General:
- the image file can be stored as a .jpg instead, to avoid unnecessary file bloat. i went ahead and converted it for you!
Expert:
00:31:385 (5,1) - its reasonable to expect that this 1/4 rhythm gap gets interpreted as 1/2 due to the spacing. i think this rhythm works here, but perhaps overlap it with
00:31:104 (4) - to not cause problems - [X] imo the spacing is okay as since its also hitable in DT
01:08:791 (8) - this note here stands out because in this section usually the 8th 1/2 rhythm is skipped, so i dont think treating this note with the same intensity (spacing wise) as the surrounding jumps is fair. i would reduce the spacing a tad (maybe around x:286 y:195) [X] flow breaks in there so no, also its to continue the extended vocal since original ends in a pause
02:32:791 (8) - ^ [X] same reason applies
01:18:916 (4,5) - swapping this rhythm around (circle, then slider) would work immensely better to capture the vocal rhythm, so that theyre both actives [O] Sure, applied
01:36:729 (1,2,1,2,1) - having spacing intensity gradually decrease here would be really fitting, to signal to the player the song is about to wind down here (or at the very least decrease the last jump) [O] I mean I guess so
02:23:604 (7,8,9,10) - there actually is no 1/4 rhythm here =w= but i think interpreting the rising intensity like this is okay, although decreasing the spacing of these specific 4 notes greatly (something like 0.4x ds) would allow the imminent burst
02:23:979 (1,2,3,4,5,6,7,8) - to have a noticeable spike in gameplay, to fit with the spike in rhythm [O] decreased spacing anyway
03:09:916 (5,6) - turn this into a 1/2 slider for the held guitar note - we like our jumps, but we want to feel the song aswell~ [O] sure, i guess
overall, i think this is a nice, cute map!!!
i do have some qualms with your visual presentations - some times where i feel visual spacing wasnt necessarily regarded (
01:57:541 (2,3,5) -
00:19:291 (5,3) -
00:29:604 (7,2) - ) or where the opposite occured, and patterns felt somewhat pushed in to accomodate visual spacing / geometry / blanket or whatever (
00:18:354 (1,2,3,4,5) -
01:26:416 (2,3,1) -
02:02:979 (1,2,3,4) - ) resulting in movement that didnt always quite feel fitting. [O] fixed some sections you mentioned
another thing to be cautious about is how you use jumps. jumps are a great tool, you can express intensity with them, and theyre really fun!!! but jumps are quite one-dimensional, and if you over-use them, they lose their power. be careful to note if youre representing different vocal phrases / instruments / parts of the song in general, with the same jumps, because in isolation they might fit fine, but when evaluating the beatmap as a whole they can potentially hurt things more than help. [?] The constant jumps in each chorus is to emphasize the vocals, otherwise it would just be your boring full ver map that doesn't have the fun of being a rankable jump spam.
hope this helps~