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Index » Beatmaps » Work In Progress/Help Wanted » Masayoshi Minoshima feat. nomico - Bad Apple!! [Osu|OsuMania|CatchTheBeat|Taiko]

14 posts | Jump | 1
Satori
1731 posts

3 months ago
This beatmap was submitted using in-game submission on 3. prosinac 2024. at 17:55:34

Artist: Masayoshi Minoshima feat. nomico
Title: Bad Apple!!
Tags: willow nikku dark miwiki video game electronic japanese touhou project 東方project alstroemeria records zun stage 3 pop のみこ マサヨシ ミノシマ th04 太田 順也 上海アリス幻樂団 team shanghai alice gensoukyou gensokyo gengakudan
BPM: 138
Filesize: 20527kb
Play Time: 03:36
Difficulties Available:


Download: Masayoshi Minoshima feat. nomico - Bad Apple!!
Download: Masayoshi Minoshima feat. nomico - Bad Apple!! (no video)
Information: Scores/Beatmap Listing
—————
mapset 22!

it's the song that took osu! to the new level! now in all modes!
assets taken from the ranked set by ouranhshc https://osu.titanic.sh/s/18260

taiko diff by willow
ctb diff by Nikku and Dark
mania diff by miwiki

update 1: Digitalfear117 mod
update 2: iSlodinx mod
update 3: Nikku mod
update 4: [Kagamine Rin] mod
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
StreeX
233 posts

2 months ago bubble
I like the taiko diff! Only personal opinion and taste about it is the spinner's from 01:25:463 to 01:38:289, I think replacing those for sliders and keep the last spinner would make it look better :D
Sata Andagi!
Digitalfear117

Earned 1 kudosu.

2 months ago bubblepop
I sent a new bg.

I think we can probably do a little better on the tags. Touhou and Willowww is a little lacking don't you think?

Why does this have bright colorful combo colors when all the skin assets and background is black and white? don't you think monotone colors would work better?

Despair
00:44:376 (4) - Maybe NC this, and don't NC 00:45:680 (1) - ? Either that or maybe don't have these notes be next to each other when they have such a large timing gap idk it feels weird. You don't really do this anywhere else.
01:21:332 (2) - Purely subjective, would go hard as a catmull like this
01:25:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - What happened here? Why does the rhythm change so much here? Let's take the weird such effect like on 01:27:419 (1), 01:29:159 (1), and 01:30:898 (1). This is treated the same, but then when we get to 01:32:637 (5), 01:34:376 (5) - 01:36:115 (6) - it's treated way differently. Why is there even a 1/4 gap on01:34:376 (5)? This needs some cleaning up.
In the same line as the previous mod, I think this is a cute way to represent this sound 01:39:593 (4), I wish you did something else interesting on the other ones, it doesn't need to be the same idea but some consistency would be nice.
03:08:324 (5) - Why is this a reverse arrow but 03:10:064 (5) - isn't?
Satori
1731 posts

2 months ago

Digitalfear117 wrote:


O I sent a new bg. - thanks

O I think we can probably do a little better on the tags. Touhou and Willowww is a little lacking don't you think? - will take them from semaphore's recently ranked set

O Why does this have bright colorful combo colors when all the skin assets and background is black and white? don't you think monotone colors would work better? - main complaint about old bad apple mapsets was that the combo colours being black and white when the bg and video are also black and white so it's hard to see the objects. changing them to grey colours

Despair
O 00:44:376 (4) - Maybe NC this, and don't NC 00:45:680 (1) - ? Either that or maybe don't have these notes be next to each other when they have such a large timing gap idk it feels weird. You don't really do this anywhere else. - adjusted the NC and object arrangement as well

O 01:21:332 (2) - Purely subjective, would go hard as a catmull like this - just for you <3

