D
This beatmap was not meant to be ranked. This will most likely be the only difficulty I release with this song. My goal was to collab some of the hardest beatmaps created into one map and make one beast of an insane, unrankable map. That is all. Nothing more than a challenge to the people who like to think they are good at osu.
Alright, I'm happy to finally submit this monster of a beatmap. It will test the skills of all people who claim to be at the top of the ladder. This beatmap is a whopping 5 and a half minutes long, 300 BPM, and has 0 breaks. Think that's bad? Wait till you see all of the unrankable goodness in this puppy.
One of the coolest things about this beatmap is that I incorporated sections of some of the hardest beatmaps created. Try to pick them out ;) I will compile an invisible list later incase you want the spoilers and to see if you were right about any.
This is also my first map with any type of storyboarding in it. Peppy yelled at me for my huge and ugly code etc etc, but hey it works ;D.
I'd like to also note that this beatmap was started before the changes with the mouse controls, meaning it was a lot easier to hit those overlapping notes. It IS indeed still possible to hit them, but it requires a see-saw like motion of the left and right mouse buttons.
Do NOT by any means expect to beat this on your first try. It is also currently un-full comboable. Your one and only mission is to survive.
Post screenies ;)
EASTER EGGS/TRIBUTES/ETC
LOTS of Ultramania (eiji) / Wizards in Winter (echo) inspired spinners
00:19:14: Rize - Lady Love (Eiji)
00:44:74: Dethklok - Hatredcopter (awp)
1:16:74: TERRA - We Are [the deathstreams :P] (James)
1:42:34: Leekspin inspired spinner (Loginer)
2:33:54: Blind Stare - Shotgun Symphony [shotgun clock] (Awp)
2:47:94: IOSYS - Marisa (DJPop)
2:52:74: Wizards in Winter (echo)
3:08:94: Can Can (eiji)
3:47:13: Appleseed - Goodluck [i still really love that song ;x (Eiji)
4:34:14: Shotgun Symphony
FULL-COMBO-ABLE.
I've FC'ed each individual part, not all in the same run obviously. But my intentions on this is to
EDIT: STORYBOARDING FOR THIS MAP HAS BEGUN. I have bigish plans (for me at least >_>) Here is the first release. As you can see, each tribute in this song has it's own icon. Upon beating that section of the song, the icon receives a Check to show that is has been completed. The icon will turn green when the tribute is in progress, and revert back to normal when it is over. As you can see, theres something wrong with this atm. But all of the icons and checks are there. I'm also planning on having the icons fade both in and out, but I just wanted to get a little something coded to work off of.
Also, the title of the tribute's song will scroll/appear (not sure yet) at the bottom of the screen once it is in play also. Still need to code that up.
Storyboarding v.01
edit: I adjusted the deathstreams so they are more like James's We Are. They're deffinately a lot easier now, and more We-Areish. With this out of the way maybe some of you can experience the rest of the map now :P
NOTE: Any note in the bottom left corner was not meant to be hit. So no, this map is not FCable. That note is required to hit notes behind the spinners.. I will look into trying to fix that later. Just work on surviving for now :D
This beatmap was not meant to be ranked. This will most likely be the only difficulty I release with this song. My goal was to collab some of the hardest beatmaps created into one map and make one beast of an insane, unrankable map. That is all. Nothing more than a challenge to the people who like to think they are good at osu.
Alright, I'm happy to finally submit this monster of a beatmap. It will test the skills of all people who claim to be at the top of the ladder. This beatmap is a whopping 5 and a half minutes long, 300 BPM, and has 0 breaks. Think that's bad? Wait till you see all of the unrankable goodness in this puppy.
One of the coolest things about this beatmap is that I incorporated sections of some of the hardest beatmaps created. Try to pick them out ;) I will compile an invisible list later incase you want the spoilers and to see if you were right about any.
This is also my first map with any type of storyboarding in it. Peppy yelled at me for my huge and ugly code etc etc, but hey it works ;D.
I'd like to also note that this beatmap was started before the changes with the mouse controls, meaning it was a lot easier to hit those overlapping notes. It IS indeed still possible to hit them, but it requires a see-saw like motion of the left and right mouse buttons.
Do NOT by any means expect to beat this on your first try. It is also currently un-full comboable. Your one and only mission is to survive.
Post screenies ;)
EASTER EGGS/TRIBUTES/ETC
LOTS of Ultramania (eiji) / Wizards in Winter (echo) inspired spinners
00:19:14: Rize - Lady Love (Eiji)
00:44:74: Dethklok - Hatredcopter (awp)
1:16:74: TERRA - We Are [the deathstreams :P] (James)
1:42:34: Leekspin inspired spinner (Loginer)
2:33:54: Blind Stare - Shotgun Symphony [shotgun clock] (Awp)
2:47:94: IOSYS - Marisa (DJPop)
2:52:74: Wizards in Winter (echo)
3:08:94: Can Can (eiji)
3:47:13: Appleseed - Goodluck [i still really love that song ;x (Eiji)
4:34:14: Shotgun Symphony
No records have been set for this game mode yet!