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Index » Other » Client Modding » b20130303 Digital Client++

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Digitalfear117

2 weeks ago

majikiti girl wrote:

- precise movement key bind conflicts with playback speed key bind (ctrl+up/down) in the editor.
good catch, will be fixed in the next release. How it will work is that if you have any amount of objects selected doing control and up/down will move the objects, and holding shift will move them less. If there are no objects selected you can press the same keybind to change volume. You can also do control + left or right to move between bookmarks, and up/down to move timing points. This should be closer to stables behavior and avoid conflicting keybinds hopefully.

majikiti girl wrote:

- black box (describes elements info or shows detailed score info when you place your cursor on any score) font scale is uncontrollable by user (it may be very small or have enough size). synchronize it with resolution dpi.
I already added this feature, it will come in the next release. I posted this previously on the discord. These are called tooltips btw.

majikiti girl wrote:

- i sometimes using external tool when making my maps in stable. it called mapping tools. tool that i am using called slider merger. it connects sliders with saving slider shape more precisely that your slider converter does for perfect curve sliders. i think you can check how slider merger converts perfect curve slider and improve slider converter.
imo my converter is accurate enough, yes I am already familiar with mapping tools.

majikiti girl wrote:

- stable (and lazer) creates entry in clipboard with [(link to osu editor) (timestamp and combo numbers)] format (hope that format is understandable to you, for osu link functionality it's osu://edit/00:07:096%20(6,7) as the example). for modding quality-of-life, you could make the editor to copy objects link instead of just timestamp and objects count nah it's website-based addition, nvm
no
Last edited by Digitalfear117 2 weeks ago, edited 2 times in total.
Digitalfear117

2 weeks ago
CORRECTION: You will not need to hit control to move between the next and previous timing points, you can do that without hitting control just like stable oops.

Also, on stable and all other clients, it's possible for the game to get stuck when trying to move to the previous timing point. It gets confused and thinks the current timing point IS the previous one, and won't move. That bug will be fixed in the next release of Digital Client
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
netheritebstack
133 posts
HN Flag

2 weeks ago
I think this has been suggested before but a pp counter (optionally: can be customized and placed anywhere, but i will let you choose what to do with it) would be nice because THERE ARE NO PP COUNTERS FOR 2013 CLIENTS.
Oreeeee
47 posts
PL Flag

2 weeks ago

netheritebstack wrote:

I think this has been suggested before but a pp counter (optionally: can be customized and placed anywhere, but i will let you choose what to do with it) would be nice because THERE ARE NO PP COUNTERS FOR 2013 CLIENTS.


I was thinking about adding this a few months ago. It would be hard, but certainly not impossible. Customization would be hard due to the osu!stable codebase not having flexibility in mind as much as lazer, but it's also not impossible either. Certainly don't expect this releasing in the next update, or ever for that matter.
#ChujKurwaRankedOrLovedTitanicPlz
Leviathan
58 posts
US Flag

2 weeks ago

netheritebstack wrote:

I think this has been suggested before but a pp counter (optionally: can be customized and placed anywhere, but i will let you choose what to do with it) would be nice because THERE ARE NO PP COUNTERS FOR 2013 CLIENTS.


wasnt there a client (way before titanics existance) that used to have an updating pp counter but then the developer removed it because it was too resource intensive? i feel like the same issue would appear here as well

in my mind i would just have the ranking screen's score submission panels (the ones that show up at the bottom of the panel and show how much pp your score is after submission) always appear and have a local pp calculator for it but im not digital nor an actual client dev lol
Last edited by Leviathan 2 weeks ago, edited 1 time in total.
Digitalfear117

2 weeks ago

Leviathan wrote:

in my mind i would just have the ranking screen's score submission panels (the ones that show up at the bottom of the panel and show how much pp your score is after submission)

Those are sent by the server, I'm not entirely sure what dictates whether or not you receive the "new" ones, but I likely would need some help from Levi to know how to implement that. That's something I had asked about in the past to Levi, but for one reason or another we didn't make any progress on.

netheritebstack wrote:

THERE ARE NO PP COUNTERS FOR 2013 CLIENTS.