O 01:25:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - What happened here? Why does the rhythm change so much here? Let's take the weird such effect like on 01:27:419 (1), 01:29:159 (1), and 01:30:898 (1). This is treated the same, but then when we get to 01:32:637 (5), 01:34:376 (5) - 01:36:115 (6) - it's treated way differently. Why is there even a 1/4 gap on 01:34:376 (5)? This needs some cleaning up.
In the same line as the previous mod, I think this is a cute way to represent this sound 01:39:593 (4), I wish you did something else interesting on the other ones, it doesn't need to be the same idea but some consistency would be nice. - adressed everything by shuffeling the patterns a bit, changing sliders and such, hope it's good now :p

X 03:08:324 (5) - Why is this a reverse arrow but 03:10:064 (5) - isn't? - does it need to be? naaah

thanks for mod!
Last edited by Satori 2 months ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
willow
15 posts

No kudosu yet.

1 month ago

StreeX wrote:

I like the taiko diff! Only personal opinion and taste about it is the spinner's from 01:25:463 to 01:38:289, I think replacing those for sliders and keep the last spinner would make it look better :D


we talked in discord about leaving this the same, no change made
Digitalfear117

No kudosu yet.

1 month ago
You might want to recheck with your CtB mappers to see if any progress is happening
iSlodinx
603 posts

Earned 1 kudosu.

1 month ago
00:02:637 (4) - nc
i love CLANNAD
[Kagamine Rin]
40 posts

Earned 1 kudosu.

1 month ago
Taiko mods
00:18:180 (18,20) - would be nice if you ctrl+g as i think the color doesnt seem to make sense for this burst since 00:18:180 - sounds quite clear so its weird if you make that an d

01:44:919 - for this i would map the blue tick as you done it in 01:46:550 (15,16,17) -

02:10:800 (124,125) - would ctrl+G this aswell

03:02:321 - for this section it would be nice if you map the vocals aswell as it feels really weird compared to the rest of the map something similar you did in 01:24:811 -
BlueChinchompa

No kudosu yet.

1 month ago
I really like the Mania diff so far and I haven't catched any major issues. I will check again later today though in case.
Nikku

Earned 1 kudosu.

1 month ago
Add tags to standard/taiko/mania diffs:

nikku dark

:)

add tags to catch diff:

miwiki

(we forgor)
Satori
1731 posts

1 month ago

iSlodinx wrote:

00:02:637 (4) - nc

done

Nikku wrote:

Add tags to standard/taiko/mania diffs:

nikku dark

:)

add tags to catch diff:

miwiki

(we forgor)

done
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
willow
15 posts

No kudosu yet.

3 weeks ago

Kagamine Rin wrote:

Taiko mods
00:18:180 (18,20) - would be nice if you ctrl+g as i think the color doesnt seem to make sense for this burst since 00:18:180 - sounds quite clear so its weird if you make that an d

01:44:919 - for this i would map the blue tick as you done it in 01:46:550 (15,16,17) -

02:10:800 (124,125) - would ctrl+G this aswell

03:02:321 - for this section it would be nice if you map the vocals aswell as it feels really weird compared to the rest of the map something similar you did in 01:24:811 -


finally got around to this, took some liberty and completely remapped the ending. applied your other suggestions tho. sending the .osu to kurboh now
Satori
1731 posts

3 weeks ago
updated, everything should be ready c:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Digitalfear117

No kudosu yet.

1 day ago
ctb:

I feel like your wiggle patterns get quite stale in the intro, i understand that you are trying to create an identity for the section, and slowly make them more spaced, but I feel the lack or variety here is very boring. I want to specifically point out these patterns 00:25:028 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - as they are harder than stuff that will come in later kiais, which feels very unwarranted

The left right patterns in the kiai are cool, but you kill the spacing emphasis here on notes like this 01:01:767 (5,6,1,2,3,4,5,6) - and I think the nerf was too strong, the song doesn't have sound a large contrast in intensity, so let's not nerf things so hard here

03:26:368 (2) - I think this jump is way harder than the ones with the hyper that came before, I would nerf this one since it's nearing the end of the song, or at least ensure it has a hyper

We should convert to sliders to Bezier, should be fairly easy now in my client, or by using the dedicated external tool

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