Kurboh wrote:
mod for insane:
- 00(3) - move this object lower for bigger distance and then make 00
(4) - parallel to it in a way how 00
(1,2) - are done
- 00(5,6) - lower these so distance is the same as is between 00
(1,2) - and 00
(3,4) -
- 00(7) - move this so it's vertically (or also maybe closer) to 00
(6) -
- 00(1,2,3,4,5) - move all these by one grid space up
- 00(4) - feel free to make this slider curved so it feels like it's on the same y axis as 00
(1,2,3) - and then move 00
(1) - by one grid to the right and 00: 50:948 (3) - by one grid to the left
- 00(6) - move this by two grid spaces to the right and move 00
(7) - so it has equally spacing to 00
(4,5,6) -
- now listen to this idea, use CTRL+G on 00(9) - ~~and then add an object before it on 00
(so, put your beat snap divisor to 1/3 and then place a circle on top of the slider head of 00
(9) - )~~ - we can focus on this later actually, just CTRL+G the slider
- 00(1,2,3,4,5) - CTRL+H this and make the slider end on a white tick (as it is now, it doesnt sound right)
- 01(10) - put a circle here instead of slider (in a similar way how you placed 00
(6,7,8,9) - ) and then place a slider afterwards that curves towards 01
(11) -
- another idea, remove 01(12) - then move 01
(13) - by one grid upwards, copy the slider (CTRL+C), then paste it where 01
(12) - used to be (CTRL+V) and then use CTRL+H and CTRL+J to flip it vertically and horizontally, it will look really good
Idk which ones are like “potentially issues” or “issues”
(3) - move this object lower for bigger distance and then make 00
(1,2) - are done
(5,6) - lower these so distance is the same as is between 00
(1,2) - and 00
(6) -
(1,2,3,4,5) - move all these by one grid space up
(4) - feel free to make this slider curved so it feels like it's on the same y axis as 00
(1,2,3) - and then move 00
(6) - move this by two grid spaces to the right and move 00
(7) - so it has equally spacing to 00
(4,5,6) -
(9) - ~~and then add an object before it on 00
(so, put your beat snap divisor to 1/3 and then place a circle on top of the slider head of 00
(1,2,3,4,5) - CTRL+H this and make the slider end on a white tick (as it is now, it doesnt sound right)
(10) - put a circle here instead of slider (in a similar way how you placed 00
(6,7,8,9) - ) and then place a slider afterwards that curves towards 01
(11) -
(12) - then move 01
(13) - by one grid upwards, copy the slider (CTRL+C), then paste it where 01
(3) - not overlap 01
(4) -
(1,2,3,4) - move all these by a grid space up
(1,2) - move these by a grid space to the left
(8) - move this by one grid space to the left as well
(7,8) - for some spice, increase the spacing of these by twice of what was happening in 01
(1,2,3,4,5,6) - and preferably in like a square sort of way
(9) - by one grid up, they should all be on the same y-axis
(1,6,7) - move these by one grid to the right
(8) - move this to the centre of the playing field, it can throw someone off really easily, and afterwards, place 01
(9) - somewhere between the previous and next object idk xd
(3,4,1,2,3,4,5,6,7) - this entire section needs a rework imo, nothing feels right, i made something that might look nicer for this
(6,7,8,9,10,11,12,13) - move these by one grid space to the left
(8) - move this by one gird right, then move 01
(13,14,15,16) - move these by one grid up, then move 01: 50:415 (15) - closer to the previous objects so 01
(11,12,13,14,15) - form a square
add an object here on top of the slider head
(2) - extend this slider till the white tick and add some objects afterwards, it's pretty empty as it is now
(1) - extend spinner till white tick and add some objects afterwads, it feels empty and drawn out without anything