Unfortunately there is a simple reason for this, Standard pp calculation is very complex and not something we can easily rig osu! to calculate. Most programs that have pp calculations are actually using lazer's pp calculators, which we currently can't do because Stable relies on significantly older tooling than Lazer.

In theory we can already add real time pp calculation to non-Standard modes, leading up to the release of 3.0.0 I actually wrote some very basic pp calculators for Mania, Taiko, and Catch. Those modes are significantly simpler to estimate the correct pp values for. You can already see these if you switch game modes. Under the beatmap stats on the top left you can see pp estimates for FCing at different accuracies (You must have "Disable the Yellow Stars on the top left of Song Select" enabled to see this, but this is enabled by default). You can also click on those estimates to pull up a pp calculator (works regardless of any settings, just click where the star rating is).

Leviathan wrote:

to have an updating pp counter but then the developer removed it because it was too resource intensive? i feel like the same issue would appear here as well

I am not aware of how another other client has done this in the past. I think the important part to remember is that if we added a pp counter it would be something you could toggle on and off. Also, if we were to add a pp calculator I would hope we would do it in a way that would not majorly impact performance.
Last edited by Digitalfear117 2 weeks ago, edited 1 time in total.
kyooti
163 posts
US Flag

1 week ago
i think it would be cool to be able to switch between light theme and dark theme for those who prefer one over another
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
Digitalfear117

1 week ago

kyooti wrote:

i think it would be cool to be able to switch between light theme and dark theme for those who prefer one over another

You have always been able to do this man, ever since Dark mode was added Forum Image
iSlodinx
690 posts
RS Flag

1 week ago

kyooti wrote:

i think it would be cool to be able to switch between light theme and dark theme for those who prefer one over another


Im not sure if i understand this, can you please be more specific? Like how do you want smth to be light and dark?
i love CLANNAD
iSlodinx
690 posts
RS Flag

1 week ago

Digitalfear117 wrote:

You have always been able to do this man, ever since Dark mode was added Forum Image


Wow ok u were fast with responding lol
i love CLANNAD
Digitalfear117

1 week ago

iSlodinx wrote:

Wow ok u were fast with responding lol

lol I like seeing whats happening in events
kyooti
163 posts
US Flag

1 week ago

Digitalfear117 wrote:

You have always been able to do this man, ever since Dark mode was added Forum Image


im blind
2025 goals :3
Top 3 in BARUSA of MIKOSU - [Completed - 12/20/24]
250pp play - [Completed - 2/3/25, Forever stained.]
1 Billion score
2 digit :3
Get a map ranked
get 10 dollars 🔥 - [already gave up ;-;]
majikiti girl
85 posts
RU Flag

3 days ago
What about to add beatmap import feature (like in lazer)? ig you know how it works, so if this is good feature, then add it.
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Digitalfear117

3 days ago

majikiti girl wrote:

What about to add beatmap import feature (like in lazer)? ig you know how it works, so if this is good feature, then add it.

Digital Client (and Stable) already allows you to link an existing song folder! In your config file you can add BeatmapDirectory = (directory path) and it will save and read all maps from that location. You can add it anywhere in the config.

I don't recommend linking your stable song directory though, as we sometimes have to modify ranked maps to make them playable on older clients. Let's say you then wanted to play the map in stable you would need to hit update there after again, and then hit update again in titanic if you want to play it there lol.

By the way, the next version of Digital Client will also let you do this with skins! Just add SkinDirectory = (directory path) anywhere in your config file and it will read your skins from there! But it's not in 3.0.19, so you will need to wait a little longer for that :pray:

Lazer does have a nice user interface for it, maybe one day I will add something for Digital Client, but the feature does work already which is good. :D

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