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Beatmap Listing » Airbeat One Project - Airbeat Army (Nightcore Mix)

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Artist: Airbeat One Project Circle Size:
Approach Rate
Title: Airbeat Army (Nightcore Mix) HP Drain:
Star Difficulty:
(4.52)
Creator: Noge Accuracy:
Length: 2:30
Source: Genre: Electronic (English) BPM: 163
Submitted:
Last Updated:
Jul 3, 2013
Sep 7, 2020
Average Rating: Nobody has rated this map yet... ): Favourited 0 times in total
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CURRENTLY WORKING INTO:
Trying to get Normal and Hard ready for ranked
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Progress
Normal (by me): Done.
Hard (by me): Done.
Vainslay's Insane: 100%!
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Comments:
This is the my first beatmap, I'm working on improving it so any advice is very appreciated =). For now it does only have the Normal and Hard difficulties made by me and a Insane one made by Vainslay :D. I will keep editing it until it is good enough to be ranked! :D
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Updates
v0.0(04/07/13): Normal diff uploaded.
v0.1(04/07/13): Timing points edited (thanks 10crystalmask01).
v0.2(05/07/13): Corrected many bad timed sliders and made some changes to the position of the circles. There are still lots of bad timed objects.
v0.3(05/07/13): Circle size changed to 4, Timing points and BPM corrected (thanks Vainslay), objects moved to the correct timing and the timing feels much better now :3.
v0.4(06/07/13): Some changes on slider speed and minor changes (thank you Daiko). All objects well positioned. The normal diff did improve a lot but it still needs modding, tomorrow I will begin mapping a hard diff.
v0.5(06/07/13): Applied Daiko's mod.
v0.6(06/07/13): Lots of minor changes, most sliders edited.
v0.7(07/07/13): Timing edited again (BPM and Offset), we got it extremely accurate this time (Vainslay and me). The timing sounds almost perfect, I can SS quite easily. I began working on the hard diff :)
v0.8(12/07/13): I have spent more time before updating this time. I did focus on remapping many parts to make more interesting paterns (as Lno said), I did also apply 10cristalmask01's mod, corrected snapping (maybe I left any note unsnapped) and added hitsounds to all the map. My paterns and hitsounds can still improve a lot, I'm mainly unsatisfied with hitsounds. I did also delete a break and add a new one (suggested by Lno and 10cristalmask01). I think I'll to erase the last break and map from 1.42 to 1.52. And I'll keep working to finish the hard diff!
v0.9(13/07/13): Vainslay's Insane finished! I keep working on my hard diff (80% without hitsounds. And when I do finish it, it'll have to improve a lot). Lno's 2nd mod applied.
v0.10(23/07/13): Lno's mod applied and some changes in all the normal diff.
v0.11(27/07/13): Vainslay's Insane updated.
v0.12(28/07/13): First version of the hard diff (completed) uploaded.
v0.13(28/07/13): Minor changes on both Hard and Normal diffs to fit the music better.
v0.14(11/08/13): Vainslay's mod applied for hard diff. Slowly adding hittsounds and correcting patterns.
v0.15(20/08/13): Vainslay's Insane updated (beginning remaped).
(12/12/13): RESSURRECTED FROM GRAVEYARD! Hitsounds added (still a bit fucked up) and many things improved overall. Improved flow and patterns on the begining of the hard diff. Working on it again!
v0.16(30/12/13): Notable improvements on hard's flow.
v0.17(05/09/20): 7 years later, let's try to get this ranked. Improved Normal diff, fixes from AI mod's warnings in Normal and Hard. Snapped kiai in Vainslay's diff. Do you think this is ready for ranking? It looks pretty good to me.
v0.18(06/09/20): Applied changes from Zerephiehell's mod to Hard diff.
v0.19(07/09/20): Improved Hard diff: modified patterns that were too hard and tried to make the whole map easier to follow by testing and iterating.

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