https://osu.titanic.sh/b/3863937
https://osu.ppy.sh/beatmapsets/1877259#taiko/3863937
This isn't going to be the typical asking for rank or loved, but rather a de-rank and or making this loved. I'm unsure of why this map is ranked on Titanic as the mapping style (ex. rapid SV changes in 1/16th) is extremely modern for Titanic standards.

This also causes older clients to not properly show the SV changes, making some notes not impossibly hard to read, but hard to read.
Furthermore, multiple of the SV points and or BPM changes are off-centered in older clients, only after editing and backing out does the map properly work on the older client(s), including a slider that is entirely broken at the end of the map within Taiko.
Regarding the "map properly working" on older clients, this is during a fresh import of the map into the older client, causing my game to promptly crash.
Going back into the game, editing it, and backing out only then allows the map to be played, but due to the nature of it being edited locally, scores cannot be submitted.
Two videos of the same kind will be provided showing both the older client and newer client (DigitalClient more specifically) on how the map plays. Remember, older clients via. editing cannot submit scores on the older client due to local editing, otherwise, base downloading the map and trying to play it on an older client results in a crash.
https://osu.ppy.sh/beatmapsets/1877259#taiko/3863937
This isn't going to be the typical asking for rank or loved, but rather a de-rank and or making this loved. I'm unsure of why this map is ranked on Titanic as the mapping style (ex. rapid SV changes in 1/16th) is extremely modern for Titanic standards.
This also causes older clients to not properly show the SV changes, making some notes not impossibly hard to read, but hard to read.
Furthermore, multiple of the SV points and or BPM changes are off-centered in older clients, only after editing and backing out does the map properly work on the older client(s), including a slider that is entirely broken at the end of the map within Taiko.
Regarding the "map properly working" on older clients, this is during a fresh import of the map into the older client, causing my game to promptly crash.
Going back into the game, editing it, and backing out only then allows the map to be played, but due to the nature of it being edited locally, scores cannot be submitted.
Two videos of the same kind will be provided showing both the older client and newer client (DigitalClient more specifically) on how the map plays. Remember, older clients via. editing cannot submit scores on the older client due to local editing, otherwise, base downloading the map and trying to play it on an older client results in a crash.