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jvyden
Beat Clicker
78 posts
US Flag

5 days ago
I think osu!lazer actually has the sliders wiggle on notelock so it's definitely worth fixing/leaving as a separate option. TBH, I'm not sure why the decision was made to have sliders not wiggle in the first place.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,424 posts
US Flag

5 days ago

jvyden wrote:

I think osu!lazer actually has the sliders wiggle on notelock so it's definitely worth fixing/leaving as a separate option. TBH, I'm not sure why the decision was made to have sliders not wiggle in the first place.


interesting, thats good to know. the way that my client is currently doing notelock on snaking out sliders is definitely a bit cursed though, I would need a better animation xd
Oreeeee
Contributor
87 posts
PL Flag

3 days ago
If you encounter any issues with Digital Client 5.0.20 on Windows versions older than Windows 10 (errors on beatmap star calculations, errors with pp counter), I made a pack of fixed dll files that prevent that issue. These files will be built into the next Digital Client release. I'm posting these here for now until the next patch releases, and won't be needed in the future.

YOU DO NOT NEED TO USE THESE IF YOU ARE USING WINDOWS 10 OR LATER OR WINE!!!!!

Instructions:
- Rename the appropiate rosu-pp dll (rosu_pp_32.dll for 32-bit, rosu_pp_64.dll for 64-bit) to rosu_pp.dll
- Replace the file in your Digital Client 5.0.20 install.

Download link: https://www.mediafire.com/file/frbjsznu8zb9ux6/rosu_pp_fixed.zip/file
#ChujKurwaRankedOrLovedTitanicPlz
wilted_rose
Combo Commander
366 posts
RU Flag

1 day ago
There is a small issue: slider elements on timeline cannot be clicked with cs 10, making some maps harder to hitsound. Proper explanation is here (it's both clients issue). Hoping you will fix it
blame wilted_rose for hiding beatmap sections on bancho
Hinu
Rhythm Rookie
3 posts
UA Flag

1 day ago
This is an amazing client, thanks to the author! However, there is one small caveat.
When raw input is enabled, the in-game cursor does not respond to tablet stylus input.
Without raw input, input latency can be noticeably higher. Is there a way to fix this?
Last edited by Hinu 1 day ago, edited 1 time in total.
Digitalfear117
BAT Manager / Global Moderator / Mr. Ladybug
3,424 posts
US Flag

1 day ago

Hinu wrote:

This is an amazing client, thanks to the author! However, there is one small caveat.
When raw input is enabled, the in-game cursor does not respond to tablet stylus input.
Without raw input, input latency can be noticeably higher. Is there a way to fix this?

Not currently. This is raw input matching b20140323, which unfortunately just works this way. January 2015 brought a massive rewrite to input handling that fixed it, but so far I haven’t been successful in backporting that. Possible? Yes. Have a been able to do it yet? Nope xD.

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