Or we all give up 🤣
Index » Beatmaps » Map Requests » Grandaddy - Jed's Other Poem (Beautiful Ground)
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xd
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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let's not give up
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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hell part 1 READ BELOW PLZ~
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insane diff is now 3.14 stars
READ BELOW PLZ~
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i smell pi
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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the issue is the map is so slow and short that increasing the star rating humanly is impossible, i dont wanna artifically increase it by scewing with the ar and shit tho
READ BELOW PLZ~
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Yeah, I agree
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As long as it’s the hardest diff it’s fine
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and ngl it’s kinda hard to map extremely hard shit for slow songs tbf
READ BELOW PLZ~
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Mhm
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time to work my magic:
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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mod for insane:
- 00 (3) - move this object lower for bigger distance and then make 00 (4) - parallel to it in a way how 00 (1,2) - are done- 00 (5,6) - lower these so distance is the same as is between 00 (1,2) - and 00 (3,4) - - 00 (7) - move this so it's vertically (or also maybe closer) to 00 (6) - - 00 (1,2,3,4,5) - move all these by one grid space up- 00 (4) - feel free to make this slider curved so it feels like it's on the same y axis as 00 (1,2,3) - and then move 00 (1) - by one grid to the right and 00: 50:948 (3) - by one grid to the left- 00 (6) - move this by two grid spaces to the right and move 00 (7) - so it has equally spacing to 00 (4,5,6) - - now listen to this idea, use CTRL+G on 00 (9) - ~~and then add an object before it on 00 (so, put your beat snap divisor to 1/3 and then place a circle on top of the slider head of 00 (9) - )~~ - we can focus on this later actually, just CTRL+G the slider- 00 (1,2,3,4,5) - CTRL+H this and make the slider end on a white tick (as it is now, it doesnt sound right)- 01 (10) - put a circle here instead of slider (in a similar way how you placed 00 (6,7,8,9) - ) and then place a slider afterwards that curves towards 01 (11) - - another idea, remove 01 (12) - then move 01 (13) - by one grid upwards, copy the slider (CTRL+C), then paste it where 01 (12) - used to be (CTRL+V) and then use CTRL+H and CTRL+J to flip it vertically and horizontally, it will look really good
Last edited by kingkurboh335
1 year ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
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also, screw custom emojis xp
Last edited by kingkurboh335
1 year ago, edited 1 time in total.
LVL1 | 300 ATK | 200 DEF
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. |
| 216 posts | Jump | 1 ... 10 11 12 13 14 15 |
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(3) - move this object lower for bigger distance and then make 00
(1,2) - are done
(5,6) - lower these so distance is the same as is between 00
(1,2) - and 00
(6) -
(1,2,3,4,5) - move all these by one grid space up
(4) - feel free to make this slider curved so it feels like it's on the same y axis as 00
(1,2,3) - and then move 00
(6) - move this by two grid spaces to the right and move 00
(7) - so it has equally spacing to 00
(4,5,6) -
(9) - ~~and then add an object before it on 00
(so, put your beat snap divisor to 1/3 and then place a circle on top of the slider head of 00
(1,2,3,4,5) - CTRL+H this and make the slider end on a white tick (as it is now, it doesnt sound right)
(10) - put a circle here instead of slider (in a similar way how you placed 00
(6,7,8,9) - ) and then place a slider afterwards that curves towards 01
(11) -
(12) - then move 01
(13) - by one grid upwards, copy the slider (CTRL+C), then paste it where 01